KanecoWill these require F2 plugins installed on the server?
Yes, new features are implemented on F2's SourceMod plugin first and then likely ported over to TFTrue later.
KanecoAlso any chance you could look into amount of self heals? Asking specially because of black box, would be interesting to see how much a bb soldier heals himself on average.
This is actually implemented, but forgot to include it here.
There will be also work on expanding file upload API to allow stats to update after every round (making them semi-realtime).
[quote=Kaneco]Will these require F2 plugins installed on the server?[/quote]
Yes, new features are implemented on F2's SourceMod plugin first and then likely ported over to TFTrue later.
[quote=Kaneco]Also any chance you could look into amount of self heals? Asking specially because of black box, would be interesting to see how much a bb soldier heals himself on average.[/quote]
This is actually implemented, but forgot to include it here.
There will be also work on expanding file upload API to allow stats to update after every round (making them semi-realtime).
reillyI far prefer the appearance of ss, mostly because it's cleaner and I don't really care about all the extra stats. However, having all those crazy stats are really cool for those who care about them.
http://puu.sh/5Sieo.png
is not cleaner than
http://puu.sh/5SifX.png
[quote=reilly]I far prefer the appearance of ss, mostly because it's cleaner and I don't really care about all the extra stats. However, having all those crazy stats are really cool for those who care about them.[/quote]
[img]http://puu.sh/5Sieo.png[/img]
is not cleaner than
[img]http://puu.sh/5SifX.png[/img]
I think it's more to do with what you're used to
I think it's more to do with what you're used to
I look at that and still prefer SS, but it could just be because I'm used to it.
I look at that and still prefer SS, but it could just be because I'm used to it.
I don't think it's even a matter of what you're used to. logs.tf is objectively cleaner, there is much less going on around the numbers in terms of table dividers and there is more space between each cell of the table and unimportant stats are greyed out. I suppose you could say SS has a clearer and larger font but that's about it.
I don't think it's even a matter of what you're used to. logs.tf is objectively cleaner, there is much less going on around the numbers in terms of table dividers and there is more space between each cell of the table and unimportant stats are greyed out. I suppose you could say SS has a clearer and larger font but that's about it.
sizzlingstats design looks like wikipedia
sizzlingstats design looks like wikipedia
the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
Alfiethe airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
yeah but then you can just act like you hit a million airshots and look cooler
[quote=Alfie]the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive[/quote]
yeah but then you can just act like you hit a million airshots and look cooler
Alfiethe airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
sorry cant hear you over the 28 explicitly documented airshots i hit last game
[quote=Alfie]the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive[/quote]
sorry cant hear you over the 28 explicitly documented airshots i hit last game
Update is now live. It will take a day or two until updated plugins are released to public, so you will have to wait a bit for actually being able to utilize most of the new features. (EDIT: MedicStats obviously works already)
Meanwhile, here are some logs with new features:
http://logs.tf/148879 (6v6)
http://logs.tf/148896 (6v6)
http://logs.tf/148913 (Highlander)
Update is now live. It will take a day or two until updated plugins are released to public, so you will have to wait a bit for actually being able to utilize most of the new features. (EDIT: MedicStats obviously works already)
Meanwhile, here are some logs with new features:
http://logs.tf/148879 (6v6)
http://logs.tf/148896 (6v6)
http://logs.tf/148913 (Highlander)
those are some sexy stats, awesome work zoob!
those are some sexy stats, awesome work zoob!
Woah. I wish I had those medic stats back when I was scrimming on the reg
Woah. I wish I had those medic stats back when I was scrimming on the reg
Released the plugins @ http://teamfortress.tv/forum/thread/13598-medicstats-sourcemod-plugin/1
Alfiethe airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
I doubt you can jump 80 units with a normal space bar jump
[quote=Alfie]the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive[/quote]
I doubt you can jump 80 units with a normal space bar jump
helbergAlfiethe airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
I doubt you can jump 80 units with a normal space bar jump
Is it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D
[quote=helberg][quote=Alfie]the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive[/quote]
I doubt you can jump 80 units with a normal space bar jump[/quote]
Is it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D
If
KanecohelbergAlfiethe airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive
I doubt you can jump 80 units with a normal space bar jump
Is it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D
Even If it's this way then does jumping down from high ground and getting hit count as an airshot ?
If [quote=Kaneco][quote=helberg][quote=Alfie]the airshots stat won't be as good as you think it is. killing someone after they did a normal space bar jump counts as an airshot, not very impressive[/quote]
I doubt you can jump 80 units with a normal space bar jump[/quote]
Is it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D[/quote]
Even If it's this way then does jumping down from high ground and getting hit count as an airshot ?
KanecoIs it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D
Yes, it only logs the airshot if the victim is in-air, 80 units above the ground and takes a direct hit.
