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HUD editing: short questions, quick answers
posted in Customization
1
#1
0 Frags +

I noticed that a lot of new threads only contain one short question so I thought we could use an "aggregate thread" for that instead.

Post your question here, ideally add a screenshot, and hope for a quick answer.

I'm gonna start: How do I edit this? http://puu.sh/alTaj/16aaf984cd.jpg

I noticed that a lot of new threads only contain one short question so I thought we could use an "aggregate thread" for that instead.

[b]Post your question here, ideally add a screenshot, and hope for a quick answer.[/b]

I'm gonna start: How do I edit this? http://puu.sh/alTaj/16aaf984cd.jpg
2
#2
6 Frags +
f_blueI noticed that a lot of new threads only contain one short question so I thought we could use an "aggregate thread" for that instead.

Post your question here, ideally add a screenshot, and hope for a quick answer.

I'm gonna start: How do I edit this? http://puu.sh/alTaj/16aaf984cd.jpg

I'm almost certain it is located in MvMScoreboard.res, could be wrong.

[quote=f_blue]I noticed that a lot of new threads only contain one short question so I thought we could use an "aggregate thread" for that instead.

Post your question here, ideally add a screenshot, and hope for a quick answer.

I'm gonna start: How do I edit this? http://puu.sh/alTaj/16aaf984cd.jpg[/quote]

I'm almost certain it is located in MvMScoreboard.res, could be wrong.
3
#3
1 Frags +

I've obviously checked the mvmscoreboard.res file. It allows you to move the little containers but there's no visible way to move the single elements or change their fonts.

I've obviously checked the mvmscoreboard.res file. It allows you to move the little containers but there's no visible way to move the single elements or change their fonts.
4
#4
1 Frags +

I'm using an edit of yahud cmyk.
How would I go about adding the BonusHealthCross to my target id?

Health with Bonus Health Cross:

http://i.imgur.com/ChsnGj4.jpg

Target Id:

http://i.imgur.com/Eqzmrvm.jpg

I'm using an edit of yahud cmyk.
How would I go about adding the BonusHealthCross to my target id?

Health with Bonus Health Cross:
[img]http://i.imgur.com/ChsnGj4.jpg[/img]

Target Id:
[img]http://i.imgur.com/Eqzmrvm.jpg[/img]
5
#5
5 Frags +

The buff cross is probably disabled in spectatorguihealth.res, PlayerStatusHealthBonusImage section. Make sure it's properly positioned and not disabled in some way, visible 0 is normal though. Another unlikely possibility, "HealthBonusPosAdj" might be set to something like -9999 in the targetid.res file, SpectatorGUIHealth section (default value would be 10).

The buff cross is probably disabled in spectatorguihealth.res, PlayerStatusHealthBonusImage section. Make sure it's properly positioned and not disabled in some way, visible 0 is normal though. Another unlikely possibility, "HealthBonusPosAdj" might be set to something like -9999 in the targetid.res file, SpectatorGUIHealth section (default value would be 10).
6
#6
2 Frags +

i was just going to post a question, it's a good idea to have thread like this, thanks f_blue!

what is a good font editor? i want to create a second font from roboto condensed to get rid of the "x" for the capture point and the "-" and possibly "+" for damage numbers

i was just going to post a question, it's a good idea to have thread like this, thanks f_blue!

what is a good font editor? i want to create a second font from roboto condensed to get rid of the "x" for the capture point and the "-" and possibly "+" for damage numbers
7
#7
2 Frags +

How do I add a shadow to my health? AmmoInClipShadow and AmmoInReserveShadow are already in and they work fine, but this hud has no PlayerStatusHealthValueShadow. I tried adding it myself:

"PlayerStatusHealthValueShadow"
	{
		"ControlName"	"CExLabel"
		"fieldName		"PlayerStatusHealthValueShadow"
		"xpos"			"c-149"
		"ypos"			"c71"	[$WIN32]
"zpos"			"4"
		"wide"			"70"
		"tall"			"70"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%Health%"
		"textAlignment"	"center"
		"font"			"roboto54"
		"fgcolor"		"0 0 0 255"
	}

but it doesn't show up anywhere. zpos is lower than health, it's one pixel offset from health, but i'm getting nothing :{

