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Venom Crosshairs: Weapon crosshairs made EASY
posted in Customization
31
#31
5 Frags +

VenomCrosshairs_b11.1
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta11

  • Users can now quickselect weapons from the listview for easier editing.
  • Users can now sort the listview by each column.
  • Crosshair listview will now scroll to bottom when adding new crosshairs.
  • Crosshair dropdown width is now dynamic and will scale to longest crosshair name.
  • Reading config now clears selected crosshairs to prevent duplicate entries.
  • Fixed bug where "Read config" button would stay disabled.
  • Added "Class" column to crosshair list.
  • Major code cleanup.

More QoL stuff, thanks again for the feedback and suggestions. Will be adding more crosshairs later today, you might be prompted to download these by reloading the crosshair list using the arrows located in the top right ^^

[b]VenomCrosshairs_b11.1[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta11

[list]
[*] Users can now quickselect weapons from the listview for easier editing.
[*] Users can now sort the listview by each column.
[*] Crosshair listview will now scroll to bottom when adding new crosshairs.
[*] Crosshair dropdown width is now dynamic and will scale to longest crosshair name.
[*] Reading config now clears selected crosshairs to prevent duplicate entries.
[*] Fixed bug where "Read config" button would stay disabled.
[*] Added "Class" column to crosshair list.
[*] Major code cleanup.
[/list]

More QoL stuff, thanks again for the feedback and suggestions. Will be adding more crosshairs later today, you might be prompted to download these by reloading the crosshair list using the arrows located in the top right ^^
32
#32
6 Frags +

he is literally cooking

he is literally cooking
33
#33
2 Frags +

VenomCrosshairs_b12.0
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta12

  • Added settings panel.
  • Added new button to download new/missing crosshairs.
  • Reloading crosshairs now works without internet access.
  • Improved config installation speed.
  • Reduced installed config size by only copying necessary material and texture files.
  • User settings are now stored in a single file called vc_usersettings.cfg.

More QoL stuff for people on slower CPUs, should be way faster now downloading new crosshairs whenever I verify and add more of them to the public crosshair repo. Happy weekend :)

[b]VenomCrosshairs_b12.0[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta12

[list]
[*] Added settings panel.
[*] Added new button to download new/missing crosshairs.
[*] Reloading crosshairs now works without internet access.
[*] Improved config installation speed.
[*] Reduced installed config size by only copying necessary material and texture files.
[*] User settings are now stored in a single file called [b]vc_usersettings.cfg[/b].
[/list]

More QoL stuff for people on slower CPUs, should be way faster now downloading new crosshairs whenever I verify and add more of them to the [url=https://github.com/hbivnm/Venom-Crosshairs-List]public crosshair repo[/url]. Happy weekend :)
34
#34
1 Frags +

venom i love u

venom i love u
35
#35
3 Frags +

VenomCrosshairs_b13.0
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta13

  • Config renamed to have an underscore (_) before the config name (VenomCrosshairsConfig -> _VenomCrosshairsConfig)
  • Reading config now copies missing crosshairs
  • Made Venom Crosshairs scan for script files outside of .vpk-files to warn users about potential interefence
  • Moved exception messages to console to cause less confusion for the general user
  • Cleanup of logging when downloading new/missing crosshairs
  • Changed some messages (log/info/warning/exceptions)
  • Upgraded console to support advanced colors
  • General code cleanup

Squashing bugs! Bigger dev note can be found on release page, enjoy :)

[b]VenomCrosshairs_b13.0[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta13

[list]
[*] Config renamed to have an underscore ([b]_[/b]) before the config name ([b]VenomCrosshairsConfig[/b] -> [b]_VenomCrosshairsConfig[/b])
[*] Reading config now copies missing crosshairs
[*] Made Venom Crosshairs scan for script files outside of [b].vpk[/b]-files to warn users about potential interefence
[*] Moved exception messages to console to cause less confusion for the general user
[*] Cleanup of logging when downloading new/missing crosshairs
[*] Changed some messages (log/info/warning/exceptions)
[*] Upgraded console to support advanced colors
[*] General code cleanup
[/list]

Squashing bugs! Bigger dev note can be found on release page, enjoy :)
36
#36
2 Frags +

This stuff is awesome man, thanks for making this.

