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HUD editing: short questions, quick answers
posted in Customization
991
#991
0 Frags +

How do I change the damage numbers and the last damage text number on broseslhud to this fg color? 145,235,80

How do I change the damage numbers and the last damage text number on broseslhud to this fg color? 145,235,80
992
#992
0 Frags +

So just change the entries to the corresponding ones from OMP?

So just change the entries to the corresponding ones from OMP?
993
#993
-1 Frags +

Want to move / resize my sticky charge meter but it seems that it's confined to a small area where it's placed by default in the HUD, how can I remove these restrictions ? Using Broeselhud Blue.

Here is my huddemomancharge.res

"Resource/UI/HudDemomanCharge.res"
{
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "0"
"ypos" "2"
"zpos" "0"
"wide" "84"
"tall" "4"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"textAlignment" "Center"
"dulltext" "0"
"brighttext" "0"
"fgcolor_override" "255 255 255 255"
"bgcolor_override" "0 0 0 125"
}
}
Want to move / resize my sticky charge meter but it seems that it's confined to a small area where it's placed by default in the HUD, how can I remove these restrictions ? Using Broeselhud Blue.

Here is my huddemomancharge.res


[quote]"Resource/UI/HudDemomanCharge.res"
{
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "0"
"ypos" "2"
"zpos" "0"
"wide" "84"
"tall" "4"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"textAlignment" "Center"
"dulltext" "0"
"brighttext" "0"
"fgcolor_override" "255 255 255 255"
"bgcolor_override" "0 0 0 125"
}
}[/quote]
994
#994
0 Frags +
LuxorHow do I change the damage numbers and the last damage text number on broseslhud to this fg color? 145,235,80

resource/ui/huddamageaccount.res

[quote=Luxor]How do I change the damage numbers and the last damage text number on broseslhud to this fg color? 145,235,80[/quote]
resource/ui/huddamageaccount.res
995
#995
0 Frags +
nickleSo just change the entries to the corresponding ones from OMP?

Yes

[quote=nickle]So just change the entries to the corresponding ones from OMP?[/quote]
Yes
996
#996
0 Frags +
Antaresstuff

[/quote]
to adjust the panel, you have to go in scripts/hudlayout.res and search for HudDemomanCharge

[quote=Antares]stuff[/quote][/quote]
to adjust the panel, you have to go in scripts/hudlayout.res and search for HudDemomanCharge
997
#997
-1 Frags +
AntaresWant to move / resize my sticky charge meter but it seems that it's confined to a small area where it's placed by default in the HUD, how can I remove these restrictions ? Using Broeselhud Blue.

Try moving HudDemomanCharge in hudlayout.res, should be much easier. That's where you would have to extend the "frame" as well. HudDemomanPipes is kind of involved in this too though.

[quote=Antares]Want to move / resize my sticky charge meter but it seems that it's confined to a small area where it's placed by default in the HUD, how can I remove these restrictions ? Using Broeselhud Blue.[/quote]
Try moving HudDemomanCharge in hudlayout.res, should be much easier. That's where you would have to extend the "frame" as well. HudDemomanPipes is kind of involved in this too though.
998
#998
-1 Frags +
rhKIncrease the Width of a part of the cross code in hudplayerhealth.res

Didn't work ;/ any other ideas?

[quote=rhK]Increase the Width of a part of the cross code in hudplayerhealth.res[/quote]

Didn't work ;/ any other ideas?
999
#999
1 Frags +
ninjajiro
Didn't work ;/ any other ideas?

Your health cross is at the very edge of the parent element.

  • You're going to need to make the parent element bigger by increasing wide/tall.
  • The parent elements in this case are the target ids, which are in HudLayout.res
  • There are three parent elements, one for each type of targetid, below is an image from Doodle's guide explaining each one.
  • For each targetid that you want to change, increase the wide value. You will need to also change the xpos in the same element in hudlayout.res to recenter it. Also, you will need to move everything inside targetid.res to the right.

http://i.imgur.com/5ZEZJVo.png

Hope that fixes it.

Shoutout to 1000 posts.

EDIT: I went back and found your original post, read the edited version.

