At the top of the screen the Dead icon and Respawn Timer under dead teammates' class picture moves inside the class picture whenever I respawn
You can see this happen in the video with my friendly engineer and the enemy engineer at the top of the hud
https://youtu.be/XksOamavVSQ
Teammate respawn timer location inconsistent
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Customization
At the top of the screen the Dead icon and Respawn Timer under dead teammates' class picture moves inside the class picture whenever I respawn
You can see this happen in the video with my friendly engineer and the enemy engineer at the top of the hud
https://youtu.be/XksOamavVSQ
You can see this happen in the video with my friendly engineer and the enemy engineer at the top of the hud
https://youtu.be/XksOamavVSQ
I also was trying to figure it out in the past as this timer has always bothered me. These animations are controlled by "event TeamStatus_PlayerDead" and "event TeamStatus_PlayerAlive" in hudanimations_tf.txt (https://github.com/Hypnootize/TF2-Default-Hud/blob/master/scripts/hudanimations_tf.txt#L1591). Changing "ypos" to the same value in lines with "respawntime" in both events will make respawn timer appear in the same location every time iirc.
I also was trying to figure it out in the past as this timer has always bothered me. These animations are controlled by "event TeamStatus_PlayerDead" and "event TeamStatus_PlayerAlive" in hudanimations_tf.txt (https://github.com/Hypnootize/TF2-Default-Hud/blob/master/scripts/hudanimations_tf.txt#L1591). Changing "ypos" to the same value in lines with "respawntime" in both events will make respawn timer appear in the same location every time iirc.
You can also disable that animation entirely so you don't have to worry about it ever again, if you ever want to change the positioning in the future for example, all you have to do is leave the brackets empty for both event lines, something like that works
You can also disable that animation entirely so you don't have to worry about it ever again, if you ever want to change the positioning in the future for example, all you have to do is leave the brackets empty for both event lines, [url=https://github.com/Hypnootize/m0rehud/blob/master/scripts/animations/animations_removed.txt#L9-L10]something like that[/url] works
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