Via the Steam Community:
ValveJUMPING
- Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
- Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
MISC
- Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- Stability improvements.
MAPS
Dust II
- Fixed a gap in geometry.
Rumor has it:
- Several older previous version branches from as old as 1.39.9.9 from March have been removed by Valve tonight. A couple of newer previous version branches have been put up in their place, including "1.40.3.7" (from the 10/15/24 update), "1.40.4.2" (from the 10/24/24 update), and "1.40.4.3" which is this update tonight
- The "1.40.3.0" branch from the 9/10/24 update also remains available for use
- If you were using any of the previous version branches which have been deleted, the Steam client will automatically return you to the default public branch with the latest version of the game. If you wish and/or need to use a previous version branch, you can select one from the Betas tab in the game's properties through your Steam library
- Size is close to 325 MB (with Workshop Tools installed)
Via [url=https://steamcommunity.com/games/CSGO/announcements/detail/4522269457743085933]the Steam Community[/url]:
[quote=Valve][b][u]JUMPING[/u][/b]
- Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
- Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
[b][u]MISC[/u][/b]
- Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- Stability improvements.
[b][u]MAPS[/u][/b]
[b]Dust II[/b]
- Fixed a gap in geometry.[/quote]
Rumor has it:
- Several older previous version branches from as old as 1.39.9.9 from March [url=https://steamdb.info/app/730/history/]have been removed by Valve tonight[/url]. A couple of newer previous version branches have been put up in their place, including "1.40.3.7" (from the [url=https://www.teamfortress.tv/65047/counter-strike-2-update-for-10-15-24-1-40-3-7]10/15/24 update[/url]), "1.40.4.2" (from the 10/24/24 update), and "1.40.4.3" which is this update tonight
- The "1.40.3.0" branch from the [url=https://www.teamfortress.tv/64954/counter-strike-2-update-for-9-10-24]9/10/24 update[/url] also remains available for use
- If you were using any of the previous version branches which have been deleted, the Steam client will automatically return you to the default public branch with the latest version of the game. If you wish and/or need to use a previous version branch, you can select one from the Betas tab in the game's properties through your Steam library
- Size is close to 325 MB (with Workshop Tools installed)