How do I add a shadow to my health? AmmoInClipShadow and AmmoInReserveShadow are already in and they work fine, but this hud has no PlayerStatusHealthValueShadow. I tried adding it myself:

[code]"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName "PlayerStatusHealthValueShadow"
"xpos" "c-149"
"ypos" "c71" [$WIN32]
"zpos" "4"
"wide" "70"
"tall" "70"
"visible" "1"
"enabled" "1"
"labelText" "%Health%"
"textAlignment" "center"
"font" "roboto54"
"fgcolor" "0 0 0 255"
}[/code]

but it doesn't show up anywhere. zpos is lower than health, it's one pixel offset from health, but i'm getting nothing :{
8
#8
0 Frags +
f_blueI've obviously checked the mvmscoreboard.res file. It allows you to move the little containers but there's no visible way to move the single elements or change their fonts.

I only had a quick look but I'd say the easiest way to change the font would be to go to the clientscheme and search for the scoreboard fonts there and change them to the Surface ones broeselhud uses.

[quote=f_blue]I've obviously checked the mvmscoreboard.res file. It allows you to move the little containers but there's no visible way to move the single elements or change their fonts.[/quote]

I only had a quick look but I'd say the easiest way to change the font would be to go to the clientscheme and search for the scoreboard fonts there and change them to the Surface ones broeselhud uses.
9
#9
0 Frags +
Snowdreamdropshadow

are the textalignments the same?

[quote=Snowdream]dropshadow[/quote]
are the textalignments the same?
10
#10
0 Frags +
IntellectualSnowdreamdropshadoware the textalignments the same?

Yup, both center. I can't see it when I change xpos and ypos either, so it's not hidden behind the health or anything.

[quote=Intellectual][quote=Snowdream]dropshadow[/quote]
are the textalignments the same?[/quote]

Yup, both center. I can't see it when I change xpos and ypos either, so it's not hidden behind the health or anything.
11
#11
1 Frags +
SnowdreamYup, both center. I can't see it when I change xpos and ypos either, so it's not hidden behind the health or anything.

If you get nothing, odds are it's something super simple like you had the wrong file or wrong folder.

[quote=Snowdream]Yup, both center. I can't see it when I change xpos and ypos either, so it's not hidden behind the health or anything.[/quote]
If you get nothing, odds are it's something super simple like you had the wrong file or wrong folder.
12
#12
2 Frags +
f_blueI noticed that a lot of new threads only contain one short question so I thought we could use an "aggregate thread" for that instead.

Post your question here, ideally add a screenshot, and hope for a quick answer.

I'm gonna start: How do I edit this? http://puu.sh/alTaj/16aaf984cd.jpg

mvmcreditsubpanel/mvmcreditspendpanel

[quote=f_blue]I noticed that a lot of new threads only contain one short question so I thought we could use an "aggregate thread" for that instead.

[b]Post your question here, ideally add a screenshot, and hope for a quick answer.[/b]

I'm gonna start: How do I edit this? http://puu.sh/alTaj/16aaf984cd.jpg[/quote]

mvmcreditsubpanel/mvmcreditspendpanel
13
#13
1 Frags +

https://i.imgur.com/pF0pTJc.png

How can I remove these backgrounds on the respawn screen?

[img]https://i.imgur.com/pF0pTJc.png[/img]
How can I remove these backgrounds on the respawn screen?
14
#14
1 Frags +

You need resouce/ui/spectator.res from the default HUD, you can download it here or extract the file with GCFScape. Put spectator.res in custom/xxx/resource/ui. Open it and in the topbar/bottombar sections set wide/visible to 0.

