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CS:GO update for 2/17/21 (2/18/21 UTC, 1.37.8.1)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[MAPS]
– Anubis
— Reskinned the signs and information boards
— Fixed the wallbang through the trim on the mid building between double door and the CT house
— Added some grenade clips to prevent weird grenade bouncing on A heaven

– Engage
— Fixed several visual issues
— Removed boost spots
— Updated Bot NAV (Thanks Ham)

– Apollo
— Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord
— Fixed spawn boost exploit (thanks Marius)
— blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

– Frostbite
— Removed window glass from buildings to improve gameplay
— Fixed exploit in Town
— Fixed stuck spots
— Fixed certain visual errors
— Adjusted border clipping
— Fixed floating exploding barrel/turret spawns
— Adjusted prop fade distance in the bunker
— Added drone clips to buildings at Tourist and Radio

[MISC]
– Pings no longer highlight players. This eliminates any instances of being able to reveal a hidden enemy.
– Fixed a bug which caused the incorrect footstep sounds to be played on some surfaces.
– Fixed short-handed bonus being given in Guardian mode.
– Fixed visual shuffle in map vote at end of match.

Rumor has it:

- Numerous script and string changes for the next few weeks of Operation Broken Fang missions, plus a lot of translations made possible in part by contributions from Translators Like You - Thank You: https://github.com/SteamDatabase/GameTracking-CSGO/commit/547beb31c15342a54f180bed0ccf1c39b6132020

- Size is ~185 MB

Via [url=https://blog.counter-strike.net/index.php/2021/02/33160/]the CS:GO blog[/url]:

[quote=Valve][MAPS]
– Anubis
— Reskinned the signs and information boards
— Fixed the wallbang through the trim on the mid building between double door and the CT house
— Added some grenade clips to prevent weird grenade bouncing on A heaven

– Engage
— Fixed several visual issues
— Removed boost spots
— Updated Bot NAV (Thanks Ham)

– Apollo
— Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord
— Fixed spawn boost exploit (thanks Marius)
— blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

– Frostbite
— Removed window glass from buildings to improve gameplay
— Fixed exploit in Town
— Fixed stuck spots
— Fixed certain visual errors
— Adjusted border clipping
— Fixed floating exploding barrel/turret spawns
— Adjusted prop fade distance in the bunker
— Added drone clips to buildings at Tourist and Radio

[MISC]
– Pings no longer highlight players. This eliminates any instances of being able to reveal a hidden enemy.
– Fixed a bug which caused the incorrect footstep sounds to be played on some surfaces.
– Fixed short-handed bonus being given in Guardian mode.
– Fixed visual shuffle in map vote at end of match.[/quote]

Rumor has it:

- Numerous script and string changes for the next few weeks of Operation Broken Fang missions, plus a lot of translations made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]: https://github.com/SteamDatabase/GameTracking-CSGO/commit/547beb31c15342a54f180bed0ccf1c39b6132020

- Size is ~185 MB
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