Hello! I've been working for the past month or so on a competitive/pro version of pl_badwater, and I finally feel confident enough in my changes that I'm putting it up here for general testing.
Now, I'm not saying that I'm a better mapmaker than those at Valve - and I'm definitely not changing it to the extent of barnblitz_pro - but I've made a few changes that I think should make it a bit more fun to play. You can find a full changelog here: http://pastebin.com/MbDnU2FW. I've also put together a collection of screenshots, which you can find here: https://imgur.com/gallery/n2ZBk/.
If you've got any feedback, questions, or further suggestions, please let me know! If you think it's worth your time to scrim or stream a scrim, lobby, or pug on pl_badwater_pro3 (the current version), I'd absolutely love it if you could send me/post a download or viewing link. More feedback and testing can only help me improve the final version. Right now, this is more of an alpha version than a release candidate, so it might not be the prettiest of revisions. Once I'm sure the gameplay is good, though, I'll make sure to bring the aesthetics up to par with the rest of the map.
That's about all for now! You can find the download link here: https://www.dropbox.com/s/1743kf4raxdfv8l/pl_badwater_pro_3.bsp?dl=0.
Hello! I've been working for the past month or so on a competitive/pro version of pl_badwater, and I finally feel confident enough in my changes that I'm putting it up here for general testing.
Now, I'm not saying that I'm a better mapmaker than those at Valve - and I'm definitely not changing it to the extent of barnblitz_pro - but I've made a few changes that I think should make it a bit more fun to play. You can find a full changelog here: http://pastebin.com/MbDnU2FW. I've also put together a collection of screenshots, which you can find here: https://imgur.com/gallery/n2ZBk/.
If you've got any feedback, questions, or further suggestions, please let me know! If you think it's worth your time to scrim or stream a scrim, lobby, or pug on pl_badwater_pro3 (the current version), I'd absolutely love it if you could send me/post a download or viewing link. More feedback and testing can only help me improve the final version. Right now, this is more of an alpha version than a release candidate, so it might not be the prettiest of revisions. Once I'm sure the gameplay is good, though, I'll make sure to bring the aesthetics up to par with the rest of the map.
That's about all for now! You can find the download link here: https://www.dropbox.com/s/1743kf4raxdfv8l/pl_badwater_pro_3.bsp?dl=0.
The fence that protects someone crossing the ramp from catwalk to the upper deck looks out of place.
The fence that protects someone crossing the ramp from catwalk to the upper deck looks out of place.
3rd seems so open it would seem like a spam fest
3rd seems so open it would seem like a spam fest
Remove the wall protecting the ramp, it doesn't need to be there.
I don't think you should both open the house AND have the extra path from the 4th screenshot.
I think the door should still be on the first point, but what if you make it so that it's only partially open vertically, so you have to crouch through it before it fully opens? It discourages pushing through it, but gives the Engie an escape route when falling back. It also promotes stealthy Spy play.
Remove the wall protecting the ramp, it doesn't need to be there.
I don't think you should both open the house AND have the extra path from the 4th screenshot.
I think the door should still be on the first point, but what if you make it so that it's only partially open vertically, so you have to crouch through it before it fully opens? It discourages pushing through it, but gives the Engie an escape route when falling back. It also promotes stealthy Spy play.
i like the addition to third
i like the addition to third