Has anybody here played the beta? If so is it worth trying it out on release? I was a WoW player and I haven't played ff 11 before so I was wondering if it is a good game.Also can I play this somewhat casually? I'm not sure how much time I will have to hardcore raid and what not.
defyI was a WoW player
I'm sorry to hear.
Good thing I quit :P
I'm sorry to hear.[/quote]
Good thing I quit :P
StarzZand I haven't played ff 11 before
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.
I've got a friend who was playing the beta, and he thinks that it was really fun.
But I can't tell you more than that, I don't play MMOs.
But I can't tell you more than that, I don't play MMOs.
kirbyStarzZand I haven't played ff 11 before
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.
I thought a lot of people like FFXI, but maybe I'm wrong.
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.[/quote]
I thought a lot of people like FFXI, but maybe I'm wrong.
StarzZkirbyI thought a lot of people like FFXI, but maybe I'm wrong.StarzZand I haven't played ff 11 before
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.
I wouldn't doubt it, but there were some problems with it that were hard to look past. An example being a menu/inventory system that just didn't work well. It was akin to older Final Fantasy menu/inventory systems, which would be perfectly fine if FF11 wasn't an MMO. I wouldn't say the enemy level system is bad but AFAIK most games in this category, let alone most games where you and your enemies have levels have enemies a lot higher levelled that they should be so early on (might have been good levelled enemies that are a bit too strong for their level).
They're mostly problems you could probably get over after awhile but first impressions make a difference usually.
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.[/quote]
I thought a lot of people like FFXI, but maybe I'm wrong.[/quote]
I wouldn't doubt it, but there were some problems with it that were hard to look past. An example being a menu/inventory system that just didn't work well. It was akin to older Final Fantasy menu/inventory systems, which would be perfectly fine if FF11 wasn't an MMO. I wouldn't say the enemy level system is bad but AFAIK most games in this category, let alone most games where you and your enemies have levels have enemies a lot higher levelled that they should be so early on (might have been good levelled enemies that are a bit too strong for their level).
They're mostly problems you could probably get over after awhile but first impressions make a difference usually.
kirbyStarzZkirbyI thought a lot of people like FFXI, but maybe I'm wrong.StarzZand I haven't played ff 11 before
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.
I wouldn't doubt it, but there were some problems with it that were hard to look past. An example being a menu/inventory system that just didn't work well. It was akin to older Final Fantasy menu/inventory systems, which would be perfectly fine if FF11 wasn't an MMO. I wouldn't say the enemy level system is bad but AFAIK most games in this category, let alone most games where you and your enemies have levels have enemies a lot higher levelled that they should be so early on (might have been good levelled enemies that are a bit too strong for their level).
They're mostly problems you could probably get over after awhile but first impressions make a difference usually.
Oh I see almost a turn based menu right?
If it's anything like FFXI, I'd probably steer clear. But considering this isn't 2002 and the expectations for MMOs have increased tremendously since then, I highly doubt it will be that similar.[/quote]
I thought a lot of people like FFXI, but maybe I'm wrong.[/quote]
I wouldn't doubt it, but there were some problems with it that were hard to look past. An example being a menu/inventory system that just didn't work well. It was akin to older Final Fantasy menu/inventory systems, which would be perfectly fine if FF11 wasn't an MMO. I wouldn't say the enemy level system is bad but AFAIK most games in this category, let alone most games where you and your enemies have levels have enemies a lot higher levelled that they should be so early on (might have been good levelled enemies that are a bit too strong for their level).
They're mostly problems you could probably get over after awhile but first impressions make a difference usually.[/quote]
Oh I see almost a turn based menu right?