Yea idk what's up. I had this before though and had to just go into my binds.cfg and say things like
bind "mwheeldown" "mate_nextweapon; r_drawviewmodel 0"
but that doesn't work anymore.
I'm using pvhud if that makes a difference. Help would be appreciated, thanks!
Yea idk what's up. I had this before though and had to just go into my binds.cfg and say things like
bind "mwheeldown" "mate_nextweapon; r_drawviewmodel 0"
but that doesn't work anymore.
I'm using pvhud if that makes a difference. Help would be appreciated, thanks!
Also my crosshair won't show up anymore :( What's the command to make that showup?
The r_drawviewmodel 0 thing prolly relates to my custom cfg which I got from http://clugu.com/tf2mate/
The thing is even if I just stand in game and say r_drawviewmodel 0, nothing happens
Also my crosshair won't show up anymore :( What's the command to make that showup?
The r_drawviewmodel 0 thing prolly relates to my custom cfg which I got from http://clugu.com/tf2mate/
The thing is even if I just stand in game and say r_drawviewmodel 0, nothing happens
do you have binds set up in your class configs such as: bind key "slot1; r_drawviewmodel 1"?
do you have binds set up in your class configs such as: bind key "slot1; r_drawviewmodel 1"?
okay nvm, I just had to move my cfg from the Team Fortress 2/tf to Team Fortress 2/tf/custom
Now it works just like my old setup.
okay nvm, I just had to move my cfg from the Team Fortress 2/tf to Team Fortress 2/tf/custom
Now it works just like my old setup.