This stuff is awesome man, thanks for making this.
37
#37
4 Frags +

VenomCrosshairs_b13.1
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta13

  • Added "Duck Trail (Invisible)" explosion effect
  • Removed explosion effect "Rescue Ranger" from explosion effect dropdown
  • Re-ordered explosion effects to be sorted in alphabetical order
  • Made explosion effect drop-down combo box wider

Would seem that I left some old testing stuff (i.e. "Rescue Ranger" explosion effect) in the UI part of things. Other than that, happy summer B)

[b]VenomCrosshairs_b13.1[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta13
[list]
[*] Added [b]"Duck Trail (Invisible)"[/b] explosion effect
[*] Removed explosion effect "Rescue Ranger" from explosion effect dropdown
[*] Re-ordered explosion effects to be sorted in alphabetical order
[*] Made explosion effect drop-down combo box wider
[/list]

Would seem that I left some old testing stuff (i.e. "Rescue Ranger" explosion effect) in the UI part of things. Other than that, happy summer B)
38
#38
0 Frags +

This program is amazing! However, it would probably be smart to incorporate sycrosshairs which adds 100+ more crosshairs as default. I always incorporate them and just replace the VMTs and everything works when adding them in.

https://www.teamfortress.tv/62672/sycrosshairs

This program is amazing! However, it would probably be smart to incorporate sycrosshairs which adds 100+ more crosshairs as default. I always incorporate them and just replace the VMTs and everything works when adding them in.

https://www.teamfortress.tv/62672/sycrosshairs
39
#39
1 Frags +
ZetsuboThis program is amazing! However, it would probably be smart to incorporate sycrosshairs which adds 100+ more crosshairs as default. I always incorporate them and just replace the VMTs and everything works when adding them in.

Not sure if anything has changed from the previous time I checked, there were a lot of crosshairs with incorrect formatted VMTs and a lot of duplicates with just slightly different names. But if it has changed I could probably take a look when I find some time for it in the future :)

For anyone that is interested in adding their own crosshairs to Venom Crosshairs, please do it correctly and reload the crosshair list. Just adding and replacing files is not the full story of adding your own custom crosshairs to Venom Crosshairs :p (Please see https://github.com/hbivnm/Venom-Crosshairs/wiki/FAQ#how-do-i-add-my-own-crosshairs-to-venom-crosshairs)

[quote=Zetsubo]This program is amazing! However, it would probably be smart to incorporate sycrosshairs which adds 100+ more crosshairs as default. I always incorporate them and just replace the VMTs and everything works when adding them in.[/quote]

Not sure if anything has changed from the previous time I checked, there were a lot of crosshairs with incorrect formatted VMTs and a lot of duplicates with just slightly different names. But [b]if[/b] it has changed I could probably take a look when I find some time for it in the future :)

For anyone that is interested in adding their own crosshairs to Venom Crosshairs, please do it correctly and reload the crosshair list. [i]Just[/i] adding and replacing files is not the full story of adding your own custom crosshairs to Venom Crosshairs :p (Please see https://github.com/hbivnm/Venom-Crosshairs/wiki/FAQ#how-do-i-add-my-own-crosshairs-to-venom-crosshairs)
40
#40
-4 Frags +
hbivnmZetsuboThis program is amazing! However, it would probably be smart to incorporate sycrosshairs which adds 100+ more crosshairs as default. I always incorporate them and just replace the VMTs and everything works when adding them in.
Not sure if anything has changed from the previous time I checked, there were a lot of crosshairs with incorrect formatted VMTs and a lot of duplicates with just slightly different names. But if it has changed I could probably take a look when I find some time for it in the future :)

For anyone that is interested in adding their own crosshairs to Venom Crosshairs, please do it correctly and reload the crosshair list. Just adding and replacing files is not the full story of adding your own custom crosshairs to Venom Crosshairs :p (Please see https://github.com/hbivnm/Venom-Crosshairs/wiki/FAQ#how-do-i-add-my-own-crosshairs-to-venom-crosshairs)

your right there is a lot of incorrectly formatted vmts but most arent duplicates as they scale very differently for example ql2 will sscale differently then collaide_cross which look the sames shown in png

[quote=hbivnm][quote=Zetsubo]This program is amazing! However, it would probably be smart to incorporate sycrosshairs which adds 100+ more crosshairs as default. I always incorporate them and just replace the VMTs and everything works when adding them in.[/quote]

Not sure if anything has changed from the previous time I checked, there were a lot of crosshairs with incorrect formatted VMTs and a lot of duplicates with just slightly different names. But [b]if[/b] it has changed I could probably take a look when I find some time for it in the future :)

For anyone that is interested in adding their own crosshairs to Venom Crosshairs, please do it correctly and reload the crosshair list. [i]Just[/i] adding and replacing files is not the full story of adding your own custom crosshairs to Venom Crosshairs :p (Please see https://github.com/hbivnm/Venom-Crosshairs/wiki/FAQ#how-do-i-add-my-own-crosshairs-to-venom-crosshairs)[/quote]

your right there is a lot of incorrectly formatted vmts but most arent duplicates as they scale very differently for example ql2 will sscale differently then collaide_cross which look the sames shown in png
41
#41
1 Frags +

Hello CSGO merchant, is there any way for you to verify the issue with my CSGO knife, which I received yesterday. (Very wholesome interaction)

EDIT: VERY GOOD PROGRAM, BUT MY KNIFE CROSSHAIR AND SAPPER CROSSHAIR ARE NOT VISIBLE.

