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Prism HUD & Clean TF2
posted in Customization
1
#1
0 Frags +

merry xmas tf.tv

PRISM HUD
I edited omni's notohud around until it started looking like its own hud. There's still quite a bit of stuff that's the same as notohud that I'll edit soon. Sorry for being a bit rushed to release for today, I'm sure I'll run into tons of little mistakes and issues involving resolutions but I'll be on them ASAP.

http://i.imgur.com/XfWsEPl.png

http://i.imgur.com/hkrAWBv.png

More Screenshots
Download
VPK to disable the scope removal rules for ESEA and ETF2L make this needed (I'll get a more elegant way to disable soon)

DOESN'T WORK ON DX8
I used some trippy vmt stuff and afaik it all works perfectly on dx9 (comangalia's cfg and chris's maxquality both work so I'd assume everything in between works), but on dx8 it doesn't at all.

What that means though is things like the healthcross/circle DO work on sv_pure 2, since it's technically additives and masks applied over it to make it look the way it does.

One thing to note is fps configs will slightly change things, on maxframes masking materials will go through viewmodels always, but on maxquality masking will go through viewmodels only on maps without water. Transparent viewmodels for example (run tf2 w/ prismhud once, edit cfg\prismhud.txt, change pcfg_vmalpha=0 to 1 or 2) will not work with maxquality on maps with water, but will in every other case.

Credits:
Omni	 	- notohud
B4stian		- EJP-HUD
Sevin7		- 7HUD
Rays		- Rayshud
Zimmy		- Control points
0wner		- Control points
Colly		- various
MrMinority	- MinHUD
Whayay		- yahud
gliss		- some viewmodel images
supremecommander- Statusspec
4		- 4plug
Goat_		- standalone 4plug made for goat_ hud
MrModez		- TFMM, cool guy
pwny		- bwhud

CLEAN TF2
I tried to increase fps and make tf2 look as simplified as possible and was happy with the results.

http://i.imgur.com/s9PCm7E.png

More Screenshots
Download
Works well with Comanglia's config and the no hats mod.

There's been some confusion with the dx8 warning for prism hud, so Clean TF2 works fine on dx8.

Some functionality in sv_pure without preloading, more with it. To preload, just open up a server on the map you want in sv_pure 0 before going on the sv_pure server. I'm planning on getting a map set up to preload everything but it's easier said than done.
World textures applied to brushes will always be changed whether preloaded or not, but models (either to make them unlit or to remove them) requires preloading. Some materials like the bleed overlay are also removed, but require some more specific preloading, since they don't appear on any map you'd need to make yourself bleed once to remove it for when you do go to sv_pure.

This includes wilson's updated flat textures mod (there's two types of flat textures mods, one that loads default textures in sv_pure and one that makes materials extremely downsized in sv_pure. Afaik wilson's is the most updated of the latter) and since wilson just kinda disappeared along with his mod, I figured he wouldn't mind me posting it here. If you don't like how this looks in sv_pure, just delete the flat.vpk file. I have no clue how these flat textures change fps, heard from some that it improves their fps a lot and heard from some that it hurts fps a lot, I'd guess it's because of different GPUs. It might help you fps junkies or it might not, try it out.

merry xmas tf.tv

[size=16][b]PRISM HUD[/b][/size]
I edited omni's notohud around until it started looking like its own hud. There's still quite a bit of stuff that's the same as notohud that I'll edit soon. Sorry for being a bit rushed to release for today, I'm sure I'll run into tons of little mistakes and issues involving resolutions but I'll be on them ASAP.

[img]http://i.imgur.com/XfWsEPl.png[/img]
[img]http://i.imgur.com/hkrAWBv.png[/img]
[url=http://imgur.com/a/PwYeN]More Screenshots[/url]
[url=https://www.dropbox.com/s/rrobyzqihdwewiu/_prism_hud.zip?dl=1]Download[/url]
[url=https://www.dropbox.com/s/ma4p9lrg84az7r3/keep_the_scope.zip?dl=1]VPK to disable the scope removal[/url] [color=red]rules for ESEA and ETF2L make this needed[/color] (I'll get a more elegant way to disable soon)

[size=14][color=red]DOESN'T WORK ON DX8[/color][/size]
I used some trippy vmt stuff and afaik it all works perfectly on dx9 (comangalia's cfg and chris's maxquality both work so I'd assume everything in between works), but on dx8 it doesn't at all.