[quote=ninjajiro]

Didn't work ;/ any other ideas?[/quote]

Your health cross is at the very edge of the parent element.
[list]
[*] You're going to need to make the parent element bigger by increasing wide/tall.
[*] The parent elements in this case are the target ids, which are in HudLayout.res
[*] There are three parent elements, one for each type of targetid, below is an image from [url=http://doodlesstuff.com/?tutorial=tf2hud]Doodle's guide[/url] explaining each one.
[*] For each targetid that you want to change, increase the wide value. You will need to also change the xpos in the same element in hudlayout.res to recenter it. Also, you will need to move everything inside targetid.res to the right.
[/list]

[img]http://i.imgur.com/5ZEZJVo.png[/img]

Hope that fixes it.

Shoutout to 1000 posts.

EDIT: I went back and found your original post, read the edited version.
1000
#1000
-1 Frags +
komorebiShoutout to 1000 posts.

WOOP WOOP! also Thanks a lot! :D

[quote=komorebi]
Shoutout to 1000 posts.[/quote]
WOOP WOOP! also Thanks a lot! :D
1001
#1001
-1 Frags +

How do I edit this team colored line in spectator target id? Mainly the ypos and tall.
Can't seem to find it anywhere.

http://i.imgur.com/FyCq6wF.jpg

How do I edit this team colored line in spectator target id? Mainly the ypos and tall.
Can't seem to find it anywhere.
[img]http://i.imgur.com/FyCq6wF.jpg[/img]
1002
#1002
-3 Frags +

Can someone of you guys update YAHUD since its a great hud but it hasnt been updated in the last 8 months if I'm correct, or it might be even more. A lot of people still use that hud even if its broken and maybe fixing it will make it even better.

Can someone of you guys update YAHUD since its a great hud but it hasnt been updated in the last 8 months if I'm correct, or it might be even more. A lot of people still use that hud even if its broken and maybe fixing it will make it even better.
1003
#1003
-1 Frags +
komorebininjajiro
Didn't work ;/ any other ideas?

Your health cross is at the very edge of the parent element.
  • You're going to need to make the parent element bigger by increasing wide/tall.

    http://i.imgur.com/5ZEZJVo.png


    Hope that fixes it.

    EDIT: I went back and found your original post, read the edited version.

Oh I actually fixed the targetid cross issue (:p), could you post your solution for the main player health again?
Is it editing the wide/tall value for HudPlayerStatus in hudlayout.res?

P.S. here's my original post on this issue:

ninjajiroHi guys!

Have another question: how can I make the health cross not cut off
Any help is appreciated!
[quote=komorebi][quote=ninjajiro]

Didn't work ;/ any other ideas?[/quote]

Your health cross is at the very edge of the parent element.
[list]
[*] You're going to need to make the parent element bigger by increasing wide/tall.


[img]http://i.imgur.com/5ZEZJVo.png[/img]

Hope that fixes it.


EDIT: I went back and found your original post, read the edited version.[/quote]

Oh I actually fixed the targetid cross issue (:p), could you post your solution for the main player health again?
Is it editing the wide/tall value for HudPlayerStatus in hudlayout.res?

P.S. here's my original post on this issue:
[quote=ninjajiro]Hi guys!

Have another question: how can I make the health cross not [url=http://imgur.com/7QgEHpa]cut off[/url]
Any help is appreciated![/quote]
1004
#1004
2 Frags +
ninjajiroOh I actually fixed the targetid cross issue (:p), could you post your solution for the main player health again?

Sure!

The health cross is being cut off by a parent element. The health cross has two parent elements: HudPlayerHealth in HudPlayerHealth.res, and HudPlayerStatus in HudLayout.res.

To fix your problem you will need to move the cross to the right while moving the parent element to the left by the same amount. This is because you need to move the cross inside of the parent element. However, that means everything in there will be moved to the right. To keep it in the same position relative to the side of the screen, move the parent element to the left. Maybe this image will do it better justice than I can. The red box is the parent element.

http://i.imgur.com/FBASFpH.png

Nerd essay below if you want a deeper understanding.
Each part of a hud is called an element. These elements are put together, as you already know, in .res files, but also in groups. For example, if you wanted to move the health around, there are many other things that are potentially related to the health that you might want to move, like the health cross, the background, the status images, etc. These are put together in a .res file so it's easier to find all the relevant elements, and also are put into a parent element so you can move or otherwise edit the whole system without needing to move everything. ~Usually~ any element that has a parent will have one in HudLayout.res, although sometimes there are others.

