Via the CS:GO blog:
Valve[ MUSIC KITS ]
- Players can now purchase Music Kits that track Official Competitive MVPs. These special Music Kits are available as StatTrak Music Kit offers. All new music kits are also available as normal (non-StatTrak) Music Kit offers.
- Awolnation
- Beartooth
- Daniel Sadowski
- Darude
- Ian Hultquist
- Kelly Bailey
- Ki Theory
- Lennie Moore
- Michael Bross
- Mord Fustang
- New Beat Fund
- Proxy
- Skog
- Troels Folmann
[ ANIMATION ]
- Fixed crouched defusal aim matrix bug
- Improved walk/run blending in some cases when speed changes rapidly
- Improved walk footplants
- CPU performance optimizations.
Rumor has it:
- If you're new to the whole music kit thing: as you play the game, you'll get offers to purchase music kits from time to time
- If you're unsure about licensing (say for streaming/posting a video to YouTube), music kits distributed through CS:GO fall under the terms of the Steam Subscriber Agreement which is viewable at http://store.steampowered.com/subscriber_agreement/
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/0313981857000490b35c619db2fe0106b8f3206f
- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/f3535f64a5d099e2bebae71f58147df010f8d04f
- Script updates and GC protobuf changes: https://github.com/SteamDatabase/GameTracking/commit/1493b7a1d5ecb2f58180eec70a88fb8bf60dfc62
- Size is ~135 MB
Via [url=http://blog.counter-strike.net/index.php/2015/09/12604/]the CS:GO blog[/url]:
[quote=Valve][ MUSIC KITS ]
- Players can now purchase Music Kits that track Official Competitive MVPs. These special Music Kits are available as StatTrak Music Kit offers. All new music kits are also available as normal (non-StatTrak) Music Kit offers.
- [url=http://redbullrecords.com/csgo/awolnation]Awolnation[/url]
- [url=http://redbullrecords.com/csgo/beartooth]Beartooth[/url]
- [url=http://www.soundrama.com/]Daniel Sadowski[/url]
- [url=http://www.facebook.com/Darude]Darude[/url]
- [url=http://ianhultquist.com/]Ian Hultquist[/url]
- Kelly Bailey
- [url=http://www.kitheory.com/]Ki Theory[/url]
- [url=http://lenniemoore.com/]Lennie Moore[/url]
- [url=http://www.bross.com/]Michael Bross[/url]
- [url=http://www.mordfustang.com/]Mord Fustang[/url]
- [url=http://redbullrecords.com/csgo/newbeatfund]New Beat Fund[/url]
- [url=http://www.proxyofficial.com/#intro]Proxy[/url]
- [url=http://www.jockeskog.com/]Skog[/url]
- [url=http://troelsfolmann.com/]Troels Folmann[/url]
[ ANIMATION ]
- Fixed crouched defusal aim matrix bug
- Improved walk/run blending in some cases when speed changes rapidly
- Improved walk footplants
- CPU performance optimizations.[/quote]
Rumor has it:
- If you're new to the whole music kit thing: as you play the game, you'll get offers to purchase music kits from time to time
- If you're unsure about licensing (say for streaming/posting a video to YouTube), [url=https://twitter.com/matttwood/status/520734247980511232]music kits distributed through CS:GO fall under the terms of the Steam Subscriber Agreement[/url] which is viewable at http://store.steampowered.com/subscriber_agreement/
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/0313981857000490b35c619db2fe0106b8f3206f
- Strings and VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/f3535f64a5d099e2bebae71f58147df010f8d04f
- Script updates and GC protobuf changes: https://github.com/SteamDatabase/GameTracking/commit/1493b7a1d5ecb2f58180eec70a88fb8bf60dfc62
- Size is ~135 MB
This is actually the stupidest update csgos ever seen
This is actually the stupidest update csgos ever seen
– CPU performance optimizations.
– CPU performance optimizations.
They added a Darude music kit and had the gall not to include Sandstorm. Even Darude has to be smart enough to realize he'd have made a killing by allowing it to be included, right?
They added a Darude music kit and had the gall not to include Sandstorm. Even Darude has to be smart enough to realize he'd have made a killing by allowing it to be included, right?
takramThey added a Darude music kit and had the gall not to include Sandstorm. Even Darude has to be smart enough to realize he'd have made a killing by allowing it to be included, right?
Probably is licensed to a different publisher than his new album and they couldn't get the rights (or his publisher didn't want to promote old material)
[quote=takram]They added a Darude music kit and had the gall not to include Sandstorm. Even Darude has to be smart enough to realize he'd have made a killing by allowing it to be included, right?[/quote]
Probably is licensed to a different publisher than his new album and they couldn't get the rights (or his publisher didn't want to promote old material)
stattrak music kits and darude without sandstorm, valve is obviously trolling
stattrak music kits and darude without sandstorm, valve is obviously trolling
When we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh
When we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh
M4TTWhen we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh
Not really smh. 128 tick is certainly nice, but they don't want to pay for it, and I don't blame them. 128 does cost a lot more to run per user playing, and that's not trivial when you're talking about the scale we have here. Most people don't even really care and won't notice, so valve arent rushing to spend millions of dollars a year more (not an exageration) to provide an experience that will only really be noticed by a few.
When you put everything in a buisness context it makes sense.
Also the effort required to make a few music kits is far less effor than the massive network engineering upgrade required to instantly double the processing power required for every single server you run in the world.