You need resouce/ui/spectator.res from the default HUD, you can download it [url=https://github.com/NULFLO/tf2basehud]here[/url] or extract the file with GCFScape. Put spectator.res in custom/xxx/resource/ui. Open it and in the topbar/bottombar sections set wide/visible to 0.
15
#15
0 Frags +
f_blueYou need resouce/ui/spectator.res from the default HUD, you can download it here or extract the file with GCFScape. Put spectator.res in custom/xxx/resource/ui. Open it and in the topbar/bottombar sections set wide/visible to 0.

Worked! Thanks

[quote=f_blue]You need resouce/ui/spectator.res from the default HUD, you can download it [url=https://github.com/NULFLO/tf2basehud]here[/url] or extract the file with GCFScape. Put spectator.res in custom/xxx/resource/ui. Open it and in the topbar/bottombar sections set wide/visible to 0.[/quote]
Worked! Thanks
16
#16
-1 Frags +

Yo

Can a kind soul help me by telling me how to move the robo thingy so it doesnt block the rest of my HUD?
so it doesnt look like this: http://steamcommunity.com/sharedfiles/filedetails/?id=285954230

Greatful for help

Yo

Can a kind soul help me by telling me how to move the robo thingy so it doesnt block the rest of my HUD?
so it doesnt look like this: http://steamcommunity.com/sharedfiles/filedetails/?id=285954230

Greatful for help
17
#17
-1 Frags +

anyone know how to change the bg color for hudchathistory? I'm getting a transparent black that goes over the main offwhite bg. http://imgur.com/cMO0Lvy

anyone know how to change the bg color for hudchathistory? I'm getting a transparent black that goes over the main offwhite bg. http://imgur.com/cMO0Lvy
18
#18
0 Frags +
collycatanyone know how to change the bg color for hudchathistory? I'm getting a transparent black that goes over the main offwhite bg. http://imgur.com/cMO0Lvy

probably resource/chatscheme.res

[quote=collycat]anyone know how to change the bg color for hudchathistory? I'm getting a transparent black that goes over the main offwhite bg. http://imgur.com/cMO0Lvy[/quote]
probably resource/chatscheme.res
19
#19
0 Frags +
f_bluecollycatanyone know how to change the bg color for hudchathistory? I'm getting a transparent black that goes over the main offwhite bg. http://imgur.com/cMO0Lvyprobably resource/chatscheme.res

I know it's in chatscheme, I just cant find the definition for it.

[quote=f_blue][quote=collycat]anyone know how to change the bg color for hudchathistory? I'm getting a transparent black that goes over the main offwhite bg. http://imgur.com/cMO0Lvy[/quote]
probably resource/chatscheme.res[/quote]
I know it's in chatscheme, I just cant find the definition for it.
20
#20
-1 Frags +

How do I make the low health cross not flash/blink when active? I'd like for it to just stay a solid red.

For reference: https://www.youtube.com/watch?v=HLoXmY-5jlE&list=UUiqMASSjbXsmH4OoqWs7RsA

At about 22 seconds, that's what I'd like. Thanks!

How do I make the low health cross not flash/blink when active? I'd like for it to just stay a solid red.

For reference: https://www.youtube.com/watch?v=HLoXmY-5jlE&list=UUiqMASSjbXsmH4OoqWs7RsA

At about 22 seconds, that's what I'd like. Thanks!
21
#21
0 Frags +
Snowdreamdropshadow

Might just be the game messing with you right there, change the name and field name to something random, make sure the font name is correct and if it still doesn't show up set xpos and ypos to 0, if none of that works post again.

[quote=Snowdream]dropshadow[/quote]
Might just be the game messing with you right there, change the name and field name to something random, make sure the font name is correct and if it still doesn't show up set xpos and ypos to 0, if none of that works post again.
22
#22
0 Frags +

for some reason, my health bonus image isnt flashing, havent messed with any of the code,i noticed it happened right after i installed the uber counter hud animation thingy, but that shouldnt have to do with anything right? i can get the code if u need it but like i said i havent touched the code that flashes it at all so...

screenshot for reference
http://cloud-4.steampowered.com/ugc/44226247101463916/9F729B45F221F85934938DB85D47A781C582B590/

edit: i made a pastebin of the code anyway
http://pastebin.com/g9RcVxYP

for some reason, my health bonus image isnt flashing, havent messed with any of the code,i noticed it happened right after i installed the uber counter hud animation thingy, but that shouldnt have to do with anything right? i can get the code if u need it but like i said i havent touched the code that flashes it at all so...

screenshot for reference
http://cloud-4.steampowered.com/ugc/44226247101463916/9F729B45F221F85934938DB85D47A781C582B590/

edit: i made a pastebin of the code anyway
http://pastebin.com/g9RcVxYP
23
#23
-1 Frags +

Does anyone know if the names in the scoreboard can be sorted by factors other than points? Thanks.

