I need help making a config to have a certain FOV in a certain class:
Soldier Scout and Demo: Primary and Secondary: 0 , Melee 100
Pyro Heavy Engi: All 100
Medic : Primary and melee: 100 , Secondary: 0
Spy : Melee and Primary 0 , rest: 100
Sniper: Primary 0 Secondary and melee 0
Also I wanted to know how to make the "Damage Done" text above the enemies add the damage done
( Like this:https://www.youtube.com/watch?v=SS4oyd7AchQ) instead of saying the damage for each rocket
Sorry if you didnt understand a thing
I need help making a config to have a certain FOV in a certain class:
Soldier Scout and Demo: Primary and Secondary: 0 , Melee 100
Pyro Heavy Engi: All 100
Medic : Primary and melee: 100 , Secondary: 0
Spy : Melee and Primary 0 , rest: 100
Sniper: Primary 0 Secondary and melee 0
Also I wanted to know how to make the "Damage Done" text above the enemies add the damage done
( Like this:https://www.youtube.com/watch?v=SS4oyd7AchQ) instead of saying the damage for each rocket
Sorry if you didnt understand a thing
soldier scout demo:
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
pyro heavy engi
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 100"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
medic
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
```````````````````````````````````
spy
```````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
bind "4" "slot4;viewmodel_fov 0"
``````````````````````````````````
sniper
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 0"
HOPE THIS WORKS
soldier scout demo:
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
pyro heavy engi
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 100"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
medic
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
```````````````````````````````````
spy
```````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
bind "4" "slot4;viewmodel_fov 0"
``````````````````````````````````
sniper
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 0"
HOPE THIS WORKS
shiznosoldier scout demo:
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
pyro heavy engi
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 100"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
medic
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
```````````````````````````````````
spy
```````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
bind "4" "slot4;viewmodel_fov 0"
``````````````````````````````````
sniper
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 0"
HOPE THIS WORKS
I tried that but it bugs when i use Q to change to the last weapon
[quote=shizno]soldier scout demo:
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
pyro heavy engi
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 100"
bind "3" "slot3;viewmodel_fov 100"
``````````````````````````````````
medic
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
```````````````````````````````````
spy
```````````````````````````````````
bind "1" "slot1;viewmodel_fov 100"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 100"
bind "4" "slot4;viewmodel_fov 0"
``````````````````````````````````
sniper
``````````````````````````````````
bind "1" "slot1;viewmodel_fov 0"
bind "2" "slot2;viewmodel_fov 0"
bind "3" "slot3;viewmodel_fov 0"
HOPE THIS WORKS[/quote]
I tried that but it bugs when i use Q to change to the last weapon
http://code.google.com/p/broesels-crosshair-switcher/
also hud_combattext_batching 1
Akuhttp://code.google.com/p/broesels-crosshair-switcher/
also hud_combattext_batching 1
hud_combattext_batching 1 doesnt do anything
[quote=Aku]http://code.google.com/p/broesels-crosshair-switcher/
also hud_combattext_batching 1[/quote]
hud_combattext_batching 1 doesnt do anything
hud_combattext_batching_window 2
hud_combattext_batching_window 2
AleXAkuhttp://code.google.com/p/broesels-crosshair-switcher/
also hud_combattext_batching 1
hud_combattext_batching 1 doesnt do anything
hud_combattext_batching 1 enables cumulative damage numbers
hud_combattext_batching_window determines the time in which the damage will be added up
i.e "hud_combattext_batching_window 2" means any damage dealt within 2 seconds of the previous damage dealt will be added to the number
[quote=AleX][quote=Aku]http://code.google.com/p/broesels-crosshair-switcher/
also hud_combattext_batching 1[/quote]
hud_combattext_batching 1 doesnt do anything[/quote]
hud_combattext_batching 1 enables cumulative damage numbers
hud_combattext_batching_window determines the time in which the damage will be added up
i.e "hud_combattext_batching_window 2" means any damage dealt within 2 seconds of the previous damage dealt will be added to the number