Hello [b]CSGO merchant[/b], is there any way for you to verify the issue with my CSGO knife, which I received yesterday. (Very wholesome interaction)

EDIT: VERY GOOD PROGRAM, BUT MY KNIFE CROSSHAIR AND SAPPER CROSSHAIR ARE NOT VISIBLE.
42
#42
4 Frags +

THANK YOU

THANK YOU
43
#43
3 Frags +

VenomCrosshairs_b13.2
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta13

  • Made explosion effects always apply

Minor oversight in the installation process regarding explosion effects.

Thank you for all the feedback and bug reports over the year, I am more than thankful :) <3
Merry Christmas and Happy New Year!

[b]VenomCrosshairs_b13.2[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta13
[list]
[*] Made explosion effects always apply
[/list]

Minor oversight in the installation process regarding explosion effects.

Thank you for all the feedback and bug reports over the year, I am more than thankful :) <3
Merry Christmas and Happy New Year!
44
#44
5 Frags +

VenomCrosshairs_b14.0
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta14

  • Introduced Zoom crosshair for Sniper as additional setting
  • Save Zoom crosshair selection as user setting
  • Added KovaaK's crosshairs
  • Display correct sniper rifle in weapon dropdown (Hitman's Heatmaker -> Bazaar Bargain)
  • Code cleanup.

Very recently got to learn about zoom crosshairs for Sniper, yes - this changes your crosshair when you zoom with a sniper rifle. I've added this as an additional setting under explosion effects.

Here is an example: https://imgur.com/a/KIf8nel

[b]VenomCrosshairs_b14.0[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta14
[list]
[*] Introduced [b]Zoom crosshair[/b] for Sniper as additional setting
[*] Save Zoom crosshair selection as user setting
[*] Added KovaaK's crosshairs
[*] Display correct sniper rifle in weapon dropdown (Hitman's Heatmaker -> Bazaar Bargain)
[*] Code cleanup.
[/list]

Very recently got to learn about zoom crosshairs for Sniper, yes - this changes your crosshair when you zoom with a sniper rifle. I've added this as an additional setting under explosion effects.

Here is an example: https://imgur.com/a/KIf8nel
45
#45
6 Frags +

VenomCrosshairs_b14.1
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta14

  • Fixed invalid TF2 path due to 64bit update

With the new 64bit update, the executable for TF2 has changed which caused an error. Now fixed with this small update :)

[b]VenomCrosshairs_b14.1[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta14
[list]
[*] Fixed invalid TF2 path due to 64bit update
[/list]

With the new 64bit update, the executable for TF2 has changed which caused an error. Now fixed with this small update :)
46
#46
0 Frags +

is there a way to get different vtf crosshairs for the different mediguns?

with viewmodels off, sometimes i forget im on krits and it ruins the round.

is this possible?

PLS&TY

is there a way to get different vtf crosshairs for the different mediguns?

with viewmodels off, sometimes i forget im on krits and it ruins the round.

is this possible?

PLS&TY
47
#47
0 Frags +
Sinetiis there a way to get different vtf crosshairs for the different mediguns?

with viewmodels off, sometimes i forget im on krits and it ruins the round.

is this possible?

PLS&TY

sadly this is not possible afaik, TF2 uses the same script file for all the medi guns (i.e. Medi Gun, Kritzkrieg, Quick-Fix and Vaccinator)

[quote=Sineti]is there a way to get different vtf crosshairs for the different mediguns?

with viewmodels off, sometimes i forget im on krits and it ruins the round.

is this possible?

PLS&TY[/quote]

sadly this is not possible afaik, TF2 uses the same script file for all the medi guns (i.e. Medi Gun, Kritzkrieg, Quick-Fix and Vaccinator)
48
#48
3 Frags +

VenomCrosshairs_b14.2
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta14

  • Fixed Zoom Crosshair from being empty causing halts during config installation
  • Read Config now re-enables some combo boxes depending on state after reading config
  • Updated Read Config error message

Minor but important fixes. New features will probably come sooner or later as I pick up development of Venom Crosshairs again (soon™).

