Via the CS:GO blog:
Valve[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.
[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview
Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing
A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long
Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck
B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)
Rumor has it:
- The relocation of shaders and sound configuration files inside of the game's VPK structure is a small hurdle for those used to peeking at them, but it isn't an insurmountable one with tools like GCFScape that rip them right open for viewing things
- Yes, if you've been around long enough to know that GCF was the predecessor to VPKs, in spite of its name, GCFScape is totally capable of handling modern-day VPKs too!
- Just an FYI, sound config files are in the main \csgo\pak01_dir.vpk VPK structure, while shader files can be found in the separate \platform\platform_pak01_dir.vpk VPK structure
- As such, today's GameTracking diff is a bit littered with the relocation of these files, but way further down you'll find a small helping of translations, which are made possible in part by contributions from Translators Like You - Thank You
- USP-S Cyrex's description got a quick grammatical fix, it previously said "It was been given discreet red highlights to give off a futuristic feel.". That's been fixed up tonight and now makes sense to read: "It has been given discreet red highlights to give off a futuristic feel."
- Size is close to 175 MB
Via [url=https://blog.counter-strike.net/index.php/2020/07/31063/]the CS:GO blog[/url]:
[quote=Valve][MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.
[MAPS]
Mutiny
-Fixed various bird-related bugs
-Opened up corner at Dirt Road near CT Spawn
-Fixed bomb getting stuck on the small boat
-Improved FPS for low/medium shader
-Improved optimisation throughout the map
-Opened up T to B Upper ceiling to allow for grenade usage
-Fixed one way wallbang on B Site
-Fixed rendering issue at the top of B Site building
-Added fade distance to most small props
-Altered some deathmatch spawn positions
-Replaced rocks with flowers by the stairs at CT to A
-Removed foliage in various locations for improved visibility
-Fixed boost spot at elevator near A
-Fixed hidden bomb plant underneath stones on A Site
-Fixed floating church pillars
-Fixed misaligned stone tiles in T Spawn
-Fixed misaligned textures on church
-Improved clipping at various places
-Improved grenade clipping at various places
-Updated Overview
Swamp
Main changes:
– Performance boost in some areas (2-5%)
– Alligator and frog sounds are lower, less disturbing
A-site:
– Made brighter background near fence on A-long (CT side)
– Made one of the red plywood covers smaller on A-long (T side)
– Made the A-short room brighter and also made it easier for T to peek angles on entrance
– Closed gap in CT-spawn where players could boost and peek A-long
Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
– Removed a pallet where a player could jump and get stuck
B-site:
– Improved balance around bombsite
– Added clipping on crane
– Added clipping on streetlight
– Added plywood cover on bombsite
– Removed some of the railing around bombsite for easier movement
– Added electrical box, fence and plywood close to B-entrance for less hiding spots
– Added plywood in corner close to B-entrance for less hiding spots
– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)[/quote]
Rumor has it:
- The relocation of shaders and sound configuration files inside of the game's VPK structure is a small hurdle for those used to peeking at them, but it isn't an insurmountable one with tools like [url=https://developer.valvesoftware.com/wiki/GCFScape]GCFScape[/url] that rip them right open for viewing things
- Yes, if you've been around long enough to know that GCF was the predecessor to VPKs, in spite of its name, GCFScape is totally capable of handling modern-day VPKs too!
- Just an FYI, sound config files are in the main \csgo\pak01_dir.vpk VPK structure, while shader files can be found in the separate \platform\platform_pak01_dir.vpk VPK structure
- As such, today's GameTracking diff [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/cec3949e9ce4fc7f75779df0305df83449a6687a]is a bit littered[/url] with the relocation of these files, but way further down you'll find [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/cec3949e9ce4fc7f75779df0305df83449a6687a#diff-293d72ebfed86800ecc60727552c4c3eR47999]a small helping of translations[/url], which are made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]
- USP-S Cyrex's description [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/cec3949e9ce4fc7f75779df0305df83449a6687a#diff-2376c954aec3534dcd1d16ff16959553L18808]got a quick grammatical fix[/url], it previously said "[b]It was been[/b] given discreet red highlights to give off a futuristic feel.". That's been fixed up tonight and now makes sense to read: "[b]It has been[/b] given discreet red highlights to give off a futuristic feel."
- Size is close to 175 MB