What that means though is things like the healthcross/circle DO work on sv_pure 2, since it's technically additives and masks applied over it to make it look the way it does.

One thing to note is fps configs will slightly change things, on maxframes masking materials will go through viewmodels always, but on maxquality masking will go through viewmodels only on maps without water. Transparent viewmodels for example (run tf2 w/ prismhud once, edit cfg\prismhud.txt, change pcfg_vmalpha=0 to 1 or 2) will not work with maxquality on maps with water, but will in every other case.

[code]
Credits:
Omni - notohud
B4stian - EJP-HUD
Sevin7 - 7HUD
Rays - Rayshud
Zimmy - Control points
0wner - Control points
Colly - various
MrMinority - MinHUD
Whayay - yahud
gliss - some viewmodel images
supremecommander- Statusspec
4 - 4plug
Goat_ - standalone 4plug made for goat_ hud
MrModez - TFMM, cool guy
pwny - bwhud[/code]



[size=16][b]CLEAN TF2[/b][/size]
I tried to increase fps and make tf2 look as simplified as possible and was happy with the results.

[img]http://i.imgur.com/s9PCm7E.png[/img]
[url=http://imgur.com/a/o9ewk]More Screenshots[/url]
[url=https://www.dropbox.com/s/904exp5v0nmezho/_clean_tf2.zip?dl=1]Download[/url]
Works well with [url=http://teamfortress.tv/thread/20172/my-fps-config]Comanglia's config[/url] and [url=http://teamfortress.tv/thread/16179/no-hats-mod]the no hats mod[/url].

There's been some confusion with the dx8 warning for prism hud, so [color=green]Clean TF2 works fine on dx8[/color].

Some functionality in sv_pure without preloading, more with it. To preload, just open up a server on the map you want in sv_pure 0 before going on the sv_pure server. I'm planning on getting a map set up to preload everything but it's easier said than done.
World textures applied to brushes will always be changed whether preloaded or not, but models (either to make them unlit or to remove them) requires preloading. Some materials like the bleed overlay are also removed, but require some more specific preloading, since they don't appear on any map you'd need to make yourself bleed once to remove it for when you do go to sv_pure.

This includes wilson's updated flat textures mod (there's two types of flat textures mods, one that loads default textures in sv_pure and one that makes materials extremely downsized in sv_pure. Afaik wilson's is the most updated of the latter) and since wilson just kinda disappeared along with his mod, I figured he wouldn't mind me posting it here. If you don't like how this looks in sv_pure, just delete the flat.vpk file. I have no clue how these flat textures change fps, heard from some that it improves their fps a lot and heard from some that it hurts fps a lot, I'd guess it's because of different GPUs. It might help you fps junkies or it might not, try it out.
2
#2
5 Frags +

awesome HUD! Health and ammo look really unique. I used to use the main menu picture as my desktop, and the green seems a bit bright for me, but I'm still using it nonetheless.

awesome HUD! Health and ammo look really unique. I used to use the main menu picture as my desktop, and the green seems a bit bright for me, but I'm still using it nonetheless.
3
#3
4 Frags +

holy shiet men nice

holy shiet men nice
4
#4
1 Frags +

Wow that clean tf2 mod looks great! I'll try it out as soon as possible.

Good work.

Wow that clean tf2 mod looks great! I'll try it out as soon as possible.

Good work.
5
#5
1 Frags +

How do you install the clean tf2 textures?

