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remove last damage done from hud
posted in Q/A Help
1
#1
1 Frags +

how do?
pls

how do?
pls
2
#2
4 Frags +

In resource/ui/huddammageaccount.res

If yours looks like this right now:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Damage Numbers"
"NegativeColor" "Damage Numbers"
"delta_lifetime" "2.0"
"delta_item_font" "surface23"
"delta_item_font_big" "surface23"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-144"
"ypos" "r135"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "Damage Numbers"
"font" "surface26"
}

"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValueBG"
"xpos" "c-143"
"ypos" "r134"
"zpos" "1"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "0 0 0 255"
"font" "surface26"
}
}

Take off the 2 DamageAccountValue Sections until you are left with just this one:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Damage Numbers"
"NegativeColor" "Damage Numbers"
"delta_lifetime" "2.0"
"delta_item_font" "surface23"
"delta_item_font_big" "surface23"
}

In resource/ui/huddammageaccount.res

If yours looks like this right now:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Damage Numbers"
"NegativeColor" "Damage Numbers"
"delta_lifetime" "2.0"
"delta_item_font" "surface23"
"delta_item_font_big" "surface23"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-144"
"ypos" "r135"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "Damage Numbers"
"font" "surface26"
}

"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValueBG"
"xpos" "c-143"
"ypos" "r134"
"zpos" "1"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "west"
"fgcolor" "0 0 0 255"
"font" "surface26"
}
}



Take off the 2 DamageAccountValue Sections until you are left with just this one:

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Damage Numbers"
"NegativeColor" "Damage Numbers"
"delta_lifetime" "2.0"
"delta_item_font" "surface23"
"delta_item_font_big" "surface23"
}
3
#3
1 Frags +

ty very much sir
upboats 4 u

ty very much sir
upboats 4 u
4
#4
4 Frags +

I usually just change visible to "0" when I want to remove something from a HUD.

I usually just change visible to "0" when I want to remove something from a HUD.
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