ShakeNovaEven If it's this way then does jumping down from high ground and getting hit count as an airshot ?
That counts as an airshot, yes. "An airshot" is a matter of definition, and there is not an objective definition of an airshot that everyone can agree on. Our definition is simple, and if it turns out to be useless, then we can always improve it.
[quote=Kaneco]Is it able to log shots only above a certain number of units? If so then that is really amazing, and that is a real airshot stat for the first time in tf2 :D[/quote]
Yes, it only logs the airshot if the victim is in-air, 80 units above the ground and takes a direct hit.
[quote=ShakeNova]Even If it's this way then does jumping down from high ground and getting hit count as an airshot ?[/quote]
That counts as an airshot, yes. "An airshot" is a matter of definition, and there is not an objective definition of an airshot that everyone can agree on. Our definition is simple, and if it turns out to be useless, then we can always improve it.
I made this graph after reading "What happened to TF2?" thread, but it probably deserves to be here more. It shows how it's natural that things are a bit quieter during offseasons. And despite it being christmastime and offseason, a new record for unique players on a single day was made just 2 weeks ago.
https://dl.dropboxusercontent.com/u/1586689/logs/players-by-week-Dec13.png
I made this graph after reading "What happened to TF2?" thread, but it probably deserves to be here more. It shows how it's natural that things are a bit quieter during offseasons. And despite it being christmastime and offseason, a new record for unique players on a single day was made just 2 weeks ago.
[img]https://dl.dropboxusercontent.com/u/1586689/logs/players-by-week-Dec13.png[/img]
There was some discussion about Logs.tf on CEVO thread. To keep that thread on-topic, I will post here instead.
Langewhereas Logs.tf is reliant on a mess of SourceMod plugins
Currently there are 2 major server plugins around, TFTrue and LogsTF. Only LogsTF is based on SourceMod. LogsTF currently supports more features and stats, but an update to TFTrue will be released very shortly that will pretty much sync features between them again. Upload / help pages are updated with latest information constantly, but I'll probably have to come up with something new to clear any confusion.
TFTrue can show logs ingame with !log command, but it is not announced anywhere so many people still do not know that it exists. LogsTF supports midgame uploading, so the log is updated after every round like with SS.
AllealThat's not to say that logs.tf isn't good or useful (because it is a lot), but for the purposes of league statistics, the simple and concise layout of sizzling stats is much better for stream display and quick references by players and casters.
I'm currently working on simpler and more compact layout for logs that will be an option. Should be available within few days. I have to say that quick referencing isn't that difficult though.
AllealAnd I can sort by teams on sizzling stats. I don't have to cross reference the column with the team color to make sense of the number I'm seeing.
Shift can be used to sort by multiple columns if you want to keep team order intact. For next update, option for sorting by team+damage by default will be added.
Even if you'd prefer some other stats plugin, logs.tf plugins can coexist with them on the server. I would appreciate if as many servers as possible would upload to logs.tf, as I'm planning to release monthly stats featuring data from tens of thousands of match logs which are uploaded monthly. These will more accurately reflect state of competitive TF2 if larger proportion of matches are included. (Spoiler: TF2 is alive)
I have updated logs.tf almost monthly since its release and I don't plan to stop any time soon. However, coming up with new features is getting more difficult, so for suggestions use http://logstf.idea.informer.com/ (thanks TF2Center).
There was some discussion about Logs.tf on CEVO thread. To keep that thread on-topic, I will post here instead.
[quote=Lange]whereas Logs.tf is reliant on a mess of SourceMod plugins[/quote]
Currently there are 2 major server plugins around, TFTrue and LogsTF. Only LogsTF is based on SourceMod. LogsTF currently supports more features and stats, but an update to TFTrue will be released very shortly that will pretty much sync features between them again. Upload / help pages are updated with latest information constantly, but I'll probably have to come up with something new to clear any confusion.
TFTrue can show logs ingame with !log command, but it is not announced anywhere so many people still do not know that it exists. LogsTF supports midgame uploading, so the log is updated after every round like with SS.
[quote=Alleal]That's not to say that logs.tf isn't good or useful (because it is a lot), but for the purposes of league statistics, the simple and concise layout of sizzling stats is much better for stream display and quick references by players and casters.[/quote]
I'm currently working on simpler and more compact layout for logs that will be an option. Should be available within few days. I have to say that [url=https://dl.dropboxusercontent.com/u/1586689/logs/scan.png]quick referencing isn't that difficult though[/url].
[quote=Alleal]And I can sort by teams on sizzling stats. I don't have to cross reference the column with the team color to make sense of the number I'm seeing.[/quote]
Shift can be used to sort by multiple columns if you want to keep team order intact. For next update, option for sorting by team+damage by default will be added.
