i dont got any other files , didnt change anything other than shadows and crosshair , wierd , when will u get a new version with the fixes i asked? Maybe it will work for the next version
after update i got this:
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
deguCZafter update i got this:
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
nop , looks like this to me as well
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)[/quote]
nop , looks like this to me as well
deguCZafter update i got this:
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
Intentional change, purely aesthetic.
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)[/quote]
Intentional change, purely aesthetic.
omnideguCZafter update i got this:Intentional change, purely aesthetic.
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
is there a way we can put the names back?
Edit : Found the fix to the error with the shadows disapearing after low hp/buffed and ammo, same thing why the shadows were not working . in hudanimations_tf :the shadow color is bugged , so I just changed the color to a 0 0 0 255 and it worked for me
Pink numbers in target id were also a color problem, spectatortornamentguihealth.res in "PlayerStatusHealthValueSpec" put the fgcolor override to the color of your choise and in hudanimations_tf search PlayerStatusHealthValueSpec and in "event HudHealthBonusPulse" put the fgcolor to a buffed hp color (like 0 255 255 255) and in event HudHealthBonusPulseStop just put the normal HP color again , same one used in spectatortornamentguihealth.res
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)[/quote]
Intentional change, purely aesthetic.[/quote]
is there a way we can put the names back?
Edit : Found the fix to the error with the shadows disapearing after low hp/buffed and ammo, same thing why the shadows were not working . in hudanimations_tf :the shadow color is bugged , so I just changed the color to a 0 0 0 255 and it worked for me
Pink numbers in target id were also a color problem, spectatortornamentguihealth.res in "PlayerStatusHealthValueSpec" put the fgcolor override to the color of your choise and in hudanimations_tf search PlayerStatusHealthValueSpec and in "event HudHealthBonusPulse" put the fgcolor to a buffed hp color (like 0 255 255 255) and in event HudHealthBonusPulseStop just put the normal HP color again , same one used in spectatortornamentguihealth.res
Got everything i asked for fixed myself , just looking for names below items in the loadout screen
AleXomniis there a way we can put the names back?deguCZafter update i got this:Intentional change, purely aesthetic.
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
Edit : Found the fix to the error with the shadows disapearing after low hp/buffed and ammo, same thing why the shadows were not working . in hudanimations_tf :the shadow color is bugged , so I just changed the color to a 0 0 0 255 and it worked for me
It's not bugged. You're supposed to change the colors in clientscheme.res, which I can only assume you haven't.
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)[/quote]
Intentional change, purely aesthetic.[/quote]
is there a way we can put the names back?
Edit : Found the fix to the error with the shadows disapearing after low hp/buffed and ammo, same thing why the shadows were not working . in hudanimations_tf :the shadow color is bugged , so I just changed the color to a 0 0 0 255 and it worked for me[/quote]
It's not bugged. You're supposed to change the colors in clientscheme.res, which I can only assume you haven't.
omniAleXomniis there a way we can put the names back?deguCZafter update i got this:Intentional change, purely aesthetic.
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)
Edit : Found the fix to the error with the shadows disapearing after low hp/buffed and ammo, same thing why the shadows were not working . in hudanimations_tf :the shadow color is bugged , so I just changed the color to a 0 0 0 255 and it worked for me
It's not bugged. You're supposed to change the colors in clientscheme.res, which I can only assume you haven't.
Its not a bug? So if i have my shadows on , get buffed and they disapear after the buff is gone is not bugged? Well fixed anyways
http://i.imgur.com/qtt0vYk.jpg
how do i remove quality-based background and leave there only text
(ps is also possible i messed it up with my editing)[/quote]
Intentional change, purely aesthetic.[/quote]
is there a way we can put the names back?
Edit : Found the fix to the error with the shadows disapearing after low hp/buffed and ammo, same thing why the shadows were not working . in hudanimations_tf :the shadow color is bugged , so I just changed the color to a 0 0 0 255 and it worked for me[/quote]
It's not bugged. You're supposed to change the colors in clientscheme.res, which I can only assume you haven't.[/quote]
Its not a bug? So if i have my shadows on , get buffed and they disapear after the buff is gone is not bugged? Well fixed anyways
AleXIts not a bug? So if i have my shadows on , get buffed and they disapear after the buff is gone is not bugged? Well fixed anyways
Clearly not, because if you set all the colors correctly in ClientScheme.res (NotoHealthShadow, NotoHealthShadowBuff, NotoHealthShadowLow), you should have no issues. I just spent a little while testing all of them and they were fine.
