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HUD editing: short questions, quick answers
posted in Customization
2041
#2041
1 Frags +
SevinSnip

https://github.com/omnibombulator/HUD-Replay-Browser-Files idk about the game type tho

[quote=Sevin]Snip[/quote]

https://github.com/omnibombulator/HUD-Replay-Browser-Files idk about the game type tho
2042
#2042
0 Frags +
games0124Anyone know what could be preventing the "HudDamageAccount.res" modified damage numbers file from working? I've tried placing it in:

G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui

and

G:\Program Files\steamapps\common\Team Fortress 2\tf\resource\ui

neither of them work. I'm using Chris's highframes config which is the only thing I can think of that might be interfering. This is what the file contains:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "255 255 0 255"
"NegativeColor" "255 255 0 255"
"delta_lifetime" "2"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
}
}

You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)

[quote=games0124]Anyone know what could be preventing the "HudDamageAccount.res" modified damage numbers file from working? I've tried placing it in:

G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui

and

G:\Program Files\steamapps\common\Team Fortress 2\tf\resource\ui

neither of them work. I'm using Chris's highframes config which is the only thing I can think of that might be interfering. This is what the file contains:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "255 255 0 255"
"NegativeColor" "255 255 0 255"
"delta_lifetime" "2"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
}
}[/quote]

You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)
2043
#2043
-1 Frags +
SevinJosephStalin_Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?

It doesn't matter what HUD you use, it's a console command:
cl_hud_playerclass_use_playermodel 1

Iv already tried that, does nothing.

[quote=Sevin][quote=JosephStalin_]Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?[/quote]

It doesn't matter what HUD you use, it's a console command:
[code]cl_hud_playerclass_use_playermodel 1[/code][/quote]

Iv already tried that, does nothing.
2044
#2044
0 Frags +
JosephStalin_SevinJosephStalin_Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?

It doesn't matter what HUD you use, it's a console command:
cl_hud_playerclass_use_playermodel 1

Iv already tried that, does nothing.

I'm pretty sure that just dictates whether you're using a 3D player model or 2D class image

https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudplayerclass.res
HUDPlayerClass is the whole panel, PlayerStatusClassImage is for 2D images I believe, and ClassModelPanel is for 3D models. You should be able to disable them with "enable" "0" and "visible" "0", but if that doesn't work just change the xpos to like 999 to move it off screen

[quote=JosephStalin_][quote=Sevin][quote=JosephStalin_]Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?[/quote]

It doesn't matter what HUD you use, it's a console command:
[code]cl_hud_playerclass_use_playermodel 1[/code][/quote]

Iv already tried that, does nothing.[/quote]

I'm pretty sure that just dictates whether you're using a 3D player model or 2D class image

https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/hudplayerclass.res
HUDPlayerClass is the whole panel, PlayerStatusClassImage is for 2D images I believe, and ClassModelPanel is for 3D models. You should be able to disable them with "enable" "0" and "visible" "0", but if that doesn't work just change the xpos to like 999 to move it off screen
2045
#2045
0 Frags +
Lucky_BenderSevinSnip
https://github.com/omnibombulator/HUD-Replay-Browser-Files idk about the game type tho

Thanks, I'll check that out.

[quote=Lucky_Bender][quote=Sevin]Snip[/quote]

https://github.com/omnibombulator/HUD-Replay-Browser-Files idk about the game type tho[/quote]

Thanks, I'll check that out.
2046
#2046
0 Frags +
Jerm
You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using this file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.

[quote=Jerm]

You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)[/quote]

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using [url=http://pastebin.com/MnVVJueP]this[/url] file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.
2047
#2047
0 Frags +
games0124Jerm
You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using this file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.

No, the HUD files you should be editing are in your custom HUD folder - even if it's just a few res files rather than a whole custom HUD. The filepath you should be using is G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui (inside the ui folder is where you want your .res files, except for hudlayout.res)

Your hudlayout.res file should be in /customhud/scripts - make sure there's a CDamageAccountPanel entry in there

Since you want your custom damage numbers over players and not near your health, make these changed to your HudDamageAccount.res file:

"CDamageAccountPanel" //These are the numbers that appear over players' heads
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //This is the color your healing numbers will be
		"NegativeColor"			"255 255 0 255" //This is the color your damage numbers will be
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontMedium" //The damage and healing numbers will uses these fonts
		"delta_item_font_big"	"HudFontMedium" //Default is HudFontSmall
	}
"DamageAccountValue" //These are the damage numbers near your health
    {
        "visible"       "0" //disable and hide them
        "enabled"       "0"
    }

So essentially, all you're doing is turning off the damage numbers near your health, and changing the size and color of your damage numbers (which can be set to any font defined in clientscheme.res and any rgba color value)

