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Scoreboard now shows Damage
1
#1
0 Frags +

It seems to me that in the middle of everyone discussing the issues or non-issues with the Demoman balance, people haven't noticed a decent change in TF2.

From the June 18th Update Changelog:

Undocumented changes
- The scoreboard now displays support points and damage dealt on non-MvM maps.

Not sure if it's cause people haven't updated their HUDs but next to the Kills, Deaths, Headshots, Captures and what not, there is now Damage which shows how much damage you have done throughout the entire match.

Example:

http://cloud-4.steampowered.com/ugc/3299199705978255922/AC40AF22A77984F9D19FD63C72BB51CB67FD8AB6/

Funny enough, i was playing a pickup a bit ago and i noticed a slight difference in the overall damage by the end of the match between what showed up on my HUD (3960) and what was on the log from logs.tf (4184).

Are Valve calculating damage in a different way ? Thought it was worth discussing since i didn't see that anyone had noticed such a change :)

It seems to me that in the middle of everyone discussing the issues or non-issues with the Demoman balance, people haven't noticed a decent change in TF2.

From the June 18th Update Changelog:

[quote]Undocumented changes
- The scoreboard now displays support points and damage dealt on non-MvM maps.[/quote]

Not sure if it's cause people haven't updated their HUDs but next to the Kills, Deaths, Headshots, Captures and what not, there is now Damage which shows how much damage you have done throughout the entire match.

Example: [img]http://cloud-4.steampowered.com/ugc/3299199705978255922/AC40AF22A77984F9D19FD63C72BB51CB67FD8AB6/[/img]

Funny enough, i was playing a pickup a bit ago and i noticed a slight difference in the overall damage by the end of the match between what showed up on my HUD (3960) and what was on the log from logs.tf (4184).

Are Valve calculating damage in a different way ? Thought it was worth discussing since i didn't see that anyone had noticed such a change :)
2
#2
17 Frags +

The scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.

The scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.
3
#3
2 Frags +
_KermitThe scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.

I believe this is also how ss calculates it.

[quote=_Kermit]The scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.[/quote]
I believe this is also how ss calculates it.
4
#4
-5 Frags +
freakin_KermitThe scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.I believe this is also how ss calculates it.

But not logs.tf i think

[quote=freakin][quote=_Kermit]The scoreboard uses real damage, as in you headshot a scout for 150 when he only had 125 health. That 125 damage will appear on the scoreboard, not the extra 25 from the headshot.[/quote]
I believe this is also how ss calculates it.[/quote]

But not logs.tf i think
5
#5
1 Frags +

Haven't updated my hud yet, so do spies do like 20k per map?

Haven't updated my hud yet, so do spies do like 20k per map?
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