How do you install the clean tf2 textures?
6
#6
9 Frags +

what a beast

EDIT: regarding the clean tf2 thingy. burning and uber overlay not visible, kritz barely visible, spy weapons not going invis when you cloak, cosmetic paints are fucked up, and some shadowing would be nice, you cant even tell where the stairs starts. other than that, thanks for bringing back quake-like tf2 <3

what a beast

EDIT: regarding the clean tf2 thingy. burning and uber overlay not visible, kritz barely visible, spy weapons not going invis when you cloak, cosmetic paints are fucked up, and some shadowing would be nice, you cant even tell where the stairs starts. other than that, thanks for bringing back quake-like tf2 <3
7
#7
5 Frags +

Looks very nice, but I would definitely consider toning down the green on the main menu. It's fairly harsh to look at and difficult to distinguish from the white background of the buttons in the bottom left corner. Other than that though, it looks great!

Looks very nice, but I would definitely consider toning down the green on the main menu. It's fairly harsh to look at and difficult to distinguish from the white background of the buttons in the bottom left corner. Other than that though, it looks great!
8
#8
5 Frags +
LionxHow do you install the clean tf2 textures?

Should just be moving the .vpk's into steam\steamapps\common\team fortress 2\tf\custom\

[quote=Lionx]How do you install the clean tf2 textures?[/quote]
Should just be moving the .vpk's into steam\steamapps\common\team fortress 2\tf\custom\
9
#9
3 Frags +

I love this mod. do you recommend running this with flat textures at the same time?

I love this mod. do you recommend running this with flat textures at the same time?
10
#10
0 Frags +

Is this the best it's going to look on sv_pure 2 servers or am I doing the preloading wrong? I just typed 'map cp_badlands' into console when I booted then joined a server.

http://i.imgur.com/a0LuWyd.jpg

Is this the best it's going to look on sv_pure 2 servers or am I doing the preloading wrong? I just typed 'map cp_badlands' into console when I booted then joined a server.

[img]http://i.imgur.com/a0LuWyd.jpg[/img]
11
#11
7 Frags +

depth perception pal, look into it
seriously though this makes badlands look really arty

depth perception pal, look into it
seriously though this makes badlands look really arty
12
#12
1 Frags +

Updates:
PRISM HUD
-Made main menu greens less bright
-Disabled crosshair by default (go into resource\ui\base_customs\crosshairs.res to re-enable).

CLEAN TF2
-Added surfaceproperties.txt
-Added optional _clean_tf2_minusplayer.vpk to fix most of the problems adysky's having (some are impossible and fire I forgot which file)

SAAM_Is this the best it's going to look on sv_pure 2 servers or am I doing the preloading wrong? I just typed 'map cp_badlands' into console when I booted then joined a server.

That's the flat textures. It looks shitty on doors but I like it in general (and get 20 more fps from it). To preload you should probably go into the same map that you'll later join but what you're pointing at with the door will be like that with or without preloading.

iFY_I love this mod. do you recommend running this with flat textures at the same time?

I'd sure recommend it.

Updates:
[b]PRISM HUD[/b]
-Made main menu greens less bright
-Disabled crosshair by default (go into resource\ui\base_customs\crosshairs.res to re-enable).

[b]CLEAN TF2[/b]
-Added surfaceproperties.txt
-Added optional _clean_tf2_minusplayer.vpk to fix most of the problems adysky's having (some are impossible and fire I forgot which file)

[quote=SAAM_]Is this the best it's going to look on sv_pure 2 servers or am I doing the preloading wrong? I just typed 'map cp_badlands' into console when I booted then joined a server.[/quote]
That's the flat textures. It looks shitty on doors but I like it in general (and get 20 more fps from it). To preload you should probably go into the same map that you'll later join but what you're pointing at with the door will be like that with or without preloading.

[quote=iFY_]I love this mod. do you recommend running this with flat textures at the same time?[/quote]
I'd sure recommend it.
13
#13
3 Frags +

this removes sniper hud thingy, omg.
how did you do that???

this removes sniper hud thingy, omg.
how did you do that???
14
#14
5 Frags +

What the fuck man, how long did you work on this for? The amount of work that it looks like you've done is immense, major kudos.

What the fuck man, how long did you work on this for? The amount of work that it looks like you've done is immense, major kudos.
15
#15
3 Frags +

not much of a problem but.....

