Current version of the map - B4: http://www.mediafire.com/?1hu6lx7tvhaykd8
No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.
			 
			
		Current version of the map - B4: http://www.mediafire.com/?1hu6lx7tvhaykd8
No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.
		
		
	 
	
		
		
		
		
							
				Updated to B3: http://www.mediafire.com/?6ospadparofdxsp
Changes from B2:
-moved the health in garage
-now possible to cross boxes->catwalk as a medic
-improved lighting at mid
			 
			
		Updated to B3: http://www.mediafire.com/?6ospadparofdxsp
Changes from B2:
-moved the health in garage
-now possible to cross boxes->catwalk as a medic
-improved lighting at mid
		
		
	 
	
		
		
		
		
							
				map is pretty great. very fun in pugs
			 
			
		map is pretty great. very fun in pugs
		
		
	 
	
		
		
		
		
							
				Updated to B4: http://www.mediafire.com/?1hu6lx7tvhaykd8
Changes from B3:
-removed some unintentional hiding spots
-improved lighting at mid (again)
-moved some props to make more jumps at 2 possible
-raised the overhang in front of spawn to make rollout jumps faster
No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.
			 
			
		Updated to B4: http://www.mediafire.com/?1hu6lx7tvhaykd8
Changes from B3:
-removed some unintentional hiding spots
-improved lighting at mid (again)
-moved some props to make more jumps at 2 possible
-raised the overhang in front of spawn to make rollout jumps faster
No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.
		
		
	 
	
		
		
		
		
							
				managchu found some hiding spots that are abusive. When you leave spawn from mid left (not far left) look up, and there are window ledges that can be stood on. Not sure if intentional.
Also, the sniper sightlines are little bit ridiculous
			 
			
		managchu found some hiding spots that are abusive. When you leave spawn from mid left (not far left) look up, and there are window ledges that can be stood on. Not sure if intentional.
Also, the sniper sightlines are little bit ridiculous