sup buds. I'm going to be doing weekly map reviews throughout the season covering the ESEA map of the week. I'll try to go over each class and their roles on the map during holds, pushes, mids, and other things.
I'll be doing it Friday at 5pm cst on my stream @ http://www.twitch.tv/seanbud
If you have any suggestions on topics to cover for cp_gullywash or the map reviews in general please let me know.
Here is a general outline I will try to follow:
Scout:
Mids
Pushes/holds
Offclass options
Soldier:
Mids
Rollouts
-Pocket: Ubers
-Roamer: Positioning
Demo:
Mids
Sticky traps
Pushes
Medic:
Heal rollout
Ubers
Holding positions
Like I said if you have any specific questions you can post them here or just stop by in stream chat and ask during appropriate sections I will try to answer them.
The VOD will be uploaded to my youtube Immediately afterwards.
http://www.youtube.com/user/TheSeanbud
Past reviews:
Week 1: cp_process - http://www.youtube.com/watch?v=Lh6huINtf3g
Week 2: koth_viaduct - http://www.youtube.com/watch?v=iq0sAL8uaMY
Week 3: cp_gullywash - http://www.youtube.com/watch?v=8H0s19g8fTg
sup buds. I'm going to be doing weekly map reviews throughout the season covering the ESEA map of the week. I'll try to go over each class and their roles on the map during holds, pushes, mids, and other things.
I'll be doing it Friday at 5pm cst on my stream @ http://www.twitch.tv/seanbud
If you have any suggestions on topics to cover for cp_gullywash or the map reviews in general please let me know.
Here is a general outline I will try to follow:
Scout:
Mids
Pushes/holds
Offclass options
Soldier:
Mids
Rollouts
-Pocket: Ubers
-Roamer: Positioning
Demo:
Mids
Sticky traps
Pushes
Medic:
Heal rollout
Ubers
Holding positions
Like I said if you have any specific questions you can post them here or just stop by in stream chat and ask during appropriate sections I will try to answer them.
The VOD will be uploaded to my youtube Immediately afterwards.
http://www.youtube.com/user/TheSeanbud
Past reviews:
Week 1: cp_process - http://www.youtube.com/watch?v=Lh6huINtf3g
Week 2: koth_viaduct - http://www.youtube.com/watch?v=iq0sAL8uaMY
Week 3: cp_gullywash - http://www.youtube.com/watch?v=8H0s19g8fTg
Oh man, I completely missed the viaduct one. Thanks so much for putting that on youtube as well.
(b'-')b
Oh man, I completely missed the viaduct one. Thanks so much for putting that on youtube as well.
(b'-')b
What about rollouts for demo? I know the common/basic ones, but I'd appreciate a review of them and lesser-known variations, if any exist.
What about rollouts for demo? I know the common/basic ones, but I'd appreciate a review of them and lesser-known variations, if any exist.
Should all 6 go to one side or the other or should you split up more?
Should all 6 go to one side or the other or should you split up more?
The question on my mind is
from mid, how to break the 2 hold where combo etc stand on their battlements
bl4nk says leave your demo (and maybe roamer?) at choke and take the rest of your team through flank/lobby and behind them
would like to know your opinion, thanks in advance
The question on my mind is
from mid, how to break the 2 hold where combo etc stand on their battlements
bl4nk says leave your demo (and maybe roamer?) at choke and take the rest of your team through flank/lobby and behind them
would like to know your opinion, thanks in advance
Viable offclasses? I've heard heavy, pyro, and sniper can work, when could they be useful?
Kritz a good idea?
Roamer running shotgun?
Viable offclasses? I've heard heavy, pyro, and sniper can work, when could they be useful?
Kritz a good idea?
Roamer running shotgun?
Roamer questions:
Is Gully a viable shotgun map? I've always felt all the low chokes made it a really bad map for jumps, so I usually run shotgun on Gully.
On mids, should you initiate or delay and follow up?
When attacking mid from a 2nd hold, is going through dropdown and jumping behind them something that is only effective against uncoordinated teams, or is it worth using against any team?
Is there an entrance to last that is best to jump from for an uber force?
Roamer questions:
Is Gully a viable shotgun map? I've always felt all the low chokes made it a really bad map for jumps, so I usually run shotgun on Gully.
On mids, should you initiate or delay and follow up?
When attacking mid from a 2nd hold, is going through dropdown and jumping behind them something that is only effective against uncoordinated teams, or is it worth using against any team?
Is there an entrance to last that is best to jump from for an uber force?
on a scale of 9-10 how viable is the double-pyro strat?
on a scale of 9-10 how viable is the double-pyro strat?
What do you think of the most recent Youtube layout?
What do you think of the most recent Youtube layout?
added youtube link to original post
http://www.youtube.com/watch?v=8H0s19g8fTg
Great Review (again) thanks Sean, you've done a lot. me along with a lot of others voted for you on the community weapons thread because you have done so much for the tf2 competitive community.
thanks for everyone
Great Review (again) thanks Sean, you've done a lot. me along with a lot of others voted for you on the community weapons thread because you have done so much for the tf2 competitive community.
thanks for everyone