"getting a dynamic mesh without resolving the previous one"
Help mee
"getting a dynamic mesh without resolving the previous one"
Help mee
If you have anything in class configs, get rid of it (make a backup i suppose).
Those configs are executed when you change classes.
check to make sure that your config doesn't have "quit" in any of the class cfgs?
I know this is kind of an old thread but I also need help with this.
I get the same error message when taunting with the demo/heavy while r_rootlod/r_lod are set to 0 or 1. Taunting with other classes, or setting the lod parameters to 2 just work fine. However I want to use 1 and have no idea how to solve this problem.
EDIT: Never mind, it seems setting studio_queue_mode to 1 solved it