Upvote Upvoted 0 Downvote Downvoted
CS:GO update for 1/7/21 (1/8/21 UTC, 1.37.7.6)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
– Fixed bots not navigating properly in Warmup arenas.

[VIEW MODELS]
– Reduced size of SWAT sleeves matching all existing models.

[ MISC ]
– Fixed a crash in Windows dedicated server when “version” command is issued.
– Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
– Adjusted Retakes clip areas in Mirage and Train

[ PERFECT WORLD ]
– Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ MAPS ]
Ancient
– Further optimizations
– Fixed some clipping bugs

Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage
– Removed several boost spots
– Added stairs in the garage for better rotation flow
– Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
– Removed “office” area on mid
– Added ladder on A upper CT side
– Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
– Lowered A upper and bridge to make entire bombsite more readable
– Removed several awkward angles on A-site
– Removed excessive areas on A-site
– Removed clutter on A-site
– Better FPS around the whole map

Guard
– Widened inner part of connector
– Reduced size of restaurant corner
– Adjusted tarp positions on truck to eliminate some angles
– Lowered half-wall at stairs
– Adjusted timings by pushing CT spawns back a bit
– Shifted crates next to tower further towards pit
– Enhanced visibility for various long range angles
– Removed electric box next to bikes
– Reduced amount of breakable glass at shop
– Blocked angle from CT boost to pit
– Increased size of ladder hole
– Added location names
– Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
– Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
– Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
– Fixed various bomb stuck spots (Thanks Joaokaka1998)
– Fixed player stuck spot on street (Kerluck)
– Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
– Minor visual adjustments and enhancements

Rumor has it:

- A few protobufs, as well as a couple of strings have been added in preparation for the upcoming eventual shift from today's standalone launcher to the Steam China system for users under Perfect World influence. Also, a new "Steam China Edition" app ID was added to the game's list of DLC yesterday, which will allow for the continued segmentation between users under Perfect World influence and the rest of the world

- Beyond what's described above, you can take a peek at all the script file updates and gander at the flurry of new translations, the latter part of which is made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/1a4678289b5a035e2253233a6d52da84955604f8

- Size is ~250 MB

Via [url=https://blog.counter-strike.net/index.php/2021/01/32285/]the CS:GO blog[/url]:

[quote=Valve][ GAMEPLAY ]
– When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
– Fixed bots not navigating properly in Warmup arenas.

[VIEW MODELS]
– Reduced size of SWAT sleeves matching all existing models.

[ MISC ]
– Fixed a crash in Windows dedicated server when “version” command is issued.
– Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
– Adjusted Retakes clip areas in Mirage and Train

[ PERFECT WORLD ]
– Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ MAPS ]
Ancient
– Further optimizations
– Fixed some clipping bugs

Cache
-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
-Fixed Cargo containers not having their proper colors.
-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage
– Removed several boost spots
– Added stairs in the garage for better rotation flow
– Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
– Removed “office” area on mid
– Added ladder on A upper CT side
– Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
– Lowered A upper and bridge to make entire bombsite more readable
– Removed several awkward angles on A-site
– Removed excessive areas on A-site
– Removed clutter on A-site
– Better FPS around the whole map

Guard
– Widened inner part of connector
– Reduced size of restaurant corner
– Adjusted tarp positions on truck to eliminate some angles
– Lowered half-wall at stairs
– Adjusted timings by pushing CT spawns back a bit
– Shifted crates next to tower further towards pit
– Enhanced visibility for various long range angles
– Removed electric box next to bikes
– Reduced amount of breakable glass at shop
– Blocked angle from CT boost to pit
– Increased size of ladder hole
– Added location names
– Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
– Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
– Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
– Fixed various bomb stuck spots (Thanks Joaokaka1998)
– Fixed player stuck spot on street (Kerluck)
– Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
– Minor visual adjustments and enhancements[/quote]

Rumor has it:

- [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/1a4678289b5a035e2253233a6d52da84955604f8#diff-bbee36ddff536f32b21a9859b8576525bc59b3364019791e5945cfada368d2fdR99]A few protobufs[/url], as well as [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/1a4678289b5a035e2253233a6d52da84955604f8#diff-548c1817211f1942e214c5679f5ccd9fc6e8af5918bd8d06ef70b7888b48a37dR21421]a couple of strings[/url] have been added in preparation for the upcoming eventual shift from today's standalone launcher to the Steam China system for users under Perfect World influence. Also, a [url=https://steamdb.info/app/730/history/?changeid=10411016]new "Steam China Edition" app ID[/url] was added to the game's list of DLC yesterday, which will allow for the continued segmentation between users under Perfect World influence and the rest of the world

- Beyond what's described above, you can take a peek at all the script file updates and gander at the flurry of new translations, the latter part of which is made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]: https://github.com/SteamDatabase/GameTracking-CSGO/commit/1a4678289b5a035e2253233a6d52da84955604f8

- Size is ~250 MB
2
#2
3 Frags +

how did they make playing 4v5 even worse

how did they make playing 4v5 even worse
Please sign in through STEAM to post a comment.