Hey tftv.
So for about two days now I've been having a weird problem in TF2 and other source games where certain textures will be on a really low resolution for no reason. I noticed it in CSGO and TF2; in CSGO my weapons are really low-res and in TF2 certain things, like hud backgrounds, are low-res.
Some examples: http://puu.sh/6qUZc.png (default skin) http://puu.sh/6qV45.png (skinned weapon) (it's most apparent in CSGO)
Menu background: http://puu.sh/6rbGQ.png (ask any flathud user, it's not that pixelated)
I've already looked around quite a bit and I've tried most of the fixes people have said (fixing paged pool memory, looking at my video settings, and of course the ubiquitous comp restart) and some of the catch-all Steam fixes (verifying cache, although it did find one file and made me reinstall directx). I'm baffled.
Any help would be appreciated.
Hey tftv.
So for about two days now I've been having a weird problem in TF2 and other source games where certain textures will be on a really low resolution for no reason. I noticed it in CSGO and TF2; in CSGO my weapons are really low-res and in TF2 certain things, like hud backgrounds, are low-res.
Some examples: http://puu.sh/6qUZc.png (default skin) http://puu.sh/6qV45.png (skinned weapon) (it's most apparent in CSGO)
Menu background: http://puu.sh/6rbGQ.png (ask any flathud user, it's not that pixelated)
I've already looked around quite a bit and I've tried most of the fixes people have said (fixing paged pool memory, looking at my video settings, and of course the ubiquitous comp restart) and some of the catch-all Steam fixes (verifying cache, although it did find one file and made me reinstall directx). I'm baffled.
Any help would be appreciated.
im fairly certain vtfs being rendered at lower-resolution mipmaps is directly related to mat_picmip
did you recently change your fps config?
im fairly certain vtfs being rendered at lower-resolution mipmaps is directly related to mat_picmip
did you recently change your fps config?
No, plus there's no mat_picmip cmd in CS:GO so it couldn't be causing it there
my mat_picmip is currently at 0
No, plus there's no mat_picmip cmd in CS:GO so it couldn't be causing it there
my mat_picmip is currently at 0
i take it you've already looked through all of your graphics card software graphics settings as well
i had a similar issue with my old ati card and it ended up being some software update fucking up my texture filtering settings in catalyst control center or whatever
i take it you've already looked through all of your graphics card software graphics settings as well
i had a similar issue with my old ati card and it ended up being some software update fucking up my texture filtering settings in catalyst control center or whatever
Yeah, I already messed with those. I did recently update my drivers though, but I can't remember if the problem existed before that or not.
Yeah, I already messed with those. I did recently update my drivers though, but I can't remember if the problem existed before that or not.
look specifically for minimap detail in catalyst if you're on an ati card. apparently not having it at max causes problems with textures sometimes
damaged or overheating videocards can also lead to problems with texture rendering. keep an eye on your card temps
look specifically for minimap detail in catalyst if you're on an ati card. apparently not having it at max causes problems with textures sometimes
damaged or overheating videocards can also lead to problems with texture rendering. keep an eye on your card temps
Yeah, I don't think it's a card problem considering it only happens in source games
Yeah, I don't think it's a card problem considering it only happens in source games
Bump; problem solved! Stupid driver conflicts.
I used driver sweeper and everything worked out fine.
Bump; problem solved! Stupid driver conflicts.
I used driver sweeper and everything worked out fine.