Even if you'd prefer some other stats plugin, logs.tf plugins can coexist with them on the server. I would appreciate if as many servers as possible would upload to logs.tf, as I'm planning to release monthly stats featuring data from tens of thousands of match logs which are uploaded monthly. These will more accurately reflect state of competitive TF2 if larger proportion of matches are included. (Spoiler: TF2 is alive)
I have updated logs.tf almost monthly since its release and I don't plan to stop any time soon. However, coming up with new features is getting more difficult, so for suggestions use [url]http://logstf.idea.informer.com/[/url] (thanks TF2Center).
And compact layout currently looks like this.
And compact layout currently [url=https://dl.dropboxusercontent.com/u/1586689/logs/compact_2101.png]looks like this[/url].
To continue on the discussion in the CEVO thread: I really think it's a matter of preference. Logs.tf have more features and zoob seems to be doing a better job running it all, but I don't look at anything on logs.tf that I can't find on ss. I prefer logs.tf though, because that's what I've used the last year. And I think the same is true for people claiming ss is superior
To continue on the discussion in the CEVO thread: I really think it's a matter of preference. Logs.tf have more features and zoob seems to be doing a better job running it all, but I don't look at anything on logs.tf that I can't find on ss. I prefer logs.tf though, because that's what I've used the last year. And I think the same is true for people claiming ss is superior
I've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.
I've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.
CrossroadsI've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.
This has been in logs.tf for months now
[quote=Crossroads]I've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.[/quote]
This has been in logs.tf for months now
CrossroadsI've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.
zooobLogsTF supports midgame uploading, so the log is updated after every round like with SS.
Pretty sure roundly updates will soon be supported in TFTrue as well. Naturally everything can be viewed ingame.
[quote=Crossroads]I've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.[/quote]
[quote=zooob]LogsTF supports midgame uploading, so the log is updated after every round like with SS.
[/quote]
Pretty sure roundly updates will soon be supported in TFTrue as well. Naturally everything can be viewed ingame.
HallowTo continue on the discussion in the CEVO thread: I really think it's a matter of preference.
I get it being a matter of preference, but being a matter of preference because it's simpler and more consize than logs.tf? I can count 16 Columns on Logs.tf and 14 Columns on .SS (2 of them being DOMs and REVenges which are completely useless stats). Are these 2 columns the difference that makes it simpler and more consize? Also the aesthetical factor goes a long way in usability, and logs.tf is much more pleasing and easy on the eye.
All the stats of .ss can be found on logs.tf and even more. It supports mid game logs and viewing in-game. I can't literally think of any reason to use .ss over logs.tf other than the source code being available for free.
Also great work zoob! I only agree a more compact view should be optional when viewing logs in game, other than that Im perfectly satisfied with the logs.tf log pages. Can't wait for the tftrue update
[quote=Hallow]To continue on the discussion in the CEVO thread: I really think it's a matter of preference.[/quote]
I get it being a matter of preference, but being a matter of preference because it's simpler and more consize than logs.tf? I can count 16 Columns on Logs.tf and 14 Columns on .SS (2 of them being DOMs and REVenges which are completely useless stats). Are these 2 columns the difference that makes it simpler and more consize? Also the aesthetical factor goes a long way in usability, and logs.tf is much more pleasing and easy on the eye.
All the stats of .ss can be found on logs.tf and even more. It supports mid game logs and viewing in-game. I can't literally think of any reason to use .ss over logs.tf other than the source code being available for free.
Also great work zoob! I only agree a more compact view should be optional when viewing logs in game, other than that Im perfectly satisfied with the logs.tf log pages. Can't wait for the tftrue update
Is there any possible way to make the ingames stats avaiable in the server STV? This would be great for casting.
Is there any possible way to make the ingames stats avaiable in the server STV? This would be great for casting.
zooobAnd compact layout currently looks like this.
That looks super slick. Great job.
[quote=zooob]And compact layout currently [url=https://dl.dropboxusercontent.com/u/1586689/logs/compact_2101.png]looks like this[/url].[/quote]
That looks super slick. Great job.
Good effort to .ss, but it's inferior to logs.tf in every way.
I've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other.
Doesn't bother to investigate something but compares it with the preferred option anyway. Also picks preferred option over supposed convenience when the feature's in both already. Murica
Good effort to .ss, but it's inferior to logs.tf in every way.
[quote]I've never really used logs and don't know much about this, but (at least for me) the best feature of sizzling stats is that I can just type .ss into chat and see my stats after each round. Like I said I know nothing about logs.tf, but is that a feature you have implemented? Because that's literally the only reason I would choose one over the other. [/quote]
Doesn't bother to investigate something but compares it with the preferred option anyway. Also picks preferred option over supposed convenience when the feature's in both already. Murica