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Moozhud (MubHud 2)
posted in Customization
1
#1
0 Frags +

Latest Update : (23/01/2015) End Of The Charges <-- daymm sun whole update in 1 day, you are all lucky :P

I'M GIVING UP ON THIS PROJECT YOU CAN TAKE IT AND PICK USE/UPDATE IT IF YOU WANT
I feel like, this is not needed. I don't actually use it anymore so, I feel I will keep it as a template for newer huds in the future, Thank you to everyone for supporting it!

Warning This is a WAY FAR FROM UNFINISHED HUD, I just would like to get it out if anyone is interested and would like me to continue :)

So a while back, I made a updated version to a hud called IVHUD with borrowed elements from E.V.E HUD. ( http://tf2.gamebanana.com/guis/30410 ) Since then my taste for TF2 HUD's had changed and I wanted to find one that I could take interest myself, but I... could'nt.. So, I decided to learn proper HUD making with the .res files and e.t.c. It took a little bit of time to get used too but I didn't find it all that too hard. :P

Then after all that nonsence I teamed up with Memeproof "http://teamfortress.tv/user/NoFap"; and blah blah blah, Here is what I made:

Screenies :
http://imgur.com/a/1Svuw
(Yes the HUD is very early in development and at the time is only alot of Default Features)

and if you'd like to download! :
https://www.dropbox.com/s/iepn26hsf4dgc6j/MoozHud%20%28EOTC%29.zip?dl=1

Thanks for Listening :D

[b][u]Latest Update : (23/01/2015) End Of The Charges[/u][/b] <-- daymm sun whole update in 1 day, you are all lucky :P

[b][u][i]I'M GIVING UP ON THIS PROJECT YOU CAN TAKE IT AND PICK USE/UPDATE IT IF YOU WANT
I feel like, this is not needed. I don't actually use it anymore so, I feel I will keep it as a template for newer huds in the future, Thank you to everyone for supporting it![/i][/u][/b]

[b]Warning This is a WAY FAR FROM UNFINISHED HUD, I just would like to get it out if anyone is interested and would like me to continue :)[/b]

So a while back, I made a updated version to a hud called IVHUD with borrowed elements from E.V.E HUD. ( http://tf2.gamebanana.com/guis/30410 ) Since then my taste for TF2 HUD's had changed and I wanted to find one that I could take interest myself, but I... could'nt.. So, I decided to learn proper HUD making with the .res files and e.t.c. It took a little bit of time to get used too but I didn't find it all that too hard. :P

Then after all that nonsence I teamed up with Memeproof "http://teamfortress.tv/user/NoFap" and blah blah blah, Here is what I made:

Screenies :
http://imgur.com/a/1Svuw
(Yes the HUD is very early in development and at the time is only alot of Default Features)

and if you'd like to download! :
https://www.dropbox.com/s/iepn26hsf4dgc6j/MoozHud%20%28EOTC%29.zip?dl=1


Thanks for Listening :D
2
#2
0 Frags +

can we get screenshots of the scoreboard and winpanel too?

can we get screenshots of the scoreboard and winpanel too?
3
#3
0 Frags +
ProfRoxascan we get screenshots of the scoreboard and winpanel too?

At the Moment they are just default. :p
Working on it.

[quote=ProfRoxas]can we get screenshots of the scoreboard and winpanel too?[/quote]

At the Moment they are just default. :p
Working on it.
4
#4
0 Frags +

sick hud

sick hud
5
#5
0 Frags +

You really need to add a % to the medic uber charge.

It's hard to judge your charge simply off of the charge bar online

You really need to add a % to the medic uber charge.

It's hard to judge your charge simply off of the charge bar online
6
#6
1 Frags +

You should add an unber percent under/next to the crosshair on medic.

You should add an unber percent under/next to the crosshair on medic.
7
#7
1 Frags +

really nice so far

really nice so far
8
#8
0 Frags +
sevennnreally nice so far

Hey Thanks!
and updates will be coming the following week! :D

[quote=sevennn]really nice so far[/quote]

Hey Thanks!
and updates will be coming the following week! :D
9
#9
0 Frags +

http://th07.deviantart.net/fs70/200H/f/2013/149/c/6/fallout_guy_vector_by_gfirestream-d6733yn.png

[img]http://th07.deviantart.net/fs70/200H/f/2013/149/c/6/fallout_guy_vector_by_gfirestream-d6733yn.png[/img]
10
#10
2 Frags +

This looks ok, but as for right now i don't see why i should be using it. I think you released it a little too early, just keep editing all the elements and it'll get there eventually! :)

This looks ok, but as for right now i don't see why i should be using it. I think you released it a little too early, just keep editing all the elements and it'll get there eventually! :)
11
#11
0 Frags +

Looks alright, though I probably wouldn't use it. I don't use stock because the colours blocked things on screen and the borders were very jagged and pixely. Nice work though!

Looks alright, though I probably wouldn't use it. I don't use stock because the colours blocked things on screen and the borders were very jagged and pixely. Nice work though!
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