http://sizzlingstats.com/stats/10572
damage done: 66,575 vs. 66,277
kills: 204 vs. 198
deaths: 200 vs. 204
heals: 15,924 vs. 10,702 - HOW WHY????
where the fuck does this extra 5000 damage to even heal come from??? was dun's 9,700 heals earned just from him shooting the ground repeatedly to statpad? this is a fucking mystery to me.
http://sizzlingstats.com/stats/10572
damage done: 66,575 vs. 66,277
kills: 204 vs. 198
deaths: 200 vs. 204
heals: 15,924 vs. 10,702 - HOW WHY????
where the fuck does this extra 5000 damage to even heal come from??? was dun's 9,700 heals earned just from him shooting the ground repeatedly to statpad? this is a fucking mystery to me.
someone's shooting the wrong feet
someone's shooting the wrong feet
I've never understood heal stats.
I've never understood heal stats.
Sizzling Stats is slightly off. logs.tf are more accurate.
Sizzling Stats is slightly off. logs.tf are more accurate.
the map is snakewater, dun must've been like aggressively building during every stalemate while r5 built with a scout
also as rando said it doesnt count buffs, and duns team kinda just baits him so he prolly takes most of the damage for their team
idk how the huge heal gap happened tho
the map is snakewater, dun must've been like aggressively building during every stalemate while r5 built with a scout
also as rando said it doesnt count buffs, and duns team kinda just baits him so he prolly takes most of the damage for their team
idk how the huge heal gap happened tho
RED's medic got a medic pick?
#bigplays
RED's medic got a medic pick?
#bigplays
PlayItLoudSizzling Stats is slightly off. logs.tf are more accurate.
This shouldn't be minus-fragged, he's right. SizzlingStats is in Alpha, and has bugs, and some of the bugs affect the actual statistics reported.
[quote=PlayItLoud]Sizzling Stats is slightly off. logs.tf are more accurate.[/quote]
This shouldn't be minus-fragged, he's right. SizzlingStats is in Alpha, and has bugs, and some of the bugs affect the actual statistics reported.
Building Ubers, 1 Team using health packs more than the other, or a .ss bug. About all I can think of.
Building Ubers, 1 Team using health packs more than the other, or a .ss bug. About all I can think of.