Via the CS:GO blog:
Valve[NETWORKING]
– Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client:
— Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better.
— Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate.
[SMOKE]
– Flying smoke grenades no longer have a half-second restriction after a bounce before subsequent bounce can extinguish a molotov.
– Smoke grenades bouncing off a surface not directly on fire will not extinguish a molotov.
– Smoke grenades can no longer stick under a hot surface to extinguish a molotov.
– Smoke can still extinguish fires in a smoke volume even if the emitting smoke grenade rests behind an obstacle.
[MISC]
– Fixed a bug where players could double crouch jump higher than designed height.
– Fixed a bug where players would not be able to uncrouch in the air.
Rumor has it:
- There's some new datacenters, including one in the US midwest (exact location to be confirmed, but probably Chicago or Minneapolis): https://github.com/SteamDatabase/GameTracking/commit/9ff3f65713ee82fe10d014a560c5311b7778cf75
- Also, the prerelease branch was destroyed immediately after the promotion of these prerelease fixes to the public branch, so no need to freak out about running a prerelease branch
- Size is ~15 MB
Via [url=http://blog.counter-strike.net/index.php/2016/09/16032/]the CS:GO blog[/url]:
[quote=Valve][NETWORKING]
– Allowing wider range for network channel bandwidth rate setting representing allowed game traffic to client:
— Increased default rate to 196608 which will accommodate users with internet connections of 1.5 Mbps or better.
— Players can increase their rate setting up to 786432 to represent 6 Mbps surge bandwidth allowed, but must be aware that requesting high surge bandwidth may cause packet loss if their ISP or network hardware drops packets at a high surge rate.
[SMOKE]
– Flying smoke grenades no longer have a half-second restriction after a bounce before subsequent bounce can extinguish a molotov.
– Smoke grenades bouncing off a surface not directly on fire will not extinguish a molotov.
– Smoke grenades can no longer stick under a hot surface to extinguish a molotov.
– Smoke can still extinguish fires in a smoke volume even if the emitting smoke grenade rests behind an obstacle.
[MISC]
– Fixed a bug where players could double crouch jump higher than designed height.
– Fixed a bug where players would not be able to uncrouch in the air.[/quote]
Rumor has it:
- There's some new datacenters, including one in the US midwest (exact location to be confirmed, but probably Chicago or Minneapolis): https://github.com/SteamDatabase/GameTracking/commit/9ff3f65713ee82fe10d014a560c5311b7778cf75
- Also, the prerelease branch was destroyed immediately after the promotion of these prerelease fixes to the public branch, so no need to freak out about running a prerelease branch
- Size is ~15 MB