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Hitsounds aren't loud enough. How to fix?
posted in Customization
1
#1
0 Frags +

I use the Quake 3 hitsound. For some reason, my hitsound is too quiet compared with other in game sounds (explosions and shit). Hitsound volume is set to 1, which I understand to be maximum. Anything I can do about it?

I use the Quake 3 hitsound. For some reason, my hitsound is too quiet compared with other in game sounds (explosions and shit). Hitsound volume is set to 1, which I understand to be maximum. Anything I can do about it?
2
#2
12 Frags +

i used to open up the hitsound in audacity, crank up the volume, and then just resave it. im sure theres better ways to do it but that always worked for me.

i used to open up the hitsound in audacity, crank up the volume, and then just resave it. im sure theres better ways to do it but that always worked for me.
3
#3
3 Frags +

https://huds.tf/site/s-Quake-3-Boosted?highlight=quake u can use dis

https://huds.tf/site/s-Quake-3-Boosted?highlight=quake u can use dis
4
#4
payload.tf
1 Frags +
THEBILLDOZERi used to open up the hitsound in audacity, crank up the volume, and then just resave it. im sure theres better ways to do it but that always worked for me.

this lol. if it was too loud I would just turn down my hitsound in the advanced options

[quote=THEBILLDOZER]i used to open up the hitsound in audacity, crank up the volume, and then just resave it. im sure theres better ways to do it but that always worked for me.[/quote]
this lol. if it was too loud I would just turn down my hitsound in the advanced options
5
#5
newbie.tf
1 Frags +

crank in audacity, adjust tf_dingaling_volume to a reasonable spot

i wish there was a more elegant solution; sorry :(

crank in audacity, adjust tf_dingaling_volume to a reasonable spot

i wish there was a more elegant solution; sorry :(
6
#6
2 Frags +
phlogloverhttps://huds.tf/site/s-Quake-3-Boosted?highlight=quake u can use dis

MVP

[quote=phloglover]https://huds.tf/site/s-Quake-3-Boosted?highlight=quake u can use dis[/quote]

MVP
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