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Viewmodels Quality Question
posted in Q/A Help
1
#1
2 Frags +

Wondering if there's a way to turn up the visual quality on viewmodels in game, whilst keeping other settings low (or at least mostof them low).

Any help is appreciated

Wondering if there's a way to turn up the visual quality on viewmodels in game, whilst keeping other settings low (or at least mostof them low).

Any help is appreciated
2
#2
2 Frags +

r_lod 0 and r_rootlod 0

r_lod 0 and r_rootlod 0
3
#3
0 Frags +
Rejfylr_lod 0 and r_rootlod 0

Tried it and can't see a difference, am I doing something wrong?

[quote=Rejfyl]r_lod 0 and r_rootlod 0[/quote]

Tried it and can't see a difference, am I doing something wrong?
4
#4
0 Frags +

These commands will increase the amount of polygons used at models.
r_lod "0"
r_rootlod "0"

This command will increase texture detail for everything.
mat_picmip "-1"

These commands will increase the amount of polygons used at models.
[i]r_lod "0"
r_rootlod "0"[/i]

This command will increase texture detail for everything.
[i]mat_picmip "-1" [/i]
5
#5
0 Frags +

I'm still struggling to see a difference, is it subtle or should I be able to tell easily? (I can tell the difference on picmip -1, just not the other commands)

I'm still struggling to see a difference, is it subtle or should I be able to tell easily? (I can tell the difference on picmip -1, just not the other commands)
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