Hey guys, I' m searching tf2 transparent skins for scattergun, pistol, grenade launcher, shotgun, minigun and sniper rifle.
If you have a download link of them or just a programm that creates skins please post here.
Tf2 skins help
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Customization
Hey guys, I' m searching tf2 transparent skins for scattergun, pistol, grenade launcher, shotgun, minigun and sniper rifle.
If you have a download link of them or just a programm that creates skins please post here.
If you have a download link of them or just a programm that creates skins please post here.
They will not work in competetive enviroment anyways. Switching to fov_viewmodels 0 or drawviemodel_0 probably is your safest bet. You can have a whole config tailored for you here.
If you still want the transparent skins, whatever they are, looking them up at www.gamebanana.com is probably the best idea.
They will not work in competetive enviroment anyways. Switching to fov_viewmodels 0 or drawviemodel_0 probably is your safest bet. You can have a whole config tailored for you here.
http://clugu.com/tf2mate/
If you still want the transparent skins, whatever they are, looking them up at www.gamebanana.com is probably the best idea.
http://clugu.com/tf2mate/
If you still want the transparent skins, whatever they are, looking them up at www.gamebanana.com is probably the best idea.
yeah i know that they don' t work in competitive, but just for jump map and pubs.
Thanks btw:D
yeah i know that they don' t work in competitive, but just for jump map and pubs.
Thanks btw:D
Thanks btw:D
jakeowatyThey will not work in competetive enviroment anyways. Switching to fov_viewmodels 0 or drawviemodel_0 probably is your safest bet. You can have a whole config tailored for you here.
isn't it viewmodel_fov 0 and r_drawviewmodel 0?
[quote=jakeowaty]They will not work in competetive enviroment anyways. Switching to fov_viewmodels 0 or drawviemodel_0 probably is your safest bet. You can have a whole config tailored for you here.[/quote]
isn't it viewmodel_fov 0 and r_drawviewmodel 0?
isn't it viewmodel_fov 0 and r_drawviewmodel 0?
yankeejakeowatyThey will not work in competetive enviroment anyways. Switching to fov_viewmodels 0 or drawviemodel_0 probably is your safest bet. You can have a whole config tailored for you here.
isn't it viewmodel_fov 0 and r_drawviewmodel 0?
yes
[quote=yankee][quote=jakeowaty]They will not work in competetive enviroment anyways. Switching to fov_viewmodels 0 or drawviemodel_0 probably is your safest bet. You can have a whole config tailored for you here.[/quote]
isn't it viewmodel_fov 0 and r_drawviewmodel 0?[/quote]
yes
isn't it viewmodel_fov 0 and r_drawviewmodel 0?[/quote]
yes
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