I still don't understand what happened with the pink text though. All the colors are absolutely fine from my ClientScheme file and anyone who downloads the HUD should have the same stuff I have.
Also, to get the names back on items, open classloadoutpanel.res, find:
"text_ypos" "254"
and change it to
"text_ypos" "54"
Clearly not, because if you set all the colors correctly in ClientScheme.res (NotoHealthShadow, NotoHealthShadowBuff, NotoHealthShadowLow), you should have no issues. I just spent a little while testing all of them and they were fine.
I still don't understand what happened with the pink text though. All the colors are absolutely fine from my ClientScheme file and anyone who downloads the HUD should have the same stuff I have.
Also, to get the names back on items, open classloadoutpanel.res, find:
[code]"text_ypos" "254"[/code]
and change it to
[code]"text_ypos" "54"[/code]
my spec gui for items seems to be messed up. the box is huge and it doesnt look right. im not sure if this is a bug or not, but i'd like to know how to fix it.
Maevmy spec gui for items seems to be messed up. the box is huge and it doesnt look right. im not sure if this is a bug or not, but i'd like to know how to fix it. http://i.imgur.com/ibavxUR.jpg?1
On my list of stuff to fix
On my list of stuff to fix
The blue screen when the game first opens up and when you press the quit button there is a blue screen, how do you get rid of it? Sorry if it's a repetative question
v2.1.1 - Color Fixes
Changelog:
- Fixed TargetID/Spectator Health Colors appearing Pink in noto classic, noto orange and noto red, due to a ClientScheme.res error
- Fixed Scoreboards not using the correct Scheme color for Scoreboard backgrounds
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]
Changelog:
[code]- Fixed TargetID/Spectator Health Colors appearing Pink in noto classic, noto orange and noto red, due to a ClientScheme.res error
- Fixed Scoreboards not using the correct Scheme color for Scoreboard backgrounds
[/code]
Liking this HUD a lot. One thing I noticed though is that on KOTH maps the timer backgrounds for both teams changes to whichever team I'm on, rather than having one for each team. So if I'm on blue both backgrounds are blue, and if I'm on red both backgrounds are red like so. Anyone know how I would fix that?
v2.1.2
Changelog:
Scoreboard:
Fixed Player Stats values turning green when the value is anything above 0.
Time Panels:
Updated Time Panel positioning to be resolution friendly.
Fixed King of the Hill time panels displaying the incorrect background colors for the team countdowns.
Updated the King of the Hill active panel, displaying which team currently holds the point.
Inspect Panel/Spectator:
Fixed broken Inspection Panels.
Backpack:
Updated Item Inspection panel.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]
Changelog:
[quote][b]Scoreboard:[/b]
Fixed Player Stats values turning green when the value is anything above 0.
[b]Time Panels:[/b]
Updated Time Panel positioning to be resolution friendly.
Fixed King of the Hill time panels displaying the incorrect background colors for the team countdowns.
Updated the King of the Hill active panel, displaying which team currently holds the point.
[b]Inspect Panel/Spectator:[/b]
Fixed broken Inspection Panels.
[b]Backpack:[/b]
Updated Item Inspection panel.[/quote]
The only issue I have found is there is no Bug Report Button. Don't know if it's hidden or something
v2.1.3
Changelog:
Client Scheme:
Updated the Client Scheme to reflect the latest updates.
Pass Time:
Added support for the Pass Time game mode. Please notify me of any bugs or broken aesthetics, as the mode hasn't been fully tested.
Tournament Spectator:
Reverted Tournament Spectator panels back to their original state (pre-gun mettle).
Backpack:
Added support for the Trade Up system.
Added Cosmetic Inspection Panel.
Miscellaneous:
Updated Store Inspect Panels.
Edit: I broke the ClientScheme twice. Make sure you have the actual latest push.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://noto.huds.tf]Huds.tf Page[/url]
Changelog:
[quote][b]Client Scheme:[/b]
Updated the Client Scheme to reflect the latest updates.
