biscuitsSetletGood job so far however I just don't like the Alpine theme, I feel like every map is doing it now (process, product, sunshine, logjam to some extend).
Any other desert theme or even the before mentioned swamp theme should work much better.
I should probably start a new thread with the fixed version I made. Basically the fixed version keeps the same layout and theme and only removes clipping and mirroring mistakes.
I would just update the main post with screenshots of the current version
[quote=biscuits][quote=Setlet]Good job so far however I just don't like the Alpine theme, I feel like every map is doing it now (process, product, sunshine, logjam to some extend).
Any other desert theme or even the before mentioned swamp theme should work much better.[/quote]
I should probably start a new thread with the fixed version I made. Basically the fixed version keeps the same layout and theme and only removes clipping and mirroring mistakes.[/quote]
I would just update the main post with screenshots of the current version
biscuits4812622• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point
whyyyy
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.
Because hiding spots are a part of the gameplay and these spots are not "go there you win"
kudos for fixing symetrical issues tho
[quote=biscuits][quote=4812622][quote]• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point[/quote]
whyyyy[/quote]
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.[/quote]
Because hiding spots are a part of the gameplay and these spots are not "go there you win"
kudos for fixing symetrical issues tho
Twiggybiscuits4812622• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point
whyyyy
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.
Because hiding spots are a part of the gameplay and these spots are not "go there you win"
kudos for fixing symetrical issues tho
I removed all the changes on hiding spots because of negative feedback.
The fixed version only changes clipping and mirroring for the most part.
[quote=Twiggy][quote=biscuits][quote=4812622][quote]• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point[/quote]
whyyyy[/quote]
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.[/quote]
Because hiding spots are a part of the gameplay and these spots are not "go there you win"
kudos for fixing symetrical issues tho[/quote]
I removed all the changes on hiding spots because of negative feedback.
The fixed version only changes clipping and mirroring for the most part.