Whenever I go back to watch my POV demos, they are stuttery and I don't know how to fix it.
Tried cl_interp 0.1, but it just reverts to my default whenever I launch the demo.
using p-rec
any and all help is appreciated, thanks
Whenever I go back to watch my POV demos, they are stuttery and I don't know how to fix it.
Tried cl_interp 0.1, but it just reverts to my default whenever I launch the demo.
using p-rec
any and all help is appreciated, thanks
1) demo playback (for POVs) executes class configs, so you need to change lerp there
i can suggest using mat_queue_mode 0 and forwarding the demo on 0% speed (fast forward is smooth fyi)
2) also having high ping or low fps while recording the demo somehow gets written into the demofile, but the first point should make it much better
Rockz1) demo playback (for POVs) executes class configs, so you need to change lerp there
i can suggest using mat_queue_mode 0 and forwarding the demo on 0% speed (fast forward is smooth fyi)
2) also having high ping or low fps while recording the demo somehow gets written into the demofile, but the first point should make it much better
Just tried mat queue mode and changing the lerp in my class config and it still feels stuttery, fps and ping aren't an issue
Rockzcould you provide some quick vid?
sorry for the late response, it stopped doing it and just started doing it again, I did nothing to change my files/game in any way.
here's an example of the stuttery feel to it: https://streamable.com/ds3od2
it just feels stuttery and not smooth at all, my game has good fps and I don't know why it's happening.
quackssorry for the late response, it stopped doing it and just started doing it again, I did nothing to change my files/game in any way.
here's an example of the stuttery feel to it: https://streamable.com/ds3od2
it just feels stuttery and not smooth at all, my game has good fps and I don't know why it's happening.
your explosion script - ExplosionCore_sapperdestroyed is known to sometimes make these weird lags
try the other ones: electrocuted_red_flash, muzzle_minigun_starflash01, eotl_pyro_pool_explosion_flash
Rockzquackssorry for the late response, it stopped doing it and just started doing it again, I did nothing to change my files/game in any way.
here's an example of the stuttery feel to it: https://streamable.com/ds3od2
it just feels stuttery and not smooth at all, my game has good fps and I don't know why it's happening.
your explosion script - ExplosionCore_sapperdestroyed is known to sometimes make these weird lags
try the other ones: electrocuted_red_flash, muzzle_minigun_starflash01, eotl_pyro_pool_explosion_flash
Tried the minigun starflash one, and sadly it didn't work - the lagging feel to my demos still persists.
An update really fast, I tried to record a demo for about 1-2 minutes on a local server, and during playback it was smooth, unlike the other POV demos recorded on gameservers.
quacksAn update really fast, I tried to record a demo for about 1-2 minutes on a local server, and during playback it was smooth, unlike the other POV demos recorded on gameservers.
try recording on gameservers, if it still persists, i'll try to come up with different ideas
RockzquacksAn update really fast, I tried to record a demo for about 1-2 minutes on a local server, and during playback it was smooth, unlike the other POV demos recorded on gameservers.try recording on gameservers, if it still persists, i'll try to come up with different ideas
tried it on multiple gameservers, still persists. tried autoconfig, etc, no dice.
the fact that the demo was perfectly smooth on a localhost server makes me think it's something related to network settings. Not totally sure though.
quackstried it on multiple gameservers, still persists. tried autoconfig, etc, no dice.
the fact that the demo was perfectly smooth on a localhost server makes me think it's something related to network settings. Not totally sure though.
mind sharing them? maybe something's gonna come up
Rockzquackstried it on multiple gameservers, still persists. tried autoconfig, etc, no dice.
the fact that the demo was perfectly smooth on a localhost server makes me think it's something related to network settings. Not totally sure though.
mind sharing them? maybe something's gonna come up
my network settings? what parts of them do you want?
cl_cmdrate 66
cl_updaterate 66
rate 1048576
cl_interp 0.0152
cl_smooth 0
cl_smoothtime 0.01
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
if you need any more i can give it to you
changed to kaptain config, now my settings are
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
still stuttery
you can try cl_smooth 1, test and if it feels stuttery set smoothtime to .07
you can also look at this one https://www.teamfortress.tv/57977/jittery-game#22 - it was caused by low mouse polling rate
Rockzyou can try cl_smooth 1, test and if it feels stuttery set smoothtime to .07
you can also look at this one https://www.teamfortress.tv/57977/jittery-game#22 - it was caused by low mouse polling rate
Still feels stuttery, it's not a polling issue either.