I'm trying to change my crosshairs depending on slots. I was informed about using the aliases, but I'm not sure how. Can anyone help me?
Crosshair Aliases - HELP!
posted in
Customization
I'm trying to change my crosshairs depending on slots. I was informed about using the aliases, but I'm not sure how. Can anyone help me?
You could try using broesel's crosshair switcher
https://code.google.com/p/broesels-crosshair-switcher/
you change the settings based on which crosshair/size you want for each weapon
You could try using broesel's crosshair switcher
https://code.google.com/p/broesels-crosshair-switcher/
you change the settings based on which crosshair/size you want for each weapon
https://code.google.com/p/broesels-crosshair-switcher/
you change the settings based on which crosshair/size you want for each weapon
I used tf2mate to do it for me, but it may not be helpful if you want an understanding of how the scripting works.
I used tf2mate to do it for me, but it may not be helpful if you want an understanding of how the scripting works.
http://clugu.com/tf2mate/
http://clugu.com/tf2mate/
alias small_red_cross "cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_file crosshair7; cl_crosshair_scale 24"
alias small_blue_cross "cl_crosshair_blue 255; cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_file crosshair7; cl_crosshair_scale 24"
etc etc
you can bind keys to aliases, ex.
bind "1" "small_red_cross; slot1; viewmodel_fov 90; r_drawviewmodel 0"
alias small_red_cross "cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_file crosshair7; cl_crosshair_scale 24"
alias small_blue_cross "cl_crosshair_blue 255; cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_file crosshair7; cl_crosshair_scale 24"
etc etc
you can bind keys to aliases, ex.
bind "1" "small_red_cross; slot1; viewmodel_fov 90; r_drawviewmodel 0"
alias small_blue_cross "cl_crosshair_blue 255; cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_file crosshair7; cl_crosshair_scale 24"
etc etc
you can bind keys to aliases, ex.
bind "1" "small_red_cross; slot1; viewmodel_fov 90; r_drawviewmodel 0"
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