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CS:GO update for 11/10/15 (11/11/15 UTC, 1.35.1.0)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[SOUND]
– Increased fidelity and weight of jump land sound.
– Landing sounds now play an additional sound depending on the surface.
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
— Concrete
— Wood
— Rubber
— Snow
— Glass
— Grass
— Mud
— Dirt
— Solid Metal
— Metal Grate
— Metal Chainlink
– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
– Minor volume mix adjustments
– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
– Awp now always un-zooms during reload animation
– Misc player animation CPU performance optimizations
– Overview icons can now be scaled with the convar mapoverview_icon_scale
[STEAM CONTROLLER]
– Game now requires Steam Client to be updated as of Oct 14 2015 or later.
– Added native support for the Steam Controller
[ DEDICATED SERVERS ]
– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
http://steamcommunity.com/dev/managegameservers

Rumor has it:

- aparatis of reddit is uploading videos showcasing the new footstep sounds on various areas of some maps

- If you use a custom font in CS:GO, it may have been reset to the default one

- xPaw (one of the people that maintains SteamDB) shows off the DreamHack Cluj-Napoca trophies for participating teams

- There's also apparently a 2nd level attainable for 2015 Service Medals

- Here's the item schema update, which contains the trophies: https://github.com/SteamDatabase/SteamTracking/commit/99da08332c92edcc2a820667d1bd365586cf7feb
- Not necessarily caused by this update (or this item schema update) specifically, but still worth mentioning: if you live in South Africa, Saudi Arabia, or the United Arab Emirates, Valve recently implemented localized pricing on the Steam storefront. CS:GO items purchased from the store will be charged in your local currency, which will also mean that what you deposit from a debit/credit card will be what you get as there will no longer be any US conversions applied from your card
- If you're in any of the above countries and want to keep track of how things are priced, be sure to watch Dota 2's item schema, which will contain conversion data and provide a bit of a heads-up for impending changes

- Size is ~75 MB

Via [url=http://blog.counter-strike.net/index.php/2015/11/13087/]the CS:GO blog[/url]:

[quote=Valve][SOUND]
– Increased fidelity and weight of jump land sound.
– Landing sounds now play an additional sound depending on the surface.
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
— Concrete
— Wood
— Rubber
— Snow
— Glass
— Grass
— Mud
— Dirt
— Solid Metal
— Metal Grate
— Metal Chainlink
– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
– Minor volume mix adjustments
– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
– Awp now always un-zooms during reload animation
– Misc player animation CPU performance optimizations
– Overview icons can now be scaled with the convar mapoverview_icon_scale
[STEAM CONTROLLER]
– Game now requires Steam Client to be updated as of Oct 14 2015 or later.
– Added native support for the Steam Controller
[ DEDICATED SERVERS ]
– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
[url]http://steamcommunity.com/dev/managegameservers[/url][/quote]

Rumor has it:

- aparatis of reddit is [url=https://www.reddit.com/r/GlobalOffensive/comments/3scfmp/counterstrike_global_offensive_update_for_111015/cwvz3l6]uploading videos showcasing the new footstep sounds on various areas of some maps[/url]

- [B]If you use a custom font in CS:GO, it may have been reset to the default one[/B]

- xPaw (one of the people that maintains SteamDB) shows off [url=https://steamdb.info/forum/657/#reply-2621]the DreamHack Cluj-Napoca trophies for participating teams[/url]

- There's also apparently a 2nd level attainable for 2015 Service Medals

- Here's the item schema update, which contains the trophies: https://github.com/SteamDatabase/SteamTracking/commit/99da08332c92edcc2a820667d1bd365586cf7feb
- Not necessarily caused by this update (or this item schema update) specifically, but still worth mentioning: if you live in South Africa, Saudi Arabia, or the United Arab Emirates, Valve recently implemented localized pricing on the Steam storefront. CS:GO items purchased from the store will be charged in your local currency, which will also mean that what you deposit from a debit/credit card will be what you get as there will no longer be any US conversions applied from your card
- If you're in any of the above countries and want to keep track of how things are priced, be sure to watch [url=https://github.com/SteamDatabase/SteamTracking/commit/b5c25c9e8705298de56f616cafdc5ee8b3fe6c73#diff-f83ab635927b7b49d074f8f4f05b4ce0]Dota 2's item schema[/url], which will contain conversion data and provide a bit of a heads-up for impending changes

- Size is ~75 MB
2
#2
cp_granary_pro
1 Frags +

cool

cool
3
#3
1 Frags +

bad quality but that'll change soon

bad quality but that'll change soon
4
#4
0 Frags +

The sounds are p crisp

The sounds are p crisp
5
#5
0 Frags +

vid for all the sounds https://www.youtube.com/watch?v=f8LqerexQng

vid for all the sounds https://www.youtube.com/watch?v=f8LqerexQng
6
#6
0 Frags +

Did they change the m4a1-s? I saw a lot more people using it today.

Did they change the m4a1-s? I saw a lot more people using it today.
7
#7
0 Frags +

These new sounds will be good once I learn what floor is where on maps

These new sounds will be good once I learn what floor is where on maps
8
#8
3 Frags +
Duke_Of_The_JukeDid they change the m4a1-s? I saw a lot more people using it today.

Nah its probably just people starting to realize it's actually not as bad as people initially thought

[quote=Duke_Of_The_Juke]Did they change the m4a1-s? I saw a lot more people using it today.[/quote]
Nah its probably just people starting to realize it's actually not as bad as people initially thought
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