Latest Update : (23/01/2015) End Of The Charges <-- daymm sun whole update in 1 day, you are all lucky :P
I'M GIVING UP ON THIS PROJECT YOU CAN TAKE IT AND PICK USE/UPDATE IT IF YOU WANT
I feel like, this is not needed. I don't actually use it anymore so, I feel I will keep it as a template for newer huds in the future, Thank you to everyone for supporting it!
Warning This is a WAY FAR FROM UNFINISHED HUD, I just would like to get it out if anyone is interested and would like me to continue :)
So a while back, I made a updated version to a hud called IVHUD with borrowed elements from E.V.E HUD. ( http://tf2.gamebanana.com/guis/30410 ) Since then my taste for TF2 HUD's had changed and I wanted to find one that I could take interest myself, but I... could'nt.. So, I decided to learn proper HUD making with the .res files and e.t.c. It took a little bit of time to get used too but I didn't find it all that too hard. :P
Then after all that nonsence I teamed up with Memeproof "http://teamfortress.tv/user/NoFap" and blah blah blah, Here is what I made:
Screenies :
http://imgur.com/a/1Svuw
(Yes the HUD is very early in development and at the time is only alot of Default Features)
and if you'd like to download! :
https://www.dropbox.com/s/iepn26hsf4dgc6j/MoozHud%20%28EOTC%29.zip?dl=1
Thanks for Listening :D
[b][u]Latest Update : (23/01/2015) End Of The Charges[/u][/b] <-- daymm sun whole update in 1 day, you are all lucky :P
[b][u][i]I'M GIVING UP ON THIS PROJECT YOU CAN TAKE IT AND PICK USE/UPDATE IT IF YOU WANT
I feel like, this is not needed. I don't actually use it anymore so, I feel I will keep it as a template for newer huds in the future, Thank you to everyone for supporting it![/i][/u][/b]
[b]Warning This is a WAY FAR FROM UNFINISHED HUD, I just would like to get it out if anyone is interested and would like me to continue :)[/b]
So a while back, I made a updated version to a hud called IVHUD with borrowed elements from E.V.E HUD. ( http://tf2.gamebanana.com/guis/30410 ) Since then my taste for TF2 HUD's had changed and I wanted to find one that I could take interest myself, but I... could'nt.. So, I decided to learn proper HUD making with the .res files and e.t.c. It took a little bit of time to get used too but I didn't find it all that too hard. :P
Then after all that nonsence I teamed up with Memeproof "http://teamfortress.tv/user/NoFap" and blah blah blah, Here is what I made:
Screenies :
http://imgur.com/a/1Svuw
(Yes the HUD is very early in development and at the time is only alot of Default Features)
and if you'd like to download! :
https://www.dropbox.com/s/iepn26hsf4dgc6j/MoozHud%20%28EOTC%29.zip?dl=1
Thanks for Listening :D
can we get screenshots of the scoreboard and winpanel too?
can we get screenshots of the scoreboard and winpanel too?
ProfRoxascan we get screenshots of the scoreboard and winpanel too?
At the Moment they are just default. :p
Working on it.
[quote=ProfRoxas]can we get screenshots of the scoreboard and winpanel too?[/quote]
At the Moment they are just default. :p
Working on it.
You really need to add a % to the medic uber charge.
It's hard to judge your charge simply off of the charge bar online
You really need to add a % to the medic uber charge.
It's hard to judge your charge simply off of the charge bar online
You should add an unber percent under/next to the crosshair on medic.
You should add an unber percent under/next to the crosshair on medic.
sevennnreally nice so far
Hey Thanks!
and updates will be coming the following week! :D
[quote=sevennn]really nice so far[/quote]
Hey Thanks!
and updates will be coming the following week! :D
[img]http://th07.deviantart.net/fs70/200H/f/2013/149/c/6/fallout_guy_vector_by_gfirestream-d6733yn.png[/img]
This looks ok, but as for right now i don't see why i should be using it. I think you released it a little too early, just keep editing all the elements and it'll get there eventually! :)
This looks ok, but as for right now i don't see why i should be using it. I think you released it a little too early, just keep editing all the elements and it'll get there eventually! :)
Looks alright, though I probably wouldn't use it. I don't use stock because the colours blocked things on screen and the borders were very jagged and pixely. Nice work though!
Looks alright, though I probably wouldn't use it. I don't use stock because the colours blocked things on screen and the borders were very jagged and pixely. Nice work though!