Upvote Upvoted 1 Downvote Downvoted
MGE Help
posted in Q/A Help
1
#1
0 Frags +

So I was going to rehost an MGE server but for some reason I can't get the spawns to work again.

I ran into this problem before but can't remember how to correct it.

I have downloaded the MGE-Master zip file from Here.

Map loads and everything but I spawn in blackness.

Thanks for the help!

So I was going to rehost an MGE server but for some reason I can't get the spawns to work again.

I ran into this problem before but can't remember how to correct it.

I have downloaded the MGE-Master zip file from [url=https://github.com/Langeh/MGEMod]Here.[/url]

Map loads and everything but I spawn in blackness.

Thanks for the help!
2
#2
0 Frags +

sounds like you're either installing the plugin incorrectly, or Sourcemod isn't installed correctly.

sounds like you're either installing the plugin incorrectly, or Sourcemod isn't installed correctly.
3
#3
0 Frags +

So I re-installed the MGE Mod/Sourcemod one at a time to no avail. Then I re-installed the MetaMod addon and that got me closer. Before I couldn't see any list of plugins or anything using "meta list" in the console. Now I can, but when I launch the server I get an error saying "Map is not supported. Disabling MGEMod"

My batch file is

start C:\Tf2-Servers\MGE\tf2\srcds.exe -console -game tf +sv_pure 1 +map mge_training_v8_beta4b +maxplayers 18
So I re-installed the MGE Mod/Sourcemod one at a time to no avail. Then I re-installed the MetaMod addon and that got me closer. Before I couldn't see any list of plugins or anything using "meta list" in the console. Now I can, but when I launch the server I get an error saying "Map is not supported. Disabling MGEMod"

My batch file is

[code]start C:\Tf2-Servers\MGE\tf2\srcds.exe -console -game tf +sv_pure 1 +map mge_training_v8_beta4b +maxplayers 18[/code]
4
#4
1 Frags +

Sounds like the mgespawns config isn't in the proper directory or using the proper name.
Can you post contents of /tf/addons/sourcemod/configs as well as verify the value specified in the mgemod_spawnfile convar?

Sounds like the mgespawns config isn't in the proper directory or using the proper name.
Can you post contents of /tf/addons/sourcemod/configs as well as verify the value specified in the mgemod_spawnfile convar?
5
#5
0 Frags +

Tf/Addons/SourceMod/Configs

File's located in here named: mgemod_stats, mgemod_spawns and mgemod_spawns_2v2

As for the MgeMod_spawnfile convars, what exactly did you mean?

Found the file, just not sure what I am looking for.

If you meant this then here it is

#define PL_VERSION "2.0.9.2" 
#define MAX_FILE_LEN 80
#define MAXARENAS 31
#define MAXSPAWNS 15
#define HUDFADEOUTTIME 120.0
//#define MAPCONFIGFILE "configs/mgemod_spawns.cfg"
#define STATSCONFIGFILE "configs/mgemod_stats.cfg"
#define SLOT_ONE 1 //arena slot 1
#define SLOT_TWO 2 //arena slot 2
#define SLOT_THREE 3 //arena slot 3
#define SLOT_FOUR 4 //arena slot 4
//tf teams
#define TEAM_SPEC 1
#define TEAM_RED 2
#define TEAM_BLU 3
#define NEUTRAL 1
//arena status
#define AS_IDLE 0
#define AS_PRECOUNTDOWN 1
#define AS_COUNTDOWN 2
#define AS_FIGHT 3
#define AS_AFTERFIGHT 4
#define AS_REPORTED 5
//sounds
#define STOCK_SOUND_COUNT 24
//
#define DEFAULT_CDTIME 3
//
#define MODEL_POINT "models/props_gameplay/cap_point_base.mdl"
#define MODEL_BRIEFCASE "models/flag/briefcase.mdl"
#define MODEL_AMMOPACK "models/items/ammopack_small.mdl"
#define MODEL_LARGE_AMMOPACK "models/items/ammopack_large.mdl"

//#define DEBUG_LOG

I did notice the

//#define MAPCONFIGFILE "configs/mgemod_spawns.cfg"

And uncommented that and tested, but it had no effect.

Tf/Addons/SourceMod/Configs

File's located in here named: mgemod_stats, mgemod_spawns and mgemod_spawns_2v2

As for the MgeMod_spawnfile convars, what exactly did you mean?

Found the file, just not sure what I am looking for.

If you meant this then here it is

[code]
#define PL_VERSION "2.0.9.2"
#define MAX_FILE_LEN 80
#define MAXARENAS 31
#define MAXSPAWNS 15
#define HUDFADEOUTTIME 120.0
//#define MAPCONFIGFILE "configs/mgemod_spawns.cfg"
#define STATSCONFIGFILE "configs/mgemod_stats.cfg"
#define SLOT_ONE 1 //arena slot 1
#define SLOT_TWO 2 //arena slot 2
#define SLOT_THREE 3 //arena slot 3
#define SLOT_FOUR 4 //arena slot 4
//tf teams
#define TEAM_SPEC 1
#define TEAM_RED 2
#define TEAM_BLU 3
#define NEUTRAL 1
//arena status
#define AS_IDLE 0
#define AS_PRECOUNTDOWN 1
#define AS_COUNTDOWN 2
#define AS_FIGHT 3
#define AS_AFTERFIGHT 4
#define AS_REPORTED 5
//sounds
#define STOCK_SOUND_COUNT 24
//
#define DEFAULT_CDTIME 3
//
#define MODEL_POINT "models/props_gameplay/cap_point_base.mdl"
#define MODEL_BRIEFCASE "models/flag/briefcase.mdl"
#define MODEL_AMMOPACK "models/items/ammopack_small.mdl"
#define MODEL_LARGE_AMMOPACK "models/items/ammopack_large.mdl"

//#define DEBUG_LOG[/code]

I did notice the
[code]//#define MAPCONFIGFILE "configs/mgemod_spawns.cfg"[/code]

And uncommented that and tested, but it had no effect.
6
#6
0 Frags +

Add the entry

mgemod_spawnfile "configs/mgemod_spawns.cfg"

in /tf/cfg/server.cfg
or mgemod_spawnfile "configs/mgemod_spawns_2v2.cfg" if you're looking for 2v2 MGE.

What you found was the sourcemod for MGE which would have needed to be recompiled and copied to the plugins folder for that change to take effect. There was a change made recently that allows for on the fly mgespawn config changes, instead of making the edits in the MGESpawns file and reloading the map.

Add the entry

mgemod_spawnfile "configs/mgemod_spawns.cfg"

in /tf/cfg/server.cfg
or mgemod_spawnfile "configs/mgemod_spawns_2v2.cfg" if you're looking for 2v2 MGE.



What you found was the sourcemod for MGE which would have needed to be recompiled and copied to the plugins folder for that change to take effect. There was a change made recently that allows for on the fly mgespawn config changes, instead of making the edits in the MGESpawns file and reloading the map.
7
#7
0 Frags +

Hmm, no go. Added that line and still spawn in blackness :(

Hmm, no go. Added that line and still spawn in blackness :(
8
#8
0 Frags +

Hmmm, any other ideas peeps?

Hmmm, any other ideas peeps?
Please sign in through STEAM to post a comment.