I notice that when some people bring up their scoreboard, the xhair, chat, ammo/health etc is visible. How can I do this?
The script I'm trying to use is:
"alias +spawntimer "+showscores; mp_showrespawntimes"
alias -spawntimer "-showscores;"
bind TAB +spawntimer"
So that when when I hold TAB to bring up the scoreboard it will continue to show most of the HUD and will send mp_showrespawntimes messages until I let go of TAB. Right now when I press TAB the only thing I get is the scoreboard.
I notice that when some people bring up their scoreboard, the xhair, chat, ammo/health etc is visible. How can I do this?
The script I'm trying to use is:
[code]"alias +spawntimer "+showscores; mp_showrespawntimes"
alias -spawntimer "-showscores;"
bind TAB +spawntimer"[/code]
So that when when I hold TAB to bring up the scoreboard it will continue to show most of the HUD and will send mp_showrespawntimes messages until I let go of TAB. Right now when I press TAB the only thing I get is the scoreboard.
I've never seen anything like that.
I've never seen anything like that.
by any chance are the first and last "s part of the script in your config
because if they are that would explain why it doesn't work and you should remove them
other than that though it's intended behavior that you can only see scoreboard and debug overlays like netgraph and cl_showfps when the scoreboard is up
by any chance are the first and last "s part of the script in your config
because if they are that would explain why it doesn't work and you should remove them
other than that though it's intended behavior that you can only see scoreboard and debug overlays like netgraph and cl_showfps when the scoreboard is up
Don't think it's possible scoreboard removes all other HUD elements when displayed.
Don't think it's possible scoreboard removes all other HUD elements when displayed.
Your crosshair will stay visible if it's a HUD crosshair.
Your crosshair will stay visible if it's a HUD crosshair.
#5 depends on what element the HUD crosshair is on.
#5 depends on what element the HUD crosshair is on.