[quote=ninjajiro]
Oh I actually fixed the targetid cross issue (:p), could you post your solution for the main player health again?
[/quote]

Sure!

The health cross is being cut off by a parent element. The health cross has two parent elements: HudPlayerHealth in HudPlayerHealth.res, and HudPlayerStatus in HudLayout.res.

To fix your problem you will need to move the cross to the right while moving the parent element to the left by the same amount. This is because you need to move the cross inside of the parent element. However, that means everything in there will be moved to the right. To keep it in the same position relative to the side of the screen, move the parent element to the left. Maybe this image will do it better justice than I can. The red box is the parent element.

[img]http://i.imgur.com/FBASFpH.png[/img]

Nerd essay below if you want a deeper understanding.
Each part of a hud is called an element. These elements are put together, as you already know, in .res files, but also in groups. For example, if you wanted to move the health around, there are many other things that are potentially related to the health that you might want to move, like the health cross, the background, the status images, etc. These are put together in a .res file so it's easier to find all the relevant elements, and also are put into a parent element so you can move or otherwise edit the whole system without needing to move everything. ~Usually~ any element that has a parent will have one in HudLayout.res, although sometimes there are others.
1005
#1005
0 Frags +
_vittoCan someone of you guys update YAHUD since its a great hud but it hasnt been updated in the last 8 months if I'm correct, or it might be even more. A lot of people still use that hud even if its broken and maybe fixing it will make it even better.

http://huds.tf/takyahud/
http://teamfortress.tv/thread/21178

[quote=_vitto]Can someone of you guys update YAHUD since its a great hud but it hasnt been updated in the last 8 months if I'm correct, or it might be even more. A lot of people still use that hud even if its broken and maybe fixing it will make it even better.[/quote]
http://huds.tf/takyahud/
http://teamfortress.tv/thread/21178
1006
#1006
-1 Frags +

I'm trying to get the old ya_hud cx respawn timer into my hud: http://i.imgur.com/6Nwgq8d.jpg

I moved this from the Spectator.res/SpectatorTournament.res

	"ReinforcementsLabel"
	{
		"ControlName"		"CExLabel"
		"fieldName"		"ReinforcementsLabel"
		"xpos"			"c-200"	
		"ypos"			"57"	
		"wide"			"400"	
                ...
		"font"			"Respawn20"			
		"fgcolor_override" "238 238 51 255"
	}

and the font info (font/custom) from clientscheme.res into my respective files. (also moved the font file itself)
But the end result looks like: http://i.imgur.com/ogLm7p9.jpg Not sure what I'm missing or doing wrong?

I'm trying to get the old ya_hud cx respawn timer into my hud: http://i.imgur.com/6Nwgq8d.jpg

I moved this from the Spectator.res/SpectatorTournament.res
[code] "ReinforcementsLabel"
{
"ControlName" "CExLabel"
"fieldName" "ReinforcementsLabel"
"xpos" "c-200"
"ypos" "57"
"wide" "400"
...
"font" "Respawn20"
"fgcolor_override" "238 238 51 255"
}[/code]
and the font info (font/custom) from clientscheme.res into my respective files. (also moved the font file itself)
But the end result looks like: http://i.imgur.com/ogLm7p9.jpg Not sure what I'm missing or doing wrong?
1007
#1007
-1 Frags +

I'm using Broesulhud Blue and I'm trying to get the number of stickybombs out to flash or make the number big for a second whenever the number goes down. Here is what the hud looks like with 7 stickybombs out: http://imgur.com/6qOboTn The number of stickybombs is in the lower center.

Basically I just want that number to draw my attention whenever something happens to it. I would prefer it to only flash when the number goes down, but I wouldn't mind if it flashed when the number just changed in general. Anyone know how this could be accomplished?