[b]Pass Time:[/b]
Added support for the Pass Time game mode. Please notify me of any bugs or broken aesthetics, as the mode hasn't been fully tested.
[b]Tournament Spectator:[/b]
Reverted Tournament Spectator panels back to their original state (pre-gun mettle).
[b]Backpack:[/b]
Added support for the Trade Up system.
Added Cosmetic Inspection Panel.
[b]Miscellaneous:[/b]
Updated Store Inspect Panels.[/quote]
Edit: I broke the ClientScheme twice. Make sure you have the actual latest push.
Teammate Health indicator is too far away and too on the left. How can I fix this?
Screenshot: http://steamcommunity.com/id/stefan_crime/screenshot/687153139815897219
Screenshot: http://steamcommunity.com/id/stefan_crime/screenshot/687153139815897219
StefanBTeammate Health indicator is too far away and too on the left. How can I fix this?
Screenshot: http://steamcommunity.com/id/stefan_crime/screenshot/687153139815897219
tf_hud_target_id_disable_floating_health 1
Screenshot: http://steamcommunity.com/id/stefan_crime/screenshot/687153139815897219[/quote]
tf_hud_target_id_disable_floating_health 1
v2.1.4
Changelog:
Time Panel:
• Fixed incorrect background color being used for Server information (Waiting for players, server time limit, etc).
• Re-aligned time added number to be centered/closer to the center (resolution dependant).
Tournament:
• Added readymode functionality.
Tournament Spectator:
• Finally Added Spectator Extras.
• Fixed Inspect Panel functioning incorrectly.
Player Destruction:
• Added Player Destruction game mode functionality.
MvM:
• Aesthetic changes to mirror latest main game scoreboard.
Win Panel:
• Fixed Top Player score cutting off at 3 digits.
Main Menu:
• Removed Gun Mettle event promo and replaced it with the Invasion event promo.
• Updated font on event promo ads.
• Fixed Gun Mettle drawer not displaying correctly.
• Fixed alignment issue with the Mute Players button.
• Increased width of the Advanced Options panel.
• Updated Quickplay Server List color scheme (SourceScheme.res).
• Added Invasion to the Quickplay List.
Backpack:
• Updated Weapon Inspection Panel.
• Updated Cosmetic/Taunt Inspection Panel.
• Trade Up result page should be fully functional. No opportunity to test.
• Fixed Catalog item links displaying incorrect font.
Miscellaneous:
• Re-aligned menu headers.
• Fixed Item Pickup Panel displaying 3D Gun Mettle models incorrectly.
SourceScheme:
• Updated Color Scheme.
• Added Open Sans font.
This update fixes a shit ton of stuff that I was quite lazy with in the past. With this update, the HUD looks a little better than it used too. Lemme know of any bugs and I'll sort them as soon as I can.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]Time Panel:[/b]
• Fixed incorrect background color being used for Server information (Waiting for players, server time limit, etc).
• Re-aligned time added number to be centered/closer to the center (resolution dependant).
[b]Tournament:[/b]
• Added readymode functionality.
[b]Tournament Spectator:[/b]
• Finally Added Spectator Extras.
• Fixed Inspect Panel functioning incorrectly.
[b]Player Destruction:[/b]
• Added Player Destruction game mode functionality.
[b]MvM:[/b]
• Aesthetic changes to mirror latest main game scoreboard.
[b]Win Panel:[/b]
• Fixed Top Player score cutting off at 3 digits.
[b]Main Menu:[/b]
• Removed Gun Mettle event promo and replaced it with the Invasion event promo.
• Updated font on event promo ads.
• Fixed Gun Mettle drawer not displaying correctly.
• Fixed alignment issue with the Mute Players button.
• Increased width of the Advanced Options panel.
• Updated Quickplay Server List color scheme (SourceScheme.res).
• Added Invasion to the Quickplay List.
[b]Backpack:[/b]
• Updated Weapon Inspection Panel.
• Updated Cosmetic/Taunt Inspection Panel.
• Trade Up result page should be fully functional. No opportunity to test.
• Fixed Catalog item links displaying incorrect font.
[b]Miscellaneous:[/b]
• Re-aligned menu headers.
• Fixed Item Pickup Panel displaying 3D Gun Mettle models incorrectly.
