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Insomnia58 Server Package Testing
1
#1
0 Frags +

Hey all,

Recently I've been working on the server setup for this year's Insomnia event, and I've reached the point where it's pretty much finished. However, since quite a bit of this functionality is new, I think it's best to release it early so that people can get used to the new features and so that any major bugs can be found and fixed before the event.

Without further ado, here's the release candidate for testing: https://slack-files.com/T02DV3Y84-F22REV1HU-9651ab819f

You'll need the latest version of SourceMod installed on your server. Before a game, exec one of the three configs (insomnia_koth, insomnia_standard_groups, insomnia_standard_elim) to activate the functionality.

Major things to note:

  • Matches are managed via CompCtrl. This is particularly key if you use the elimination 5CP config, as a tie at the end of regulation will proceed to an overtime/golden cap round after readying up.
  • When both teams ready up, there will be a 60-second countdown instead of the normal 5-second countdown. (For matches streamed at Insomnia58, production will have to manually start this countdown - you can try this by setting "compctrl_gamecountdowns_autorun 0" to require manual unpausing and "compctrl_gamecountdowns_paused 0/1" to resume/pause the countdown.)
  • At the start of the match and/or overtime round you'll have live-on-1-restart, where the game will restart once before beginning.
  • There will be a 15-second strategy period "freezetime" between rounds.
  • Map timers will pause during humiliation and strategy periods.
  • A player can coach (remaining permanently dead and having access to team POVs) by sending "/becomecoach" to chat.

Feel free to provide feedback here s appropriate, and I hope you're as excited as I am for next week!

Hey all,

Recently I've been working on the server setup for this year's Insomnia event, and I've reached the point where it's pretty much finished. However, since quite a bit of this functionality is new, I think it's best to release it early so that people can get used to the new features and so that any major bugs can be found and fixed before the event.

Without further ado, here's the release candidate for testing: https://slack-files.com/T02DV3Y84-F22REV1HU-9651ab819f

You'll need the latest version of SourceMod installed on your server. Before a game, exec one of the three configs (insomnia_koth, insomnia_standard_groups, insomnia_standard_elim) to activate the functionality.

Major things to note:
[list]
[*] Matches are managed via CompCtrl. This is particularly key if you use the elimination 5CP config, as a tie at the end of regulation will proceed to an overtime/golden cap round after readying up.
[*] When both teams ready up, there will be a 60-second countdown instead of the normal 5-second countdown. (For matches streamed at Insomnia58, production will have to manually start this countdown - you can try this by setting "compctrl_gamecountdowns_autorun 0" to require manual unpausing and "compctrl_gamecountdowns_paused 0/1" to resume/pause the countdown.)
[*] At the start of the match and/or overtime round you'll have live-on-1-restart, where the game will restart once before beginning.
[*] There will be a 15-second strategy period "freezetime" between rounds.
[*] Map timers will pause during humiliation and strategy periods.
[*] A player can coach (remaining permanently dead and having access to team POVs) by sending "/becomecoach" to chat.
[/list]

Feel free to provide feedback here s appropriate, and I hope you're as excited as I am for next week!
2
#2
0 Frags +

Any idea if this is going to be tested in pugchamp?

Any idea if this is going to be tested in pugchamp?
3
#3
0 Frags +

PugChamp will not be testing this package, though aspects of CompCtrl are used in PugChamp already.

PugChamp will not be testing this package, though aspects of CompCtrl are used in PugChamp already.
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