[quote=M4TT]When we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh[/quote]
Not really smh. 128 tick is certainly nice, but they don't want to pay for it, and I don't blame them. 128 does cost a lot more to run per user playing, and that's not trivial when you're talking about the scale we have here. Most people don't even really care and won't notice, so valve arent rushing to spend millions of dollars a year more (not an exageration) to provide an experience that will only really be noticed by a few.
When you put everything in a buisness context it makes sense.
Also the effort required to make a few music kits is far less effor than the massive network engineering upgrade required to instantly double the processing power required for every single server you run in the world.
Yeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.
Yeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.
owlYeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
agreed
owl64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.
completely disagreed, 64 tick is the worst
[quote=owl]Yeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
[/quote]
agreed
[quote=owl]
64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.[/quote]
completely disagreed, 64 tick is the worst
mustardoverlordowlYeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
agreed
owl64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.
completely disagreed, 64 tick is the worst
yeah but 90% of the playerbase would not notice a real difference if they weren't told what to look for
if valve quietly changed all their servers to 128 tick and the people who could tell didnt say anything, MOST of the people who still matchmake wouldn't know anything was different.
the overlap between people who only play on valve servers and who can tell is super small.
[quote=mustardoverlord][quote=owl]Yeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
[/quote]
agreed
[quote=owl]
64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.[/quote]
completely disagreed, 64 tick is the worst[/quote]
yeah but 90% of the playerbase would not notice a real difference if they weren't told what to look for
if valve quietly changed all their servers to 128 tick and the people who could tell didnt say anything, MOST of the people who still matchmake wouldn't know anything was different.
the overlap between people who only play on valve servers and who can tell is super small.
mustardoverlordcompletely disagreed, 64 tick is the worst
Why? I see no difference between 64/128 when I play, I either hit or miss like an idiot and there is no matter with tick. And if you're gonna jabber about "but I see blood, or hit etc etc many times". Then I will say this happens too, in 128 tick servers, specially when I play 1v1 severs. Feels exactly the same as I am playing on a random valve server locked in 64 ticks...
[quote=mustardoverlord]
completely disagreed, 64 tick is the worst[/quote]
Why? I see no difference between 64/128 when I play, I either hit or miss like an idiot and there is no matter with tick. And if you're gonna jabber about "but I see blood, or hit etc etc many times". Then I will say this happens too, in 128 tick servers, specially when I play 1v1 severs. Feels exactly the same as I am playing on a random valve server locked in 64 ticks...
hurrykannmustardoverlordcompletely disagreed, 64 tick is the worst
Why? I see no difference between 64/128 when I play, I either hit or miss like an idiot and there is no matter with tick. And if you're gonna jabber about "but I see blood, or hit etc etc many times". Then I will say this happens too, in 128 tick servers, specially when I play 1v1 severs. Feels exactly the same as I am playing on a random valve server locked in 64 ticks...
128 tick makes all the difference in the world. even movement is different
[quote=hurrykann][quote=mustardoverlord]
completely disagreed, 64 tick is the worst[/quote]
Why? I see no difference between 64/128 when I play, I either hit or miss like an idiot and there is no matter with tick. And if you're gonna jabber about "but I see blood, or hit etc etc many times". Then I will say this happens too, in 128 tick servers, specially when I play 1v1 severs. Feels exactly the same as I am playing on a random valve server locked in 64 ticks...[/quote]
128 tick makes all the difference in the world. even movement is different
owlmustardoverlordowlYeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
agreed
owl64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.
completely disagreed, 64 tick is the worst
yeah but 90% of the playerbase would not notice a real difference if they weren't told what to look for
if valve quietly changed all their servers to 128 tick and the people who could tell didnt say anything, MOST of the people who still matchmake wouldn't know anything was different.
the overlap between people who only play on valve servers and who can tell is super small.
that's fair
but essentially, I'm a player who sprays a ton, and it's basically impossible to do consistently well on 64 tick servers if you spray for almost all of your kills
[quote=owl][quote=mustardoverlord][quote=owl]Yeah if you think you're ever getting 128 tick mm servers without a major change in server costs you're delusional.
[/quote]
agreed
[quote=owl]
64 tick is good enough for valve's services anyways. Most bit ching about 64 tick servers is from people who just miss and need something to blame.[/quote]
completely disagreed, 64 tick is the worst[/quote]
yeah but 90% of the playerbase would not notice a real difference if they weren't told what to look for
if valve quietly changed all their servers to 128 tick and the people who could tell didnt say anything, MOST of the people who still matchmake wouldn't know anything was different.
the overlap between people who only play on valve servers and who can tell is super small.[/quote]
that's fair
but essentially, I'm a player who sprays a ton, and it's basically impossible to do consistently well on 64 tick servers if you spray for almost all of your kills
M4TTWhen we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh
we can put a man on the moon but we cant cure cancer????
smh
[quote=M4TT]When we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh[/quote]
we can put a man on the moon but we cant cure cancer????
smh
oh damn i am definitely picking up that Beartooth kit
oh damn i am definitely picking up that Beartooth kit
universeM4TTWhen we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh
we can put a man on the moon but we cant cure cancer????
smh
how can you compare a video game to a historical achievement and a disease affecting millions. what.
[quote=universe][quote=M4TT]When we ask for 128 tick
-nothing happens
Some kid makes a stattrak music kit meme on reddit
-stattrak music kits added
smh[/quote]
we can put a man on the moon but we cant cure cancer????
smh[/quote]
how can you compare a video game to a historical achievement and a disease affecting millions. what.
I love AWOLNATION, but that shit is way too overpriced on the SCM.
I love AWOLNATION, but that shit is way too overpriced on the SCM.