[url=http://i.imgur.com/FEg9Fgs.png]not much of a problem but.....[/url]
16
#16
0 Frags +

Awesome!!!
Is the clean tf2 thing legal in leagues? I dont want to get banned from etf2l for using this :s

Awesome!!!
Is the clean tf2 thing legal in leagues? I dont want to get banned from etf2l for using this :s
17
#17
1 Frags +

If you use the clean textures will it have normal shadows on sv_pure 2?

If you use the clean textures will it have normal shadows on sv_pure 2?
18
#18
0 Frags +
BonafideIf you use the clean textures will it have normal shadows on sv_pure 2?

Yes, kind of. Much better shadowing than on sv_pure 0 :]

[quote=Bonafide]If you use the clean textures will it have normal shadows on sv_pure 2?[/quote]

Yes, kind of. Much better shadowing than on sv_pure 0 :]
19
#19
1 Frags +

Am i blind or is there no options button in menus?

Am i blind or is there no options button in menus?
20
#20
0 Frags +

Whats the difference between Clean tf2 and flat textures?

Whats the difference between Clean tf2 and flat textures?
21
#21
1 Frags +
MOOSE_Whats the difference between Clean tf2 and flat textures?

Slightly different details and apparantly clean tf2 actually effects framerate.

[quote=MOOSE_]Whats the difference between Clean tf2 and flat textures?[/quote]

Slightly different details and apparantly clean tf2 actually effects framerate.
22
#22
0 Frags +
uyScutiSlightly different details and apparantly clean tf2 actually effects framerate.

Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.

[quote=uyScuti]Slightly different details and apparantly clean tf2 actually effects framerate.[/quote]
Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.
23
#23
0 Frags +
MOOSE_uyScutiSlightly different details and apparantly clean tf2 actually effects framerate.Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.

It works, but looks slightly different (check out the images)
Differences are that the rocket projectiles looks slighly darker and the rocket trails lighter, for example. Just a lot less clutter :]

[quote=MOOSE_][quote=uyScuti]Slightly different details and apparantly clean tf2 actually effects framerate.[/quote]
Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.[/quote]

It works, but looks slightly different (check out the [url=http://imgur.com/a/o9ewk]images[/url])
Differences are that the rocket projectiles looks slighly darker and the rocket trails lighter, for example. Just a lot less clutter :]
24
#24
0 Frags +
zeSIMONIt works, but looks slightly different (check out the images)
Differences are that the rocket projectiles looks slighly darker and the rocket trails lighter, for example. Just a lot less clutter :]

Thanks man, I will defiantly try it out.

[quote=zeSIMON]It works, but looks slightly different (check out the [url=http://imgur.com/a/o9ewk]images[/url])
Differences are that the rocket projectiles looks slighly darker and the rocket trails lighter, for example. Just a lot less clutter :][/quote]
Thanks man, I will defiantly try it out.
25
#25
6 Frags +

Those textures would trigger epilepsy on people who don't even have it

Those textures would trigger epilepsy on people who don't even have it
26
#26
4 Frags +
zeSIMONAwesome!!!
Is the clean tf2 thing legal in leagues? I dont want to get banned from etf2l for using this :s

I'll ask for an etf2l response but if something like hrbls' nohats gets by just fine, I don't see why this wouldn't.

MOOSE_Whats the difference between Clean tf2 and flat textures?

Flat textures makes textures unicolor on sv_pure 0 and nothing else.

Clean tf2 makes textures unicolor on sv_pure 0, grainy on sv_pure 1/2 (idk I got used to it and now cant play without it), disables lighting on materials (any sv_pure for world textures, needs preloading to work on sv_pure 1/2 for models), removes some unneeded models that appear in maps (like the rocks around badlands second that can get stickies placed in them as an example. Requires preloading), and removes some unneeded visual clutter (quite a few particle materials are removed for example, depends on each one whether it needs preloading or not to work on sv_pure).

MOOSE_uyScutiSlightly different details and apparantly clean tf2 actually effects framerate.Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.

