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CS:GO PRERELEASE update for 10/12/16 (10/13/16 UT)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

ValveThe following changes are in the “1.35.5.3rc2ep1” CS:GO Beta depot.
[INFERNO]
-Removed player/C4 collision on windows in top of alt-mid apartments.
-Weapons can no longer get thrown inside small cubby above underpass
-Removed tiny gap in pit that allowed you to look towards arch without any risk
-Can now jump on top of sandbags from CT side at top of Banana
-Removed some unintended boost/exploit positions
-Fixed some minor graphical bugs
-Smoothed out movement when hugging the wall while going down stairs towards boiler
-Added chalk to T spawn
[GAMEPLAY]
-Fixed a bug where players could jump higher than intended.
[UI]
-Sniper scopes now blur less when double-scoped.
-Increased opacity on highly inaccurate/blurred scopes to make the crosshair more visible.
[MISC]
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.

Rumor has it:

- swainez7 of reddit shows us the new chalk in T spawn: http://i.imgur.com/lnm9wds.jpg
- In addition, he also points out that a new map clip was added near sandbags, which makes the player appear to float mid-air

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.5.3rc2ep1"
- If you don't see this branch offered, restart Steam
- To opt in for servers: run "+app_update 740 -beta 1.35.5.3rc2ep1" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- Size is ~30 MB going from the original RC2 branch to RC2 Episode 1, ~40 MB going from RC1 direct to RC2 Episode 1, and ~185 MB opting in directly from the public branch

Via [url=http://blog.counter-strike.net/index.php/2016/10/16308/]the CS:GO blog[/url]:

[quote=Valve]The following changes are in the “1.35.5.3rc2ep1” CS:GO Beta depot.
[INFERNO]
-Removed player/C4 collision on windows in top of alt-mid apartments.
-Weapons can no longer get thrown inside small cubby above underpass
-Removed tiny gap in pit that allowed you to look towards arch without any risk
-Can now jump on top of sandbags from CT side at top of Banana
-Removed some unintended boost/exploit positions
-Fixed some minor graphical bugs
-Smoothed out movement when hugging the wall while going down stairs towards boiler
-Added chalk to T spawn
[GAMEPLAY]
-Fixed a bug where players could jump higher than intended.
[UI]
-Sniper scopes now blur less when double-scoped.
-Increased opacity on highly inaccurate/blurred scopes to make the crosshair more visible.
[MISC]
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.[/quote]

Rumor has it:

- [url=https://www.reddit.com/r/GlobalOffensive/comments/577eo5/counterstrike_global_offensive_prerelease_update/d8pku9l]swainez7 of reddit shows us the new chalk in T spawn[/url]: http://i.imgur.com/lnm9wds.jpg
- In addition, he also points out that a new map clip [url=http://i.imgur.com/0cswi8Y.jpg]was added near sandbags[/url], which makes the player [url=http://i.imgur.com/WZrVzTR.jpg]appear to float mid-air[/url]

- Wish to opt in? Right-click on CS:GO in your Steam library, go to Properties, go to the Betas tab, then select "1.35.5.3rc2ep1"
- [b]If you don't see this branch offered, restart Steam[/b]
- To opt in for servers: run "+app_update 740 -beta 1.35.5.3rc2ep1" in SteamCMD
- Valve servers will almost definitely be unavailable as has been the case with the last few prerelease tests

- Size is ~30 MB going from the original RC2 branch to RC2 Episode 1, ~40 MB going from RC1 direct to RC2 Episode 1, and ~185 MB opting in directly from the public branch
2
#2
1 Frags +

valve is shitposting hard

valve is shitposting hard
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