Upvote Upvoted 0 Downvote Downvoted
Trouble with Fonts on Mac
posted in Customization
1
#1
0 Frags +

I decided just to make a thread for this rather than bumping the HUD modifications thread.

I'm trying to use the QL version of Garm3n hud (I have tried both gunblade's recent update of it, as well as dob's version). Everything works fine (all the fonts, hud elements, etc.) except the damage numbers and health/ammo. This is what they look like:

http://steamcommunity.com/sharedfiles/filedetails/?id=253931050

I know the font works on my mac (I can successfully type with it in a word processor), but for some reason it just won't work in tf2. Is tf2 using it differently then a word processor? Does it have to be defined a specific way in the hud .res files? Any help would be greatly appreciated.

Edit: I downloaded the quake version of M0rehud and used the health, ammo, and damage number .res files from it in the garm3n hud version, i have no clue why that worked, but it did.

I decided just to make a thread for this rather than bumping the HUD modifications thread.

I'm trying to use the QL version of Garm3n hud (I have tried both gunblade's recent update of it, as well as dob's version). Everything works fine (all the fonts, hud elements, etc.) except the damage numbers and health/ammo. This is what they look like:

http://steamcommunity.com/sharedfiles/filedetails/?id=253931050

I know the font works on my mac (I can successfully type with it in a word processor), but for some reason it just won't work in tf2. Is tf2 using it differently then a word processor? Does it have to be defined a specific way in the hud .res files? Any help would be greatly appreciated.

Edit: I downloaded the quake version of M0rehud and used the health, ammo, and damage number .res files from it in the garm3n hud version, i have no clue why that worked, but it did.
2
#2
1 Frags +

I can't help you with most of this, however this specific version of handelgothic worked perfectly fine when i had a mac. If this specific version here doesn't work then you're probably defining it wrong in clientscheme.

I can't help you with most of this, however [url=https://www.dropbox.com/s/rklo6bkqrt2av0g/HANDGOTN.TTF.zip]this[/url] specific version of handelgothic worked perfectly fine when i had a mac. If this specific version here doesn't work then you're probably defining it wrong in clientscheme.
3
#3
0 Frags +

It works fine for me in a word processor, but like before, it still doesn't work in tf2. The problem must be with how it's defined in clientscheme, but I haven't changed anything from the way the hudmakers uploaded them.

Here is an example from HudAmmoWeapons.res:

"AmmoInClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "Garm3nFontHuge"
"fgcolor" "Garm3nHUDWhite"
"xpos" "c0"
"ypos" "r106"
"zpos" "5"
"wide" "100"
"tall" "42"
"visible" "0"
"enabled" "1"
"textAlignment" "center"
"labelText" "%Ammo%"

}

And the corresponding font in my Clientscheme.res:

"Garm3nFontHuge"
{
"1"
{
"name" "HandelGothic BT"
"tall" "52"
"weight" "500"
"additive" "0"
"antialias" "1"
}
}

The name of the font file in my resource folder is HANDGOTN.TTF

It works fine for me in a word processor, but like before, it still doesn't work in tf2. The problem must be with how it's defined in clientscheme, but I haven't changed anything from the way the hudmakers uploaded them.

Here is an example from HudAmmoWeapons.res:

"AmmoInClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "Garm3nFontHuge"
"fgcolor" "Garm3nHUDWhite"
"xpos" "c0"
"ypos" "r106"
"zpos" "5"
"wide" "100"
"tall" "42"
"visible" "0"
"enabled" "1"
"textAlignment" "center"
"labelText" "%Ammo%"

}

And the corresponding font in my Clientscheme.res:

"Garm3nFontHuge"
{
"1"
{
"name" "HandelGothic BT"
"tall" "52"
"weight" "500"
"additive" "0"
"antialias" "1"
}
}

The name of the font file in my resource folder is HANDGOTN.TTF
Please sign in through STEAM to post a comment.