Does anyone know if the names in the scoreboard can be sorted by factors other than points? Thanks.
24
#24
0 Frags +
cczundHow do I make the low health cross not flash/blink when active? I'd like for it to just stay a solid red.

scripts/hudanimations_tf.txt, event HudHealthDyingPulse section
There's a line that looks like this: Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
Put // in front of the line to disable it.

CasualDoes anyone know if the names in the scoreboard can be sorted by factors other than points? Thanks.

Not possible as far as I know.

[quote=cczund]How do I make the low health cross not flash/blink when active? I'd like for it to just stay a solid red.[/quote]
scripts/hudanimations_tf.txt, event HudHealthDyingPulse section
There's a line that looks like this: Animate PlayerStatusHealthBonusImage [b]Alpha "0"[/b] Linear 0.125 0.075
Put // in front of the line to disable it.

[quote=Casual]Does anyone know if the names in the scoreboard can be sorted by factors other than points? Thanks.[/quote]
Not possible as far as I know.
25
#25
0 Frags +

rfgerghghdfh

rfgerghghdfh
26
#26
0 Frags +

Most custom HUDs show health in numbers as apposed to just the cross image when you are killed by somebody and you can see their health. Is there a way to make the numbers appear on the default HUD?

Most custom HUDs show health in numbers as apposed to just the cross image when you are killed by somebody and you can see their health. Is there a way to make the numbers appear on the default HUD?
27
#27
0 Frags +
AbrissMost custom HUDs show health in numbers as apposed to just the cross image when you are killed by somebody and you can see their health. Is there a way to make the numbers appear on the default HUD?

This might be something for you. If you only want that one thing though, take the resource/ui/freezepanel files from that HUD.

[quote=Abriss]Most custom HUDs show health in numbers as apposed to just the cross image when you are killed by somebody and you can see their health. Is there a way to make the numbers appear on the default HUD?[/quote]
[url=http://teamfortress.tv/thread/16751]This[/url] might be something for you. If you only want that one thing though, take the resource/ui/freezepanel files from that HUD.
28
#28
-1 Frags +
f_blueAbrissMost custom HUDs show health in numbers as apposed to just the cross image when you are killed by somebody and you can see their health. Is there a way to make the numbers appear on the default HUD?This might be something for you. If you only want that one thing though, take the resource/ui/freezepanel files from that HUD.

Thanks! Worked perfectly!

[quote=f_blue][quote=Abriss]Most custom HUDs show health in numbers as apposed to just the cross image when you are killed by somebody and you can see their health. Is there a way to make the numbers appear on the default HUD?[/quote]
[url=http://teamfortress.tv/thread/16751]This[/url] might be something for you. If you only want that one thing though, take the resource/ui/freezepanel files from that HUD.[/quote]

Thanks! Worked perfectly!
29
#29
0 Frags +

Ok, I have another short question, I want to edit the color of this text, since it is hard to see on a light background! I don't know which file to look in...

http://puu.sh/ao8s3/d7c6514dd3.jpg

Ok, I have another short question, I want to edit the color of this text, since it is hard to see on a light background! I don't know which file to look in...

[img]http://puu.sh/ao8s3/d7c6514dd3.jpg[/img]
30
#30
4 Frags +

resource/ui/spectator.res
resource/ui/spectatortournament.res
"ReinforcementsLabel" fgcolor_override

resource/ui/spectator.res
resource/ui/spectatortournament.res
"ReinforcementsLabel" fgcolor_override
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