Is there anyway to animate ImagePanels so that their alpha value or fgcolor (either will do), so that I can make parts of my pilot xhair flash on damage? I would have thought it would be this:
event DamagedPlayer
{
Animate 16x9dark_bottom Alpha "255" Linear 0.0 0.0
Animate 16x9dark_bottom Alpha "000" Linear 0.15 0.5
etc.
}
But it isn't working :(
Thanks in advance :D
Is there anyway to animate ImagePanels so that their alpha value or fgcolor (either will do), so that I can make parts of my pilot xhair flash on damage? I would have thought it would be this:
[code]event DamagedPlayer
{
Animate 16x9dark_bottom Alpha "255" Linear 0.0 0.0
Animate 16x9dark_bottom Alpha "000" Linear 0.15 0.5
etc.
}[/code]
But it isn't working :(
Thanks in advance :D
I've not tested it but this looks like you wanna animate the pilot crosshair thing, the colour of it is defined by "fillcolor" so you might wanna try that instead of alpha on it's own.
I've not tested it but this looks like you wanna animate the pilot crosshair thing, the colour of it is defined by "fillcolor" so you might wanna try that instead of alpha on it's own.
_KermitI've not tested it but this looks like you wanna animate the pilot crosshair thing, the colour of it is defined by "fillcolor" so you might wanna try that instead of alpha on it's own.
Sadly that didn't work either.
[quote=_Kermit]I've not tested it but this looks like you wanna animate the pilot crosshair thing, the colour of it is defined by "fillcolor" so you might wanna try that instead of alpha on it's own.[/quote]
Sadly that didn't work either.