It might be time to put this thread to bed
I think stabby might have brainwashed aim before his match
Se7enthe irony of this is that had this thread not blown up, less people would've seen what stabby even said and less people would've become exposed to bad ideas (the very thing this thread was trying to prevent i guess.)
this was way more popular on reddit/twitter, that's the issue
this was way more popular on reddit/twitter, that's the issue
"you're from europe so you smell and don't wear deodorant" - stabbystabby 2k13
Se7enthe irony of this is that had this thread not blown up, less people would've seen what stabby even said and less people would've become exposed to bad ideas (the very thing this thread was trying to prevent i guess.)
https://tribzap2it.files.wordpress.com/2015/05/game-of-thrones-stannis-fewer.gif?w=500&h=277
[img]https://tribzap2it.files.wordpress.com/2015/05/game-of-thrones-stannis-fewer.gif?w=500&h=277[/img]
After reading through this whole thread, there is a ton of focus on the buzz words “class limits / class restrictions”. I don’t believe anyone has touched on or talked about why these work for competitive 6’s. Perhaps some of the HL players can understand better the reasoning why instead of 6’s players just trashing the HL style.
In my opinion, the biggest factor in a competitive environment is to always strive to achieve the fastest moving and highest level gameplay possible. To get to that level, you need to focus on the classes that offer the highest skill ceiling. Hence why we have Scout, Soldier, Demo and Medic as the meta for 6’s. Each of these classes represent the highest skill ceiling's in TF2 and continue to be redefined and the skill ceiling rises sometimes by leaps and bounds in a short time period. The same simply cannot be said about the remaining 5 classes.
I am not saying spy, heavy, engineer, pyro and sniper do not require skill. I am saying that, with the possible exception of Sniper, these 5 classes all fall far behind the 4 classes used in 6’s in regards to speed and skill ceiling. Focusing on the main reason behind competitive gaming (fastest moving and highest level gameplay possible) you need to tailor the game meta around what raises the bar for “skill and speed” not for “fun”.
In my opinion only, Matchmaking is going to be wonderful for introducing new players to the 6v6 scene and for the “fun” aspect of TF2 where you can play whatever class you want and enjoy yourself. Calling anything “Competitive” without focusing on the most efficient way to play 6v6 is a step in the wrong direction long term.
In my opinion, the biggest factor in a competitive environment is to [b]always strive to achieve the fastest moving and highest level gameplay possible[/b]. To get to that level, you need to focus on the classes that offer the highest skill ceiling. Hence why we have Scout, Soldier, Demo and Medic as the meta for 6’s. Each of these classes represent the highest skill ceiling's in TF2 and continue to be redefined and the skill ceiling rises sometimes by leaps and bounds in a short time period. The same simply cannot be said about the remaining 5 classes.
I am not saying spy, heavy, engineer, pyro and sniper do not require skill. I am saying that, with the possible exception of Sniper, these 5 classes all fall far behind the 4 classes used in 6’s in regards to speed and skill ceiling. Focusing on the main reason behind competitive gaming (fastest moving and highest level gameplay possible) you need to tailor the game meta around what raises the bar for “skill and speed” not for “fun”.
In my opinion only, Matchmaking is going to be wonderful for introducing new players to the 6v6 scene and for the “fun” aspect of TF2 where you can play whatever class you want and enjoy yourself. Calling anything “Competitive” without focusing on the most efficient way to play 6v6 is a step in the wrong direction long term.
Se7enthe irony of this is that had this thread not blown up, less people would've seen what stabby even said and less people would've become exposed to bad ideas (the very thing this thread was trying to prevent i guess.)
if they read at least one post in thread they'd realise that the idea of this tweet is not as good as it might look (well it's been said by a famous tf2 player and streamer he surely knows the drill; in fact he doesn't)
therefore they probably will start questioning that and think for themselves and maybe try and think of why is that good thing or not, maybe take a look at some other famous guy's opinion ie sideshow's rant
in the end its all about the fact that people can make mistakes even with thousands of hours in game behind their backs and that a good pinch of salt is always a good thing when it comes to popular opinion about something
if they read at least one post in thread they'd realise that the idea of this tweet is not as good as it might look (well it's been said by a famous tf2 player and streamer he surely knows the drill; in fact he doesn't)
therefore they probably will start questioning that and think for themselves and maybe try and think of why is that good thing or not, maybe take a look at some other famous guy's opinion ie sideshow's rant
in the end its all about the fact that people can make mistakes even with thousands of hours in game behind their backs and that a good pinch of salt is always a good thing when it comes to popular opinion about something
hotdot1. why are people still posting look at his class hours
He made his profile private soon after this blew up lol
He made his profile private soon after this blew up lol
biscuitsI agree with him, I think its much better.
has -100 frags ever been met before
edit: damn
has -100 frags ever been met before
edit: damn
riotbzbiscuitsI agree with him, I think its much better.has -100 frags ever been met before
http://www.teamfortress.tv/27874/3000-members-on-tftv-group#4
has -100 frags ever been met before[/quote]
http://www.teamfortress.tv/27874/3000-members-on-tftv-group#4