i did the troubleshooting thing and put the line in my autoexec, but the resolution window that appears first time u open the new hud still wont go away after i click continue and stays there forever.
maxiemaxiemaxiei did the troubleshooting thing and put the line in my autoexec, but the resolution window that appears first time u open the new hud still wont go away after i click continue and stays there forever.
there's a typo on the troubleshooting page, command is supposed to be exec m0re_customization.cfg instead of m0re_customizations.cfg
there's a typo on the troubleshooting page, command is supposed to be exec m0re_customization.cfg instead of m0re_customization[b]s[/b].cfg
adyskymaxiemaxiemaxiei did the troubleshooting thing and put the line in my autoexec, but the resolution window that appears first time u open the new hud still wont go away after i click continue and stays there forever.there's a typo on the troubleshooting page, command is supposed to be exec m0re_customization.cfg instead of m0re_customizations.cfg
True that, I've fixed that now ty. Test if correcting it works and if it doesn't is there any chance are you on Linux? The only reports of it not working so far have come from Linux users. If that's the case make sure to test the version in the GitHub Linux branch.
there's a typo on the troubleshooting page, command is supposed to be exec m0re_customization.cfg instead of m0re_customization[b]s[/b].cfg[/quote]
True that, I've fixed that now ty. Test if correcting it works and if it doesn't is there any chance are you on Linux? The only reports of it not working so far have come from Linux users. If that's the case make sure to test the version in the GitHub Linux branch.
Do you have a timeline for adding DataLabel customization? Wondering if I should bother tinkering now or just wait until it’s in the in-game menu.
DavyCDo you have a timeline for adding DataLabel customization? Wondering if I should bother tinkering now or just wait until it’s in the in-game menu.
I assume you mean the TargetID uber label by DataLabel, if so there is an option to have it display either medigun names or icons, I also thought about implementig a preset to have a bigger label but that's a little tricky so I opted to cover how to do that in the wiki for now, might still implement it the future tho.
What did you have in mind for DataLabel customization?
I assume you mean the TargetID uber label by [b]DataLabel[/b], if so there is an option to have it display either medigun names or icons, I also thought about implementig a preset to have a bigger label but that's a little tricky so I opted to cover how to do that in the [url=https://github.com/Hypnootize/m0rehud/wiki/TARGETID#increasing-the-targetid-uber-size]wiki[/url] for now, might still implement it the future tho.
What did you have in mind for DataLabel customization?
Hypnotize
I was more talking about the latter, yeah. Adjusting the size and position of the label and so on. I can see how it'd be tricky tho so no worries
I was more talking about the latter, yeah. Adjusting the size and position of the label and so on. I can see how it'd be tricky tho so no worries
m0rehud 7.2
- The .cfg files generated by HUD customizations are now stored in a dedicated folder (by @qkeitoe)
- - The old m0re_* .cfg files that were directly created in the tf/cfg folder can be now deleted!
- Added many cvars settings to the customizations panel
- Added more optional fonts
- Removed initial resolution setup as it felt mostly unneeded after the recent updates
- Added custom control point icons to better fit the rest of the HUD
- Added custom playload bars to better fit the rest of the HUD
- Cleaned up the Boss bars such as Saxton Hale and Halloween Bosses
- Improved ingame chat
- Improved match summary screen
- Fixed pages overlap in the MvM matchmaking menu
- Updated the kilfeed textures to work with the last TF2 updates
- Other minor fixes and improvements
For Linux users there is now a dedicated version under developement in the Linux branch
DOWNLOAD
- The .cfg files generated by HUD customizations are now stored in a dedicated folder (by @qkeitoe)
- - The old m0re_* .cfg files that were directly created in the tf/cfg folder can be now deleted!
- Added many cvars settings to the customizations panel
- Added more optional fonts
- Removed initial resolution setup as it felt mostly unneeded after the recent updates
- Added custom control point icons to better fit the rest of the HUD
- Added custom playload bars to better fit the rest of the HUD
- Cleaned up the Boss bars such as Saxton Hale and Halloween Bosses
- Improved ingame chat
- Improved match summary screen
- Fixed pages overlap in the MvM matchmaking menu
- Updated the kilfeed textures to work with the last TF2 updates
- Other minor fixes and improvements
For Linux users there is now a dedicated version under developement in the [url=https://github.com/Hypnootize/m0rehud/tree/linux]Linux[/url] branch
[b]
[h][url=https://github.com/Hypnootize/m0rehud/archive/master.zip]DOWNLOAD[/url][/h][/b]