If you want to compare how it looks, here's a quick picture from google images (thanks netglow) of just plain flat textures. Completely different angle from the one in the op but you can see the differences.

https://s3.amazonaws.com/i.imm.io/13NZp.png

The mod's not for everyone, I realize, but I think it looks nice and I've had people say the same.

FleekAm i blind or is there no options button in menus?

Expect it in the next update. I replaced it to get mvm in and then completely forgot about re-implementing it.

[quote=zeSIMON]Awesome!!!
Is the clean tf2 thing legal in leagues? I dont want to get banned from etf2l for using this :s[/quote]
I'll ask for an etf2l response but if something like hrbls' nohats gets by just fine, I don't see why this wouldn't.

[quote=MOOSE_]Whats the difference between Clean tf2 and flat textures?[/quote]
Flat textures makes textures unicolor on sv_pure 0 and nothing else.

Clean tf2 makes textures unicolor on sv_pure 0, grainy on sv_pure 1/2 (idk I got used to it and now cant play without it), disables lighting on materials (any sv_pure for world textures, needs preloading to work on sv_pure 1/2 for models), removes some unneeded models that appear in maps (like the rocks around badlands second that can get stickies placed in them as an example. Requires preloading), and removes some unneeded visual clutter (quite a few particle materials are removed for example, depends on each one whether it needs preloading or not to work on sv_pure).

[quote=MOOSE_][quote=uyScuti]Slightly different details and apparantly clean tf2 actually effects framerate.[/quote]
Are there any significant visible differences? Also I'm a bit confused about whether it works on sv_pure 2, or if it looks the same as Quaketextures.[/quote]
If you want to compare how it looks, here's a quick picture from google images (thanks netglow) of just plain flat textures. Completely different angle from the one in the op but you can see the differences.
[img]https://s3.amazonaws.com/i.imm.io/13NZp.png[/img]

The mod's not for everyone, I realize, but I think it looks nice and I've had people say the same.

[quote=Fleek]Am i blind or is there no options button in menus?[/quote]
Expect it in the next update. I replaced it to get mvm in and then completely forgot about re-implementing it.
27
#27
0 Frags +

why is using Comanglia's config better especially good for clean tf2?

why is using Comanglia's config better especially good for clean tf2?
28
#28
5 Frags +

feedback
-is there no options/settings button on the main menu or am i retarded

http://puu.sh/dJQLK/bd310a494a.jpg

-stupidly high viewmodels like mine cause a problem by the health (idk if that can be fixed)
-the circle by hp doesn't quite finish all the way

http://cloud-4.steampowered.com/ugc/552021065947010775/0909DA22EBACB76061B98D001E96E4911ABECB2D/

-the (team) part when typing a team chat message is misaligned
i play on 1920x1080

[b]feedback[/b]
-is there no options/settings button on the main menu or am i retarded
[img]http://puu.sh/dJQLK/bd310a494a.jpg[/img]
-stupidly high viewmodels like mine cause a problem by the health (idk if that can be fixed)
-the circle by hp doesn't quite finish all the way
[img]http://cloud-4.steampowered.com/ugc/552021065947010775/0909DA22EBACB76061B98D001E96E4911ABECB2D/[/img]
-the (team) part when typing a team chat message is misaligned
i play on 1920x1080
29
#29
0 Frags +

Could you possibly implement a quickplay button to the main menu? Because i didn't see one. I might be just blind, though.

Could you possibly implement a quickplay button to the main menu? Because i didn't see one. I might be just blind, though.
30
#30
0 Frags +
JarateKingCLEAN TF2
-Added surfaceproperties.txt
-Added optional _clean_tf2_minusplayer.vpk to fix most of the problems adysky's having (some are impossible and fire I forgot which file)

neat

[quote=JarateKing]
[b]CLEAN TF2[/b]
-Added surfaceproperties.txt
-Added optional _clean_tf2_minusplayer.vpk to fix most of the problems adysky's having (some are impossible and fire I forgot which file)
[/quote]

neat
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