I found a private pugging system for CS:GO a week or two ago, and it seems pretty solid so far. The system is essentially a client-based free pugging system for CS:GO, with a collection of active admins/mods to mediate and address problems; there are several 128 tick servers(NA, South america, EU and I believe AU), basically you just join a server and once it reaches 10/10, the game will start and the client will auto balance teams to make them as even as possible skill-wise. They pug on all of the current maps in the competitive ESEA rotation, so you can also get experience here on maps like de_mill or de_season and others that aren't stock cs maps in matchmaking.
The only downsides I've seen is that the servers use ingame voice for comms(although it seems like they might change this in the future), deadtalk is off to deter griefing (which means about 10 seconds after you die, you'll be unable to communicate with living players until the round is over), and also friendly fire is off as well to deter griefing.
However it seems like a very good alternative to matchmaking or ESEA pugs; the servers are high quality and work well, the regulars(for the most part) are kind and helpful, and the staff is pretty dedicated to fixing issues and technical bugs. I'd give it a try if you've got the basics of comp cs down and want to try something more challenging.
http://www.altpug.com/
I found a private pugging system for CS:GO a week or two ago, and it seems pretty solid so far. The system is essentially a client-based free pugging system for CS:GO, with a collection of active admins/mods to mediate and address problems; there are several 128 tick servers(NA, South america, EU and I believe AU), basically you just join a server and once it reaches 10/10, the game will start and the client will auto balance teams to make them as even as possible skill-wise. They pug on all of the current maps in the competitive ESEA rotation, so you can also get experience here on maps like de_mill or de_season and others that aren't stock cs maps in matchmaking.
The only downsides I've seen is that the servers use ingame voice for comms(although it seems like they might change this in the future), deadtalk is off to deter griefing (which means about 10 seconds after you die, you'll be unable to communicate with living players until the round is over), and also friendly fire is off as well to deter griefing.
However it seems like a very good alternative to matchmaking or ESEA pugs; the servers are high quality and work well, the regulars(for the most part) are kind and helpful, and the staff is pretty dedicated to fixing issues and technical bugs. I'd give it a try if you've got the basics of comp cs down and want to try something more challenging.
http://www.altpug.com/
better than the esea client
look at this minigame
http://i.imgur.com/CE1rtFv.png
EDIT: couple friends were having a huge fps/lag issue. might not be as good as they thought.
better than the esea client
look at this minigame
[img]http://i.imgur.com/CE1rtFv.png[/img]
EDIT: couple friends were having a huge fps/lag issue. might not be as good as they thought.
When you actually get in game through client you just lag a shit ton because of client and it sucks
When you actually get in game through client you just lag a shit ton because of client and it sucks
that client is fucking beautiful, has anyone talked to these guys about getting a tf2 branch?
that client is fucking beautiful, has anyone talked to these guys about getting a tf2 branch?
the fps drops have been a problem for all non-valve servers for a couple weeks now, supposedly this is due to a memory leak that was a side effect of the the new updates from valve(gg). There are a couple fixes that will most likely work, these include updating your Nvidia drivers http://www.nvidia.com/object/win8-win7-winvista-64bit-326.80-beta-driver.html as well as adding the -processheap command to your launch options to cs:go in steam.
the fps drops have been a problem for all non-valve servers for a couple weeks now, supposedly this is due to a memory leak that was a side effect of the the new updates from valve(gg). There are a couple fixes that will most likely work, these include updating your Nvidia drivers http://www.nvidia.com/object/win8-win7-winvista-64bit-326.80-beta-driver.html as well as adding the -processheap command to your launch options to cs:go in steam.
The Skill Level looks similar to ESEA Pugs and it's free, definitely gonna do more of those.
The Skill Level looks similar to ESEA Pugs and it's free, definitely gonna do more of those.
Disconnect: You were kicked for excessive ping.
no chicago servers :(((((((((((((
Disconnect: You were kicked for excessive ping.
no chicago servers :(((((((((((((