Seeking help from a Source engine particle whiz!
The problem: I'm attempting to use the cool PLDX explosion.pcf particle effect with lawena, but a specific element of the effect gets drawn over EVERYTHING - players, geometry, etc. for no good reason - here's a screenshot that makes it abundantly clear: https://imgur.com/a/cMFzDcR
I've been trying various methods of getting this thing to work properly all day, mostly by attempting to simply delete the offending element
-I tried editing the particle by launching TF2 with -tools, but it crashes when I try to save without editing the particle.
-I opened the particle in SFM and edited it, but something about that process makes the explosion particle simply not show up at all, instead of my desired outcome which is just removing the McDonalds-ass ember shit that gets in the way of everything.
I'm stumped - anyone have ideas on how to fix this?
Seeking help from a Source engine particle whiz!
The problem: I'm attempting to use the cool PLDX explosion.pcf particle effect with lawena, but a specific element of the effect gets drawn over EVERYTHING - players, geometry, etc. for no good reason - here's a screenshot that makes it abundantly clear: https://imgur.com/a/cMFzDcR
I've been trying various methods of getting this thing to work properly all day, mostly by attempting to simply delete the offending element
-I tried editing the particle by launching TF2 with -tools, but it crashes when I try to save without editing the particle.
-I opened the particle in SFM and edited it, but something about that process makes the explosion particle simply not show up at all, instead of my desired outcome which is just removing the McDonalds-ass ember shit that gets in the way of everything.
I'm stumped - anyone have ideas on how to fix this?
I'm no particle whiz but the -tools crash should be fixed by storing all the particles you want to edit in team fortress 2 > tf > particles. Ever since the last update some tools can't compile/edit if they're in the "wrong" folder. For example take compiling animations: you used to be able to compile anywhere, usually used to compile directly into the custom folder, but now it gives an error if it's not either the models folder inside tf or somewhere outside the tf2 directory.
I'm no particle whiz but the -tools crash should be fixed by storing all the particles you want to edit in team fortress 2 > tf > particles. Ever since the last update some tools can't compile/edit if they're in the "wrong" folder. For example take compiling animations: you used to be able to compile anywhere, usually used to compile directly into the custom folder, but now it gives an error if it's not either the models folder inside tf or somewhere outside the tf2 directory.