[b]VenomCrosshairs_b14.2[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta14
[list]
[*] Fixed Zoom Crosshair from being empty causing halts during config installation
[*] Read Config now re-enables some combo boxes depending on state after reading config
[*] Updated Read Config error message
[/list]

Minor but important fixes. New features will probably come sooner or later as I pick up development of Venom Crosshairs again (soon™).
49
#49
4 Frags +

VenomCrosshairs_b15.0
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta15

  • Added import/export of crosshair config presets
  • Made window sizable
  • Added button under settings to open preset directory
  • Installed Venom Crosshairs config is now automatically read upon startup
  • Fixed a rare case where Venom Crosshairs would freeze from trying to read an empty config
  • Added README within installed configs with potentially helpful links
  • Removed - Read Config button
  • Removed - Alternative install ("Install (clean)")
  • Sanity check - Added sanity check preventing users from generating unwanted errors by extracting a Venom Crosshairs release to TF2s custom folder
  • Sanity check - Sanity check error codes are now just numbers
  • Conflicting VPK warning - Added partial path to each potentially conflicting file
  • Conflicting VPK warning - Limited entries in list of potentially conflicting files

Major changes regarding UI such as the window now being sizable along with removal of a few features and some new additions, mainly presets. Might be important to some that removed features are implemented in other ways. This release should fix a rare case of the UI being stretched for certain users, rendering Venom Crosshairs unusable.

[b]VenomCrosshairs_b15.0[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta15
[list]
[*] Added import/export of crosshair config [b]presets[/b]
[*] Made window sizable
[*] Added button under settings to open preset directory
[*] Installed Venom Crosshairs config is now automatically read upon startup
[*] Fixed a rare case where Venom Crosshairs would freeze from trying to read an empty config
[*] Added README within installed configs with potentially helpful links
[*] Removed - Read Config button
[*] Removed - Alternative install ("Install (clean)")
[*] Sanity check - Added sanity check preventing users from generating unwanted errors by extracting a Venom Crosshairs release to TF2s custom folder
[*] Sanity check - Sanity check error codes are now just numbers
[*] Conflicting VPK warning - Added partial path to each potentially conflicting file
[*] Conflicting VPK warning - Limited entries in list of potentially conflicting files
[/list]

Major changes regarding UI such as the window now being sizable along with removal of a few features and some new additions, mainly presets. Might be important to some that removed features are implemented in other ways. This release should fix a rare case of the UI being stretched for certain users, rendering Venom Crosshairs unusable.
50
#50
3 Frags +

https://i.imgur.com/eATfCej.png

what do I do about this?

edit: nvm, if anyone runs into this, just copy paste the actual text version of your install path instead of using the browse button like i was trying to do

[img]https://i.imgur.com/eATfCej.png[/img]
what do I do about this?

edit: nvm, if anyone runs into this, just copy paste the actual text version of your install path instead of using the browse button like i was trying to do
51
#51
5 Frags +
Seinfeldhttps://i.imgur.com/eATfCej.png
what do I do about this?

edit: nvm, if anyone runs into this, just copy paste the actual text version of your install path instead of using the browse button like i was trying to do

Good to see you found some sort of solution, I tried reproducing this but wasn't able to :S

If you are able to reproduce this consistently, would you mind sharing the steps here (have them be as detailed as possible)?

EDIT: This issue has now been resolved, I've repackaged the same release so the download link stays the same. If anyone else encounters this issue just download the latest release again.

[quote=Seinfeld][img]https://i.imgur.com/eATfCej.png[/img]
what do I do about this?

edit: nvm, if anyone runs into this, just copy paste the actual text version of your install path instead of using the browse button like i was trying to do[/quote]

Good to see you found some sort of solution, I tried reproducing this but wasn't able to :S

If you are able to reproduce this consistently, would you mind sharing the steps here (have them be as detailed as possible)?

EDIT: [b]This issue has now been resolved[/b], I've repackaged the same release so the download link stays the same. If anyone else encounters this issue just download the latest release [i]again[/i].
52
#52
5 Frags +

VenomCrosshairs_b15.1
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta15

  • Make remove button remove all crosshairs if none are selected
  • Now saves recently installed configs under \resources\presets\autosave
  • Prevent window from being smaller than intended
  • Prevent configs from erroneously installing with old script files being present

Some smaller QoL stuff.

[b]VenomCrosshairs_b15.1[/b]
https://github.com/hbivnm/Venom-Crosshairs/releases/tag/beta15
[list]
[*] Make remove button remove all crosshairs if none are selected
[*] Now saves recently installed configs under [b]\resources\presets\autosave[/b]
[*] Prevent window from being smaller than intended
[*] Prevent configs from erroneously installing with old script files being present
[/list]

Some smaller QoL stuff.
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