So I play with Chris' DX9 frames fps config and I was wondering what specific commands in the config or ingame I would have to change to get 3D grass (like on Granary last or on Snakewater mid). Grass that pops out of the ground just looks so incredibly sexy.
Example pic: http://www.halflife2.net/wp-content/uploads/2008/08/05_lumberyard_1.jpg
All help is appreciated ^^
Example pic: http://www.halflife2.net/wp-content/uploads/2008/08/05_lumberyard_1.jpg
All help is appreciated ^^
I'm not positive, but I've been poking around the list of commands; is this set to 1?
mat_disable_fancy_blending
The grass usually appears on blending textures with certain surface properties, and that's the only "blend" command I could find.
mat_disable_fancy_blending
The grass usually appears on blending textures with certain surface properties, and that's the only "blend" command I could find.
It is on 1 right now. I'll experiment around with it tomorrow. It's super late right now. Thanks a ton for the reply :D
Try setting it to 0, so it doesn't disable it. Otherwise I'm clueless :D
I believe it's cl_detaildist and cl_detailfade. 0 turn them off. Higher numbers make it visible from farther away.
Changing mat_disable_fancy_blending to 0 and turning cl_detaildist and cl_detailfade to 1 didn't change much that I could see. I even tried maxing out all of the settings ingame but still there was no 3d grass D:
I'm led to believe it's one of the other settings in the fps config. Thanks for all the help so far ^^
If it helps at all, it looks like Tyrone had an fps config and that luscious grass during this stream: http://www.twitch.tv/tyreeze/b/336667650
I'm led to believe it's one of the other settings in the fps config. Thanks for all the help so far ^^
If it helps at all, it looks like Tyrone had an fps config and that luscious grass during this stream: http://www.twitch.tv/tyreeze/b/336667650
cl_detaildist/fade should be more than 1 - they specify a distance, not a true/false value. You could try making them something like 1000.
synchrocl_detaildist/fade should be more than 1 - they specify a distance, not a true/false value. You could try making them something like 1000.
That didn't work either >.<
That didn't work either >.<