[b]SourceScheme:[/b]
• Updated Color Scheme.
• Added Open Sans font.[/quote]
This update fixes a shit ton of stuff that I was quite lazy with in the past. With this update, the HUD looks a little better than it used too. Lemme know of any bugs and I'll sort them as soon as I can.
Thanks for the update, man, really digging the new colour scheme!
v2.1.5 - Scream Fortress VII
Changelog:
General:
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.
Sorry for the delay. Time zones and work got in the way a bit.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]General:[/b]
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.[/quote]
Sorry for the delay. Time zones and work got in the way a bit.
omniv2.1.5 - Scream Fortress VII
Github Download
Huds.tf Page
Changelog:General:
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.
Sorry for the delay. Time zones and work got in the way a bit.
omni you forgot to fix the new mannpower shit
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]General:[/b]
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.[/quote]
Sorry for the delay. Time zones and work got in the way a bit.[/quote]
[url=https://www.dropbox.com/s/lmgpyri6nbtnarn/hudplayerhealth.res?dl=0]no you didnt so i had to[/url]
omni you forgot to fix the new mannpower shit
vermsomniv2.1.5 - Scream Fortress VII
Github Download
Huds.tf Page
Changelog:General:
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.
Sorry for the delay. Time zones and work got in the way a bit.
no you didnt so i had to
omni you forgot to fix the new mannpower shit
No I didn't.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]General:[/b]
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.[/quote]
Sorry for the delay. Time zones and work got in the way a bit.[/quote]
[url=https://www.dropbox.com/s/lmgpyri6nbtnarn/hudplayerhealth.res?dl=0]no you didnt so i had to[/url]
omni you forgot to fix the new mannpower shit[/quote]
No I didn't.
omnivermsomniv2.1.5 - Scream Fortress VII
Github Download
Huds.tf Page
Changelog:General:
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.
Sorry for the delay. Time zones and work got in the way a bit.
no you didnt so i had to
omni you forgot to fix the new mannpower shit
No I didn't.
oh lol didnt see that
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]General:[/b]
• I fixed everything. I didn't note any of it down because I'm tired as shit and I just wanted it done.[/quote]
Sorry for the delay. Time zones and work got in the way a bit.[/quote]
[url=https://www.dropbox.com/s/lmgpyri6nbtnarn/hudplayerhealth.res?dl=0]no you didnt so i had to[/url]
omni you forgot to fix the new mannpower shit[/quote]
No I didn't.[/quote]
oh lol didnt see that
v2.1.6 - When Competitive?
Changelog:
Main Menu:
• Fixed Notification Panel aligning incorrectly when opened.
Contracts:
• Added Quickplay Button to Contracts.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]Main Menu:[/b]
• Fixed Notification Panel aligning incorrectly when opened.
[b]Contracts:[/b]
• Added Quickplay Button to Contracts.[/quote]
how can i change the color of the target id where the name is, before i believe it was grayish or so and i want to have that color again
v2.1.7 - Steam Controller Broke The Game
Changelog:
Client Scheme:
• Added New Buttons and Fonts
Tournament:
• Added Ready Hint Icon
Shouldn't need to update, but if you are having issues, you can download this latest update and see if your problems get resolved.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]Client Scheme:[/b]
• Added New Buttons and Fonts
[b]Tournament:[/b]
• Added Ready Hint Icon[/quote]
Shouldn't need to update, but if you are having issues, you can download this latest update and see if your problems get resolved.
v2.1.8 - Steam Controller Support
Changelog:
Menus:
• Added support for the Steam Controller on Welcome Menu, Map Info Menu, Team Selection and Class Selection.
Spectator:
• Added support for the Steam Controller on Spectator panel.
Only worth updating if you want to use the Steam Controller. I've changed nothing else.
[url=https://github.com/omnibombulator/noto]Github Download[/url]
[url=http://huds.tf/noto]Huds.tf Page[/url]
Changelog:
[quote][b]Menus:[/b]
• Added support for the Steam Controller on Welcome Menu, Map Info Menu, Team Selection and Class Selection.
[b]Spectator:[/b]
• Added support for the Steam Controller on Spectator panel.
[/quote]
Only worth updating if you want to use the Steam Controller. I've changed nothing else.