I can't play without autoreload, but the reload animation bugs me when I'm playing scout/demo. Anyway I can delay the reload so the animation doesn't appear between firing???
Could always just turn off viewmodels.
As far as I know, there's no way to time scripts without the wait command which is disabled in comp.
As far as I know, there's no way to time scripts without the wait command which is disabled in comp.
Just a thought, would something like this theoretically work?
alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople
Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players
alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople
Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players
You could bind reload to a button you use frequently, like jump. It's possible that you start reloading while firing the weapon, but it still would make it less frequent.
LightningSpikeIf you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.
Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.
because mouse 2 is attack2. its an attack so when you hold down mouse2 with a rocket launcher, its trying to execute attack2 when it's not present
Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.[/quote]
because mouse 2 is attack2. its an attack so when you hold down mouse2 with a rocket launcher, its trying to execute attack2 when it's not present
LightningSpikeIf you hold mouse2 while you are firing you won't reload until you let go of mouse2. Obviously this isn't a good solution for Demo, Spy, or Sniper, since mouse2 is necessary for other functions.
Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.
That was fixed in a recent patch. The same fix that allows you to hold M2 as demoman and blow up stickies and disabled the rattlesnake medic funtimes
tranchemusicJust a thought, would something like this theoretically work?
alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople
Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players
Reload animations never happen while you're holding down the mouse, so this doesn't do anything.
Also, for some reason you can't hold down mouse2 and then fire rockets with either the original or the stock launcher.[/quote]
That was fixed in a recent patch. The same fix that allows you to hold M2 as demoman and blow up stickies and disabled the rattlesnake medic funtimes
[quote=tranchemusic]Just a thought, would something like this theoretically work?
alias +shootpeople "cl_autoreload 0; +attack"
alias -shootpeople "cl_autoreload 1; -attack"
bind mouse1 +shootpeople
Of course, only functional for automatic weapons where you are holding m1. I personally just don't use viewmodels, as you'll find with a lot of players[/quote]
Reload animations never happen while you're holding down the mouse, so this doesn't do anything.
use brosel's crosshair switcher and turn off viewmodels on things with reload animations you dislike
or just set a bind to toggle viewmodels on/off
or just set a bind to toggle viewmodels on/off