You see, I have a problem with distractions in this game.
I'd like to know if there is a way to basically do this:
http://i.imgur.com/rnbg7MT.jpg?1
btw this is RaysHUD
You see, I have a problem with distractions in this game.
I'd like to know if there is a way to basically do this:
http://i.imgur.com/rnbg7MT.jpg?1
btw this is RaysHUD
You can't remove rocket smoke on sv_pure 2
This thread is good for hud questions http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers
I think hud_combattext 0 would remove the numbers.
rage1I think hud_combattext 0 would remove the numbers.
The problem is he still wants the damage on the main part of the HUD, he just doesn't want it popping up next to whoever he just hit for that damage.
fireindaarcaderage1I think hud_combattext 0 would remove the numbers.
The problem is he still wants the damage on the main part of the HUD, he just doesn't want it popping up next to whoever he just hit for that damage.
HUDDamageAccount.res in resource/ui, first entry turn visible and enabled to 0.
wattersonfireindaarcaderage1I think hud_combattext 0 would remove the numbers.
The problem is he still wants the damage on the main part of the HUD, he just doesn't want it popping up next to whoever he just hit for that damage.
HUDDamageAccount.res in resource/ui, first entry turn visible and enabled to 0.
doens't work.
There wasn't any visible or enabled listed earlier, but after I added them in and changed the values to 0, it had no effect.
There's some command (or maybe a HUD option) that sets how long will those floating damage numbers stay. If someone reminds it, this could be the one that will help you.
http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers/?page=41#1203
just edit in a space for the fonts, so yours should look vaguely like this
aniccahttp://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers/?page=41#1203
just edit in a space for the fonts, so yours should look vaguely like this
http://i.imgur.com/vxV4BNC.png
major thakns.
Now if only there were a way to make dmg smoke smaller/more transparent besides dxlevel_80...
I just downloaded this: http://tf2.gamebanana.com/sprites/4837.
It looks absolutely amazing and the rocket smoke isn't as prominent. The only downside is that it won't work on sv_pure 1 servers, but I'm still really satisfied with the effect. I think you guys should try it too. Also, is there a way to make these files work on sv_pure servers?