Wondering if there's a way to turn up the visual quality on viewmodels in game, whilst keeping other settings low (or at least mostof them low).
Any help is appreciated
Wondering if there's a way to turn up the visual quality on viewmodels in game, whilst keeping other settings low (or at least mostof them low).
Any help is appreciated
Rejfylr_lod 0 and r_rootlod 0
Tried it and can't see a difference, am I doing something wrong?
These commands will increase the amount of polygons used at models.
r_lod "0"
r_rootlod "0"
This command will increase texture detail for everything.
mat_picmip "-1"
I'm still struggling to see a difference, is it subtle or should I be able to tell easily? (I can tell the difference on picmip -1, just not the other commands)