[quote=games0124][quote=Jerm]

You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)[/quote]

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using [url=http://pastebin.com/MnVVJueP]this[/url] file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.[/quote]

No, the HUD files you should be editing are in your custom HUD folder - even if it's just a few res files rather than a whole custom HUD. The filepath you should be using is G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui (inside the ui folder is where you want your .res files, except for hudlayout.res)

Your hudlayout.res file should be in /customhud/scripts - make sure there's a CDamageAccountPanel entry in there

Since you want your custom damage numbers over players and not near your health, make these changed to your HudDamageAccount.res file:
[code]
"CDamageAccountPanel" //These are the numbers that appear over players' heads
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //This is the color your healing numbers will be
"NegativeColor" "255 255 0 255" //This is the color your damage numbers will be
"delta_lifetime" "1.5"
"delta_item_font" "HudFontMedium" //The damage and healing numbers will uses these fonts
"delta_item_font_big" "HudFontMedium" //Default is HudFontSmall
}
"DamageAccountValue" //These are the damage numbers near your health
{
"visible" "0" //disable and hide them
"enabled" "0"
}
[/code]

So essentially, all you're doing is turning off the damage numbers near your health, and changing the size and color of your damage numbers (which can be set to any font defined in clientscheme.res and any rgba color value)
2048
#2048
-2 Frags +

How can I get rid of the "Congratulations, you got more kills as Pyro that life than your previous best' panel?

How can I get rid of the "Congratulations, you got more kills as Pyro that life than your previous best' panel?
2049
#2049
0 Frags +
Jermgames0124Jerm
You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using this file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.

No, the HUD files you should be editing are in your custom HUD folder - even if it's just a few res files rather than a whole custom HUD. The filepath you should be using is G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui (inside the ui folder is where you want your .res files, except for hudlayout.res)

Your hudlayout.res file should be in /customhud/scripts - make sure there's a CDamageAccountPanel entry in there

Since you want your custom damage numbers over players and not near your health, make these changed to your HudDamageAccount.res file:
"CDamageAccountPanel" //These are the numbers that appear over players' heads
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //This is the color your healing numbers will be
		"NegativeColor"			"255 255 0 255" //This is the color your damage numbers will be
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontMedium" //The damage and healing numbers will uses these fonts
		"delta_item_font_big"	"HudFontMedium" //Default is HudFontSmall
	}
"DamageAccountValue" //These are the damage numbers near your health
    {
        "visible"       "0" //disable and hide them
        "enabled"       "0"
    }

So essentially, all you're doing is turning off the damage numbers near your health, and changing the size and color of your damage numbers (which can be set to any font defined in clientscheme.res and any rgba color value)

Ok well I used your code instead and as expected nothing happened. Now I also don't have a scripts folder or a hudlayout.res file in my customhud folder. Because I don't have a custom hud it's just called that. I'll create a scripts folder in my customhud and also create a HudLayout.res file. What exactly should I put in the hudlayout.res file?

[quote=Jerm][quote=games0124][quote=Jerm]

You just have to put the file in your custom HUD's resource/ui folder, not tf2's. Make sure you have hud_combattext 1 in your autoexec. Maybe as a last resort make sure your hudlayout.res has a CDamageAccountPanel entry (which should be there by default, but you never know)[/quote]

Ok I found the hudlayout.res file, is this (G:\Program Files\steamapps\common\Team Fortress 2\hl2\scripts) the correct one? I opened it up and I don't see CDamageAccountPanel anywhere.

Also I tried using [url=http://pastebin.com/MnVVJueP]this[/url] file and it seems to work. But now the problem is I get two sets of damage numbers. The regular shitty ones in the normal spot, and the modified ones in the bottom left near my health.[/quote]

No, the HUD files you should be editing are in your custom HUD folder - even if it's just a few res files rather than a whole custom HUD. The filepath you should be using is G:\Program Files\steamapps\common\Team Fortress 2\tf\custom\customhud\resource\ui (inside the ui folder is where you want your .res files, except for hudlayout.res)

Your hudlayout.res file should be in /customhud/scripts - make sure there's a CDamageAccountPanel entry in there

Since you want your custom damage numbers over players and not near your health, make these changed to your HudDamageAccount.res file:
[code]
"CDamageAccountPanel" //These are the numbers that appear over players' heads
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //This is the color your healing numbers will be
"NegativeColor" "255 255 0 255" //This is the color your damage numbers will be
"delta_lifetime" "1.5"
"delta_item_font" "HudFontMedium" //The damage and healing numbers will uses these fonts
"delta_item_font_big" "HudFontMedium" //Default is HudFontSmall
}
"DamageAccountValue" //These are the damage numbers near your health
{
"visible" "0" //disable and hide them
"enabled" "0"
}
[/code]

So essentially, all you're doing is turning off the damage numbers near your health, and changing the size and color of your damage numbers (which can be set to any font defined in clientscheme.res and any rgba color value)[/quote]

Ok well I used your code instead and as expected nothing happened. Now I also don't have a scripts folder or a hudlayout.res file in my customhud folder. Because I don't have a custom hud it's just called that. I'll create a scripts folder in my customhud and also create a HudLayout.res file. What exactly should I put in the hudlayout.res file?
2050
#2050
0 Frags +

.

