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r_drawviewmodel 0 not working
posted in Q/A Help
1
#1
0 Frags +

Yea idk what's up. I had this before though and had to just go into my binds.cfg and say things like

bind "mwheeldown" "mate_nextweapon; r_drawviewmodel 0"

but that doesn't work anymore.

I'm using pvhud if that makes a difference. Help would be appreciated, thanks!

Yea idk what's up. I had this before though and had to just go into my binds.cfg and say things like

bind "mwheeldown" "mate_nextweapon; r_drawviewmodel 0"

but that doesn't work anymore.

I'm using pvhud if that makes a difference. Help would be appreciated, thanks!
2
#2
0 Frags +

Also my crosshair won't show up anymore :( What's the command to make that showup?

The r_drawviewmodel 0 thing prolly relates to my custom cfg which I got from http://clugu.com/tf2mate/

The thing is even if I just stand in game and say r_drawviewmodel 0, nothing happens

Also my crosshair won't show up anymore :( What's the command to make that showup?

The r_drawviewmodel 0 thing prolly relates to my custom cfg which I got from http://clugu.com/tf2mate/

The thing is even if I just stand in game and say r_drawviewmodel 0, nothing happens
3
#3
0 Frags +

do you have binds set up in your class configs such as: bind key "slot1; r_drawviewmodel 1"?

do you have binds set up in your class configs such as: bind key "slot1; r_drawviewmodel 1"?
4
#4
1 Frags +

okay nvm, I just had to move my cfg from the Team Fortress 2/tf to Team Fortress 2/tf/custom

Now it works just like my old setup.

okay nvm, I just had to move my cfg from the Team Fortress 2/tf to Team Fortress 2/tf/custom

Now it works just like my old setup.
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