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cp_badlands_pro
61
#61
3 Frags +
biscuitsSetletGood job so far however I just don't like the Alpine theme, I feel like every map is doing it now (process, product, sunshine, logjam to some extend).

Any other desert theme or even the before mentioned swamp theme should work much better.

I should probably start a new thread with the fixed version I made. Basically the fixed version keeps the same layout and theme and only removes clipping and mirroring mistakes.

I would just update the main post with screenshots of the current version

[quote=biscuits][quote=Setlet]Good job so far however I just don't like the Alpine theme, I feel like every map is doing it now (process, product, sunshine, logjam to some extend).

Any other desert theme or even the before mentioned swamp theme should work much better.[/quote]

I should probably start a new thread with the fixed version I made. Basically the fixed version keeps the same layout and theme and only removes clipping and mirroring mistakes.[/quote]

I would just update the main post with screenshots of the current version
62
#62
-1 Frags +
biscuits4812622• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point

whyyyy
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.

Because hiding spots are a part of the gameplay and these spots are not "go there you win"

kudos for fixing symetrical issues tho

[quote=biscuits][quote=4812622][quote]• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point[/quote]

whyyyy[/quote]
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.[/quote]

Because hiding spots are a part of the gameplay and these spots are not "go there you win"

kudos for fixing symetrical issues tho
63
#63
5 Frags +
Twiggybiscuits4812622• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point

whyyyy
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.

Because hiding spots are a part of the gameplay and these spots are not "go there you win"

kudos for fixing symetrical issues tho

I removed all the changes on hiding spots because of negative feedback.
The fixed version only changes clipping and mirroring for the most part.

[quote=Twiggy][quote=biscuits][quote=4812622][quote]• Fixed hiding spots on Last and Second point
• Vents
• Edge and Lamp on top of Last
• Lower Left Lamps
• Small Edge next to Balcony
• Powerbox on Second point[/quote]

whyyyy[/quote]
I think that most, if not all of them, were not planned to exist in the first place. Also, I think it makes the layout of the map cleaner.[/quote]

Because hiding spots are a part of the gameplay and these spots are not "go there you win"

kudos for fixing symetrical issues tho[/quote]

I removed all the changes on hiding spots because of negative feedback.
The fixed version only changes clipping and mirroring for the most part.
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