.
2051
#2051
0 Frags +
polar_snipingHow do you change the text names of the store, quickplay, co-op etc.

Tried mainmenu.res?

[quote=polar_sniping]How do you change the text names of the store, quickplay, co-op etc.[/quote]
Tried mainmenu.res?
2052
#2052
0 Frags +

.

.
2053
#2053
0 Frags +

http://i.imgur.com/DNwaIie.jpg

How do I move and change the color/font of the green +41

http://i.imgur.com/DNwaIie.jpg

How do I move and change the color/font of the green +41
2054
#2054
0 Frags +

del.

del.
2055
#2055
0 Frags +
polar_snipingHow do you change the text names of the store, quickplay, co-op etc.

those would be in /resource/gamemenu.res

[quote=polar_sniping]How do you change the text names of the store, quickplay, co-op etc.[/quote]

those would be in /resource/gamemenu.res
2056
#2056
1 Frags +
STOGEhttp://i.imgur.com/DNwaIie.jpg

How do I move and change the color/font of the green +41

HudHealthAccount.res

[quote=STOGE]http://i.imgur.com/DNwaIie.jpg

How do I move and change the color/font of the green +41[/quote]

HudHealthAccount.res
2057
#2057
0 Frags +

Hey, I have 2 things I need help with, help greatly appreciated!
My winpanel doesnt show up on cp maps, but not on arena and etc.

Winpanel pastebin http://pastebin.com/Jqatuvrr
Hudlayout.res entry pastebin http://pastebin.com/7DR2Aqmu

My healthcross when buffed is in the right position, but when I'm on low hp and the low health cross shows up its wrongly positioned, how do I edit it?

imgur pic for reference http://imgur.com/JCxLeOa

Hey, I have 2 things I need help with, help greatly appreciated!
My winpanel doesnt show up on cp maps, but not on arena and etc.

Winpanel pastebin http://pastebin.com/Jqatuvrr
Hudlayout.res entry pastebin http://pastebin.com/7DR2Aqmu

My healthcross when buffed is in the right position, but when I'm on low hp and the low health cross shows up its wrongly positioned, how do I edit it?

imgur pic for reference http://imgur.com/JCxLeOa
2058
#2058
0 Frags +

@jerm

NVM DUDE I FIGURED IT OUT. I JUST HAD TO SET THE FILE TO READ ONLY. OMFG FML. These big yellow numbers are fkn orgasmic though. Thanks for trying.

@jerm

NVM DUDE I FIGURED IT OUT. I JUST HAD TO SET THE FILE TO READ ONLY. OMFG FML. These big yellow numbers are fkn orgasmic though. Thanks for trying.
2059
#2059
0 Frags +

Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.

Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.
2060
#2060
0 Frags +
Sammy_385Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.

there isn't one as far as i know

[quote=Sammy_385]Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.[/quote]
there isn't one as far as i know
2061
#2061
0 Frags +
Sammy_385Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.

Well the freezepanels come up, I'm sure you could change one of them to be screen wide and put w/e you want inside there then animate shit.

[quote=Sammy_385]Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.[/quote]

Well the freezepanels come up, I'm sure you could change one of them to be screen wide and put w/e you want inside there then animate shit.
2062
#2062
0 Frags +
_KermitSammy_385Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.

Well the freezepanels come up, I'm sure you could change one of them to be screen wide and put w/e you want inside there then animate shit.

That's a good idea. You wouldn't happen to know what file those are?

[quote=_Kermit][quote=Sammy_385]Quick question. When you die what event is called in hudanimations_tf.txt?

I wanna animate the screen when you die but i need to know the event. HealthDyingPulse isn't the one.[/quote]

Well the freezepanels come up, I'm sure you could change one of them to be screen wide and put w/e you want inside there then animate shit.[/quote]

That's a good idea. You wouldn't happen to know what file those are?
2063
#2063
0 Frags +

http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard

http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard
2064
#2064
0 Frags +
232http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard

Did you try changing the fgcolor of background in scoreboard.res?

