when scripting/aliasing in tf2 can you have a script take arguments? like if i wanted a server hop script the code could be like
alias "hop" "connect"
alias "server1" "ip1"
alias "server2" "ip2"
alias "serverN" "ipN"
and then use hop server1 in console? just curious, if this doesn't make sense tell me
when scripting/aliasing in tf2 can you have a script take arguments? like if i wanted a server hop script the code could be like
alias "hop" "connect"
alias "server1" "ip1"
alias "server2" "ip2"
alias "serverN" "ipN"
and then use hop server1 in console? just curious, if this doesn't make sense tell me
you don't need to use hop.
alias "server1" "connect IP"
alias "server2" "connect IP2"
then just type "server1" in console
you don't need to use hop.
alias "server1" "connect IP"
alias "server2" "connect IP2"
then just type "server1" in console
MTWENTYFOURyou don't need to use hop.
alias "server1" "connect IP"
alias "server2" "connect IP2"
then just type "server1" in console
ok i'm a complete idiot thanks
[quote=MTWENTYFOUR]you don't need to use hop.
alias "server1" "connect IP"
alias "server2" "connect IP2"
then just type "server1" in console[/quote]ok i'm a complete idiot thanks