I'm using Broesulhud Blue and I'm trying to get the number of stickybombs out to flash or make the number big for a second whenever the number goes down. Here is what the hud looks like with 7 stickybombs out: http://imgur.com/6qOboTn The number of stickybombs is in the lower center.

Basically I just want that number to draw my attention whenever something happens to it. I would prefer it to only flash when the number goes down, but I wouldn't mind if it flashed when the number just changed in general. Anyone know how this could be accomplished?
1008
#1008
-6 Frags +

Probably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File

Probably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File
1009
#1009
-1 Frags +
J3T1XProbably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File

adjust the ypos of "HudChat" in your basechat.res
like this

[quote=J3T1X]Probably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File[/quote]

adjust the ypos of "HudChat" in your basechat.res
[url=http://i.imgur.com/TAokMOR.png]like this[/url]
1010
#1010
3 Frags +
J3T1XProbably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File

Are Your Eyes Real, Jaden?

[quote=J3T1X]Probably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File[/quote]

Are Your Eyes Real, Jaden?
1011
#1011
-1 Frags +

Hey guys: got another question.

Is it possible to move the killstreak icon (on the TargetID) ? I've been trying without success. I remember I seemed to have successfully moved it but I don't know if that's the case now.

Any help is appreciated!

Hey guys: got another question.

Is it possible to move the killstreak icon (on the TargetID) ? I've been trying without success. I remember I seemed to have successfully moved it but I don't know if that's the case now.

Any help is appreciated!
1012
#1012
-1 Frags +

Hello,

Is there a way to edit these white lines to make them straight?

http://i.imgur.com/wNzBAoE.png

Because they look really ugly in dx8 :/

Thanks

Hello,

Is there a way to edit these white lines to make them straight?

[img]http://i.imgur.com/wNzBAoE.png[/img]

Because they look really ugly in dx8 :/

Thanks
1013
#1013
-3 Frags +
Min_J3T1XProbably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File

adjust the ypos of "HudChat" in your basechat.res
like this

What Number Do I Need

[quote=Min_][quote=J3T1X]Probably Been Asked Before But Im Asking Again Cause 34 Pages Man...
How Do I Move The Chat Up To The Top Left Cause I've Checked Everywhere And Nothings Helping All I've Gathered Is That Its Something In The basechat.res File[/quote]

adjust the ypos of "HudChat" in your basechat.res
[url=http://i.imgur.com/TAokMOR.png]like this[/url][/quote]
What Number Do I Need
1014
#1014
-1 Frags +

how do i change the spectator' s tasble from a hud to another?

how do i change the spectator' s tasble from a hud to another?
1015
#1015
0 Frags +

you copy over the necessary files and code from one hud to another

you copy over the necessary files and code from one hud to another
1016
#1016
-1 Frags +
Mr_Harvardyou copy over the necessary files and code from one hud to another

ok but what file are them?

[quote=Mr_Harvard]you copy over the necessary files and code from one hud to another[/quote]
ok but what file are them?
1017
#1017
0 Frags +

spectatortournamenthealthgui, something like that, the spectatortournament, and u might need to add custom borders depending on the hud

spectatortournamenthealthgui, something like that, the spectatortournament, and u might need to add custom borders depending on the hud
1018
#1018
-1 Frags +

i m gonna try thanks Mr_Harvard

i m gonna try thanks Mr_Harvard
1019
#1019
0 Frags +

incase there is a custom border, search in both huds clientschemes for something like TFFatBorder(i think) and if swap out the code from that and the red and blue opaque ones i believe, tell me if it dont worry and i can dig through some files and check

incase there is a custom border, search in both huds clientschemes for something like TFFatBorder(i think) and if swap out the code from that and the red and blue opaque ones i believe, tell me if it dont worry and i can dig through some files and check
1020
#1020
-1 Frags +

what is the line "NegativeColor" in hudhealthaccount.res? I know PositiveColor is health pickup but my 'NegativeColor' is red and I don't remember ever seeing it on my screen. Thanks.

what is the line "NegativeColor" in hudhealthaccount.res? I know PositiveColor is health pickup but my 'NegativeColor' is red and I don't remember ever seeing it on my screen. Thanks.
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