[quote=232]http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard[/quote]

Did you try changing the fgcolor of background in scoreboard.res?
2065
#2065
1 Frags +
232http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard

Add something like this "MainBG"
{
"ControlName" "ImagePanel"
"fieldName" "MainBG"
"xpos" "c-325"
"xpos_minmode" "r267" //"c33"
"ypos" "130"
"ypos_minmode" "r357"
"zpos" "-1"
"wide" "253"
"wide_minmode" "233"
"tall" "210"
"tall_minmode" "238"
"fillcolor" "1 1 1 214"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

You'll have to probably change the wide/tall and x/y positions but it should show up fine.

#2065 Best trying FreezePanel_Basic and making the wide value 480 and tall f0, I'm prtty sure that fills the screen entirely.

[quote=232]http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard[/quote]

Add something like this "MainBG"
{
"ControlName" "ImagePanel"
"fieldName" "MainBG"
"xpos" "c-325"
"xpos_minmode" "r267" //"c33"
"ypos" "130"
"ypos_minmode" "r357"
"zpos" "-1"
"wide" "253"
"wide_minmode" "233"
"tall" "210"
"tall_minmode" "238"
"fillcolor" "1 1 1 214"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

You'll have to probably change the wide/tall and x/y positions but it should show up fine.

#2065 Best trying FreezePanel_Basic and making the wide value 480 and tall f0, I'm prtty sure that fills the screen entirely.
2066
#2066
0 Frags +
_Kermit232http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard

Add something like this "MainBG"
{
"ControlName" "ImagePanel"
"fieldName" "MainBG"
"xpos" "c-325"
"xpos_minmode" "r267" //"c33"
"ypos" "130"
"ypos_minmode" "r357"
"zpos" "-1"
"wide" "253"
"wide_minmode" "233"
"tall" "210"
"tall_minmode" "238"
"fillcolor" "1 1 1 214"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

You'll have to probably change the wide/tall and x/y positions but it should show up fine.

#2065 Best trying FreezePanel_Basic and making the wide value 480 and tall f0, I'm prtty sure that fills the screen entirely.

Wouldn't it be 480 tall and f0 wide?

[quote=_Kermit][quote=232]http://steamcommunity.com/sharedfiles/filedetails/?id=515247874

How Can I Add a black background on the scoreboard?
This scoreboard is yaHUD scoreboard[/quote]

Add something like this "MainBG"
{
"ControlName" "ImagePanel"
"fieldName" "MainBG"
"xpos" "c-325"
"xpos_minmode" "r267" //"c33"
"ypos" "130"
"ypos_minmode" "r357"
"zpos" "-1"
"wide" "253"
"wide_minmode" "233"
"tall" "210"
"tall_minmode" "238"
"fillcolor" "1 1 1 214"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

You'll have to probably change the wide/tall and x/y positions but it should show up fine.

#2065 Best trying FreezePanel_Basic and making the wide value 480 and tall f0, I'm prtty sure that fills the screen entirely.[/quote]


Wouldn't it be 480 tall and f0 wide?
2067
#2067
0 Frags +

Can someone link me the fix for huds after gun mettle?
*also if someone is really good at editing huds I have a couple questions*

Can someone link me the fix for huds after gun mettle?
*also if someone is really good at editing huds I have a couple questions*
2068
#2068
0 Frags +

http://www.teamfortress.tv/26604/how-to-fix-most-huds-scoreboard-after-gunmetal

Here's Doodles' TF2 HUD editing guide
http://doodlesstuff.com/?tutorial=tf2hud

should help you with quite a bit, if you're still lost feel free to ask stuff here

http://www.teamfortress.tv/26604/how-to-fix-most-huds-scoreboard-after-gunmetal

Here's Doodles' TF2 HUD editing guide
http://doodlesstuff.com/?tutorial=tf2hud

should help you with quite a bit, if you're still lost feel free to ask stuff here
2069
#2069
0 Frags +

Where is the file to edit the equipped thing in the backpack http://i.ytimg.com/vi/yt7QRprKw7w/hqdefault.jpg

Where is the file to edit the equipped thing in the backpack http://i.ytimg.com/vi/yt7QRprKw7w/hqdefault.jpg
2070
#2070
1 Frags +
Lucky_BenderWhere is the file to edit the equipped thing in the backpack http://i.ytimg.com/vi/yt7QRprKw7w/hqdefault.jpg

Looks like resource/ui/econ/ItemModelPanel.Res, specific section highlighted for ya

[quote=Lucky_Bender]Where is the file to edit the equipped thing in the backpack http://i.ytimg.com/vi/yt7QRprKw7w/hqdefault.jpg[/quote]

Looks like [url=https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/econ/itemmodelpanel.res#L118-L137]resource/ui/econ/ItemModelPanel.Res[/url], specific section highlighted for ya
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