Via the CS:GO blog:
Valve[ MISC ]
– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
– Coach positions are now saved in round backup files.
– In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
– In Retakes, armor value now remains fixed during card selection.
[ VSCRIPT ]
– Fixed bounding box issue for rotated entities.
[ MAPS ]
– Ancient
— Art-revision on bombsite B and surrounding area
— Higher contrast base textures at B for better player reads
— Fixed random missing micro-polygons in bomb B totem/sculpture
— Recolored plywood throughout the map for better contrast
— Straightened out broken-wall passage to bombsite B
— Tweaked spawnpoint placement for both teams
– Grind
— Reduced lurk positions in mid for more fluid rotations.
— Lowered cover on A Short to allow boosting over smokes.
— Removed unintended boost locations.
— Fixed multiple bomb stuck spots.
— Minor quality of life and art updates.
– Mocha
— Clipping improvements.
— Navigation mesh improvements.
— Added additional bombsite markers.
— Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.
– Cache
— Performance optimizations. (Thanks leplubodeslapin!)
— Reduced bird sounds volume.
— Reduced contrast on some textures.
— Brightened sky slightly.
— Fixed minor issues. (Thanks imik!)
— Restored vivid color to select textures and models.
— Restored select details even on lowest graphical settings.
Rumor has it:
- If you're having a hard time wrapping your head around what the bounding box issue is all about, try watching this brief video demonstrating the problem uploaded by /u/OrelStealth and you'll most likely walk away with a much better understanding of it:
https://www.youtube.com/watch?v=GkjoCXk3P-Q
- A description outlining each of the options for sv_damage_print_enable has been attached to that command which will appear when it's entered without a number, now that option 2 has been implemented
- While today's map updates make up a bulk of the size of this update, there is also a slightly smaller than usual set of translations, which are made possible with the efforts and help of Translators Like You - Thank You
- Size is close to 300 MB
Via [url=https://blog.counter-strike.net/index.php/2021/05/34263/]the CS:GO blog[/url]:
[quote=Valve][ MISC ]
– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
– Coach positions are now saved in round backup files.
– In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
– In Retakes, armor value now remains fixed during card selection.
[ VSCRIPT ]
– Fixed bounding box issue for rotated entities.
[ MAPS ]
– Ancient
— Art-revision on bombsite B and surrounding area
— Higher contrast base textures at B for better player reads
— Fixed random missing micro-polygons in bomb B totem/sculpture
— Recolored plywood throughout the map for better contrast
— Straightened out broken-wall passage to bombsite B
— Tweaked spawnpoint placement for both teams
– Grind
— Reduced lurk positions in mid for more fluid rotations.
— Lowered cover on A Short to allow boosting over smokes.
— Removed unintended boost locations.
— Fixed multiple bomb stuck spots.
— Minor quality of life and art updates.
– Mocha
— Clipping improvements.
— Navigation mesh improvements.
— Added additional bombsite markers.
— Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.
– Cache
— Performance optimizations. (Thanks leplubodeslapin!)
— Reduced bird sounds volume.
— Reduced contrast on some textures.
— Brightened sky slightly.
— Fixed minor issues. (Thanks imik!)
— Restored vivid color to select textures and models.
— Restored select details even on lowest graphical settings.[/quote]
Rumor has it:
- If you're having a hard time wrapping your head around what the bounding box issue is all about, try watching this brief video demonstrating the problem [url=https://www.reddit.com/r/GlobalOffensive/comments/nmj9dy/counterstrike_global_offensive_update_for_52721/gzoxacl/]uploaded by /u/OrelStealth[/url] and you'll most likely walk away with a much better understanding of it:
[youtube]https://www.youtube.com/watch?v=GkjoCXk3P-Q[/youtube]
- A description outlining each of the options for sv_damage_print_enable [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/61e49210e289e4acc5ed0832d8cc61fdb9aef299#diff-9f1c313fae1909fcef4adb3155352ad3c553a1a1ced1b9213fcda55be8e83b43R2197]has been attached to that command[/url] which will appear when it's entered without a number, now that option 2 has been implemented
- While today's map updates make up a bulk of the size of this update, there is also a [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/61e49210e289e4acc5ed0832d8cc61fdb9aef299]slightly smaller than usual set of translations[/url], which are made possible with the efforts and help of [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]
- Size is close to 300 MB