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stalemate timer
31
#31
9 Frags +

teamfortress.tv, meet Kaki

teamfortress.tv, meet Kaki
32
#32
0 Frags +
snowblindteamfortress.tv, meet Kaki

http://youtu.be/9NZDwZbyDus?t=1m8s

[quote=snowblind]teamfortress.tv, meet Kaki[/quote]

http://youtu.be/9NZDwZbyDus?t=1m8s
33
#33
7 Frags +

Good attempt aussies but I think europe has the trump cards when it comes to shitposting. You think fraac is bad, you've never even seen pennyfarming get into full flow.

Good attempt aussies but I think europe has the trump cards when it comes to shitposting. You think fraac is bad, you've never even seen pennyfarming get into full flow.
34
#34
1 Frags +

I get that this guy is just stirring the poo, but this is seriously a dumb idea. Several people have already explained why it's a bad idea. I would venture to say that removing the 10 minute limit altogether and eliminating any possibility of a reset is a better idea than lowering the timer.

There is absolutely no reason why the defending team should get an "advantage". It is quite difficult to push out of last on some maps due to attacking spawn timers and such, but those issues could be fixed by altering spawn times rather than screwing with a timer that would effectively give the team who lost 2 control points the ability to reset by turtling. No team should ever get a reset.

I get that this guy is just stirring the poo, but this is seriously a dumb idea. Several people have already explained why it's a bad idea. I would venture to say that removing the 10 minute limit altogether and eliminating any possibility of a reset is a better idea than lowering the timer.

There is absolutely no reason why the defending team should get an "advantage". It is quite difficult to push out of last on some maps due to attacking spawn timers and such, but those issues could be fixed by altering spawn times rather than screwing with a timer that would effectively give the team who lost 2 control points the ability to reset by turtling. No team should ever get a reset.
35
#35
-1 Frags +
LKincheloe
There's a couple different options that can be done, it could be the stalemate (which nobody likes) or it can go to Sudden Death, which sends everybody back to their spawns based upon capped points (so if you own three you respawn at 1st forward).

This is probably the most interesting idea. Combined with a shorter round timer, it could make stalemating harder, and give the attacking team a chance to simply rush when the other team might not be set up yet. The no respawn thing would be pretty gay though. Would encourage stupid picks.

[quote=LKincheloe]

There's a couple different options that can be done, it could be the stalemate (which nobody likes) or it can go to Sudden Death, which sends everybody back to their spawns based upon capped points (so if you own three you respawn at 1st forward).[/quote]
This is probably the most interesting idea. Combined with a shorter round timer, it could make stalemating harder, and give the attacking team a chance to simply rush when the other team might not be set up yet. The no respawn thing would be pretty gay though. Would encourage stupid picks.
36
#36
0 Frags +

2 make u mad

2 make u mad
37
#37
0 Frags +
Kakiok then; how many games have u played where there was a stalemate out of your total?

it's honestly like some of u guys just can't read

Literally zero. ZERO.

[quote=Kaki]ok then; how many games have u played where there was a stalemate out of your total?

it's honestly like some of u guys just can't read[/quote]

Literally zero. ZERO.
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