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TF2 update for 11/7/14
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
- Continued art-pass process
- Updated sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point

Rumor has it:

- Also from Eric: "We're still looking into the problems with custom maps and soundscapes."
- Size is ~50 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
- Continued art-pass process
- Updated sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point[/quote]

Rumor has it:

- Also from Eric: [b]"We're still looking into the problems with custom maps and soundscapes."[/b]
- Size is ~50 MB
2
#2
12 Frags +

thank god they updated the halloween stuff

thank god they updated the halloween stuff
3
#3
16 Frags +

i forgot rd_asteriod was still a thing

i forgot rd_asteriod was still a thing
4
#4
12 Frags +

I dream of the day they release actual useful cvars

Show Content
tf_disable_hats
tf_disable_killstreaks
tf_disable_weapon_reskins
I dream of the day they release actual useful cvars

[spoiler]tf_disable_hats
tf_disable_killstreaks
tf_disable_weapon_reskins
[/spoiler]
5
#5
7 Frags +

http://i.imgur.com/NKTCsDC.jpg

Still haven't fixed this bug where red players appear as blu on freezepanel background. :/

[img]http://i.imgur.com/NKTCsDC.jpg[/img]
Still haven't fixed this bug where red players appear as blu on freezepanel background. :/
6
#6
2 Frags +

I'm still seeing floating miscs ;(

I'm still seeing floating miscs ;(
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